Immersea Settlement in Not Forgotten Realms | World Anvil

Immersea

ts winter population over 4,000 strong, and swelling in summer by over 800, due to wealthy social climbers in both Arabel and Suzail who built or have rented homes along the shores of the Wyvernwater that they visit for recreational purposes in good summer weather. The town flourishes, now boasting many potters, weavers, and publishers (though the odorous tanneries and papermaking mills are elsewhere), and has expanded greatly to the east, along both Wyvernwater shores, and a little to the west, but up and down Calantar’s Way. The Wyvernspurs remain the most prominent local nobility, and prosperous, locally influential non-noble Immer clans include the families of Beldrar, Coldreth, Fostren, Ghelk, Perinpost (a him family), Sagrask, and Tranther. Local fishing has declined as catches have become smaller, likely due to overfishing, and this has resulted in some fisherfolk turning their hand to other work, and at least one, the Ghelks, starting a successful crab hatchery, in a shoreline warehouse just south of the town docks.   Immersea is a cross-roads settlement roughly half the distance from Suzail to Arabel along Calantar’s Way trade route. Located on the eastern edge of the Wyvernwater, it is an unfortified town of about a hundred structures, with several large manor houses/ castles to the south and west of the city.   Immersea is a way-town on the trade road, a stopover and watering-place for horses and livestock since it is right on the Wyvernwater. It is the home to three powerful noble families, the Wyvernspur’s, Thunderswords, and elder Cormaeril family whom have large manor-houses and castles to the south and west of town. One of the predominant manor-house/ castles is called “Redstone”, and is the ancestral home of the Wyvernspur family. The Wyvernspur’s are known to be a family of petty nobles historically deeply involved in Comryrian noble politics, but with old ties to the Obarskyr family. “Redstone” is currently occupied by the current lord of Immersea, appointed by the King. Visitors are warned to respect anyone dressed in finery or displaying arrogance, since the noble families that are prominent in this area are powerful and not afraid of proving it.   Immesea is also home to a group of fishermen called the “Mist-Fishers”, who go out in the early morning mists on the Wyvernwater to catch fish with long drag-lines and scoop-nets. The Five Fish Inn & Tavern is famous throughout Cormyr for the fine ale it produces, and is a favorite stopping point for travelers passing through Immersea. There are no temples in Immersea, but it does have an open-air shrine to Selune.   Regular Forces: Dragon Unit of 46 Purple Dragons   War Wizards: 1 War Wizard supporting the Dragon Unit calls Immersea home   Militia: ~potentially 110 if the militia is called in Immersea proper, more militia if nearby outlying militia are called upon from nearby villages.   Located on a spur of the Wyvernwater at the crossing of the Starwater Road and Calantar's Way, Immersea is a popular trade stop for merchant car­avans heading to or from Suzail. As such, the town's many inns and taverns are built to accommodate one-night stays, and focus more on quick service than long term comfort and accommodations.   Immersea is also the ancestral home of the Cor   A nearby hill is the site of an ancient elven meeting ground, and once or twice a year elves appear atop O the hill. Most give them a wide berth during these meetings.   1. Redstone   2. Wyvernspur Family Crypt   3. Lluth Family Farm   4. Nulahh's Boarding House   5. Halaband's Inn   6. Maela's Boarding House   7. Chaslaesse's Fine Clothiers   8. Mrastos Warehouses   9. Market   10. Azoun Triumphant   11. Nelzol's Hardware & Sundries   12. Dzula-Mrastos Stable Rental   13. Cormaeril Farms   14. High Towers   15. Szalan's Shipyards   16. Fish Cleaning Shed   17. The Mist Runner   18. Kraen Gulphet Blacksmith and Ironwork   19. Gulphet's Farm   20. Nilil's Farm   21. Tathco's Farm   22. Alzael's Slaughterhouse   23. Immer Inn   24. Five Fine Fish   25. The High Common   26. Danae's Farm   POPULATION   1,300   INNS AND TAVERNS   Five Fine Fish   This small brewery and inn produces some of the finest ale in Cormyr, though the tap­room has been overtaken by the dining room over the years. It serves only its own house ale, and only with meals, so rowdy drinkers are encouraged to try the Mist Runner.   The Horn and Spur   he Horn and Spur is a clean, well maintained, welcoming, easygoing family drinking house. Its quiet atmosphere and private booths make it a favorite for merchants who wish to discuss business or families who want to enjoy a simple meal out of the house. A giant rack of pery- ton antlers (the horn) and the stuffed head of an enormous black stallion (the spur) lend the tavern a relaxed and rustic atmosphere.   The Mist Runner   A spartan, wooden, dockside tavern with a reputation for being rowdy, the Mist Runner is a favorite of the local fisherfolk.  

TEMPLES

  The House of the Lady   Sitting in a clearing in the duskwoods and shadowtops and ringed by an unbroken, circular stone seat graven with many Cormaeril, Wyvernspur, and Thundersword families, who inhabit the manors on the southwest end of town. These families wield tremendous influence within the town and many of the younger sons from these families have served as Purple Dragons. It is said that the men of all three families bear strong resemblance to King Azoun IV, which has led to quite a few rumors about the dalliances of the for­mer king's younger years.   The town is also home to a group of fishermen known as the “Mist Fishers” who leave early in the morning and catch freshwater eels, silverfin, trout, crabs, greenbacks, and other fish with draglines and prayers to Selune, this open air temple to Selune is truly a sight to behold. In the center of the temple is a stepped pyramid whose every stone is carved with words of prayer. Atop the pyramid is a large statue of the goddess which depicts her as two back-to-back women: a dusky-skinned, white tressed maiden and a matronly middle-aged wom­an. It is said that the carved stones for the temple were provided by other temples of Selune across Faerun which were sent here to be incorporated into the temple's construction.   Redstone Castle   This small, diamond-shaped fortress consists of a gate house, two outlying end towers, and the main manor house. The gatehouse contains stables, a carriage shed, a barracks used to house the watch contingent under the command of Lord Samtavan (and a private army in the younger days of the realm), dungeon cells, an armory, and granaries.   The seat of the Wyvernspurs is a two- story house with a full basement below that is given over to servants’ quarters. The house is surmounted by a tower with another four floors. It contains a many¬pillared reception hall big enough to hold the entire population of Immersea and still allow one to hold archery contests!   To see this grand house, one has only to arrive and ask for an audience with the lord. While waiting for the servants to find or awaken the lord, the visitor can admire Samtavan’s collection of fishing rods.  

The House of the Lady

  This open-air temple is a clearing in the   seat graven with many prayers to the goddess. At the center of this ring stands a stepped pyramid whose every stone is   Alzael's Cleaver Slaughterhouse   This local slaughterhouse ends the life   carved with a prayer. The pyramid is topped by a large statue of Selune. The of many a cow and ewe. Alzael wields an expert cleaver and has both shearers   statue depicts the goddess as two back- and smokers on staff. He can convert an   to-back women: a dusky-skinned, white­animal to bailed wool and smoked meat   tressed maiden and a matronly middle-aged woman.   The temple is tended by a priestess of   Selune, a middle-aged, kindly woman named Mother Lledew. She's a skilled stonecarver; the temple is her creation. She dwells in a cell-like stone-lined room under one edge of the ring. Her room opens out onto the hillside below, and there's a stark stone room beside hers for visitors. The guest room is fitted with its own hearth and chimney. Mother Lledew keeps firewood ready near the guest chamber's chimney and a spring seeping through one wall provides visi­tors with drinking water.  

Shops

  Immersea's shops hold a bustling array of weavers, netmakers, cordwainers, coopers, cratemakers, and hardware resellers who cater to every possible need of the traveling merchant. All of their shops are useful, unlovely places lit­tered with broken crates, handcarts, and broken crockery. Everyone always seems to be too busy to tidy anything away, though there's a fence of trash along the north edge of the High Common, the grazing fields on the northern edge of town that are left for the use of visitors. Exceptional among local establishments for a customer or buy the beast outright and send the results on to other local businesses. When King Azoun whelmed an army to fight the Tuigan Horde, Alzael slaughtered 600 cows in one day and over 400 on the next to get the meat hung in time for army quartermasters to pick it up and take it with the armed host. That feat earned Alzael the local title of “Thousandslayer” and made his name known in Sembia as well as all across Cormyr.   Alzael's trade has flourished since then. He's bought an entire pig farm, and folk now travel to Immersea just to get a wagonload of his aged, smoked hams cured in cherry brandy. A wagonload is enough to last a year and have some to sell to one's neighbors.   Alzael, a beaming giant of a man with a nose that has been broken many times, loves his new-found wealth and dreams of being ennobled by a respectful king someday soon. Women who think their daughters would make the perfect mate for such a successful man have rapidly become numerous, and Alzael is quite willing to consider the merits of each prospective mate. None of the candidates who have shown up yet swing a cleaver to his liking, though, so if you're a comely wench with a good sharp blade, a keen   are the following:   eye, and a strong arm . . .   Chalasse's Fine Cloathing   Clothing Shop   The lovely Chalasse is a graceful, soft-spo­ken woman almost 7 feet tall! Her height has made her a shy outcast, but in truth she's so beautiful that I've seen young nobles literally lose their breath at the sight of her. She grew up in Suzail and always loves to hear news of what's hap­pening there.   She runs a shop full of fine gowns, sashes, cummerbunds, pantaloons, half­cloaks, gem-bedecked hose, ruffs, slashed-sleeve tunics, and similar garb for the richest and haughtiest folk. She tries to bring in the latest fashions from Sembia and Suzail as swiftly as her buyers can send them, and locals and passing nobles alike are beginning to notice the selection she offers. After years of scraping by, this huge woman looks to be on the road to riches at last.   Chalasse has also begun to deal in sec­ondhand finery because so many Immer women just can't afford her wares. Some Suzailans bring in their wives' discards to sell off for a quick handful of coins as they travel through the town, and Chalasse always persuades them to pause a moment to give her news of her childhood home.   Chalasse's purses have been filled for her over the years by two adventuring bands who looked upon her shop as a good investment. She can call on their aid by some secret magical means if robbed or attacked. They come to help her with all due speed because they've hidden sub­stantial sums of coinage in and around Immersea, and she knows where some of   Hardware and Modes of Transport   This sprawling barn (well, former ware­house actually) of a hardware shop deserves mention here because it boasts a huge selection of goods: wagons, closed coaches, sleighs, and even boats stand ready in various corners of the shop. The visitor with coins enough can literally buy a ship to sail across the Wyvernwater to build a house and fill the ship with every last thing needed to do the building!   From kettles to ladders, rope to coils of fine wire, kegs of nails to kegs of pitch paint, this is the place that has everything in stock. Want a siege ladder? Several can be found here; name your preferred length. Would you like to arrive in Suzail in a grand coach? Name your preferred color, seating capacity and number of horses to draw it. Would you like a barn erected overnight? A ready-to-be-assembled structure awaits you on its own cart with roof trusses and wall panels preassembled. Simply drive in the support posts, link them with the pre­cut beams, raise the structure, and apply the shingles. With a crew of four or more, it can be done in a day!   Nelzol's isn't cheap, but it really does seem to have everything needed for building things or going places. It's a must-see shop.  

Taverns

  The Horn and Spur   This is a welcoming, easygoing sort of fam­ily drinking house, well lit and clean, with a   it is. Thieves be warned! quiet atmosphere and discreet booths at   the back for those who wish to meet for romantic purposes or to talk business. The horn from the tavern's name is a giant rack of peryton antlers over the bar, and the spur was a famous local stallion whose stuffed head now stares down impassively at diners with eternal calm.   This is a great tavern in which to relax and watch visitors and nobles drop in. Some of the Cormaerils and Thunder­swords, I'm told, come here regularly in their finery to dine and drink. They then go down to the Runner to get drunk and enjoy a good tussle with their own farmhands.   The Mist Runner   This sparsely furnished, well-worn dock­side establishment is where the fisherfolk come to drink and engage in fisticuffs. The windows no longer have any glass, just shutters, and the tables are nailed securely to the floor to prevent them from being hurled—well, most of the time.   Named for the local term for a smug­gling ship,[4] this tavern is only safe for those who can defend themselves and know how to avoid having to do so. Oth- ers—finely clad visitors in particular—are directed to the Horn and Spur instead.   Rooming Houses   The House of Nets Maela's Rooming House Nulahh's Rooming House   Besides its inns, Immersea also has many rooming houses, most offering rates for a three-night stay, a tenday, a two-month “stretch,” or a four-month “long stretch.” They're very much alike and have noth­ing to either recommend them or cause me to warn visitors away from them. All are large converted houses. The best- known, perhaps, are Maela's, Nulahh's, and the House of Nets.   Inns  

Five Fine Fish

  No longer a true tavern, this wayhouse now serves only its own beer, and that only with meals. The dining room has taken over the former taproom, and rowdy drinkers are encouraged to go elsewhere.   This change of services has made the low-priced Fish the stopover of choice for families, the timid, and those carrying valuable and breakable goods. Its trade has soared, prompting two expansions of the inn in the last three years. Gables have been added fore and after, a new wing has been built, and the stables have been doubled in size.   The Fish is vastly improved over its state when I first knew it, two decades ago. Fxpensive but permanent breeze-making spells have driven both chimney smoke and the smell of hops out of the inn to drift through the rest of town. The Fish's beer is an acquired taste, but the food is steadily improving. The inn sports a menu lacking in surprises and devoted mainly to fried fish in various sauces and roasts in gravy with potatoes and greens. Nevertheless, with the  

Halaband's Inn

  The staff can recommend local escorts   Halaband's is the least-known of Immersea's inns. It's a dark, drafty old place of gray-haired servants and fine old wood paneling. Its dining room offers a wider selection of food than the Fish. This is a good thing, because the place is otherwise a sad second to its better-known competi­tor. Everything's broken and mended or very well-used, and if you dress warmly or go in the hot days of summer, you can appreciate the comfortable feel of the place.   Halaband's offers suites suitable for large groups of travelers. The inn's founder, long dead, was an adventurer, and he built this place as a base. One interesting feature of the inn is the array of halfling-sized laundry chutes that slope from each floor to the basements. There's also a dumbwaiter that takes hot food from the kitchens to each floor. Bells are rung to herald the arrival of the   and other locals who provide in-room service performing massages, tending to one's pedicure or manicure, or dressing one's hair. Halaband's provides adequate accommodation, but could be improved.  

The Immer Inn

  The most snobbish and overpriced of Immersea's inns, the Immer Inn is a place that has to be seen to be believed. It's a former manor house that's been ‘improved” with gilded columns every­where and hanging brass pots bristling with ferns. Carved ki-rin wind charms and little plaster trumpet-bearing sprites have been worked into every corner. In short, the place tries to look like a palace.   The Immer's wine cellar is superb, the ales less so, and the kitchens here specialize in inventive things done to fish (trout stuffed with cheese? Why?) and in various seasoned sorts of cheese. Guests each have a personal server who waits on them for three meals daily if they wish to partake of food, and there's a pair of chambermaids on each floor that one can ring for if any need arises.   There are no single rooms at the Immer Inn. All suites have a bath chamber and receiving room linked to a wardrobe off of which opens either one or two bedrooms. Each receiving room has its own fireplace and window. The rooms are very nice and utterly soundproof. With the doors closed, you never know you aren't alone in a pri­vate residence. All this luxury, however, eas­ily costs upward of 30 gp per night. Ouch.  

LOCATIONS OF NOTE

 

Azoun Triumphant

  This statue of Azoun III, sword raised aloft atop a rearing stallion trampling ban­dits under its hooves, lies in the center of the mar­ket square and is a convenient location for meeting up with local contacts or other adventurers.  

Secret Plots

 

Shadow of Thundersword

  During the war against the Shadovar, Lady Sulue Thundersword was exposed as an agent of Shar and executed. Many within her family believe she was in­nocent of the accused crimes, despite incontrovert­ible evidence uncovered by the War Wizards. Her young cousin, Alisar, has taken the death particularly hard and his dark thoughts have left him exposed to manipulative individuals. Recently, Alisar has been hosting meetings with other disgruntled nobles and officers ploffing to declare independence. Unbe­knownst to all, the head of the group is a cambion in the guise of Baron Fennick Huntcrown, a noble and officer of the Purple Dragons who was, in truth, killed during the war.  

Redstone Castle

  The ancestral home of the Wyvernspur family is a small, diamond-shaped for­tress of sandstone, perched atop a high hill to the south of town and surrounded by wooded lawns. Its gatehouse contains a barracks, a carriage shed, stables, an armory, dungeon cells, and a granary. The keep is a two story house with servants' quar­ters in the basement and a four story tower. Its many-pillared reception hall is big enough to house the entire population of Immersea.  

High Towers

  Located on a small hill due east of Redstone Castle, this tall many-towered estate was the family home of the Cormaeril family, though it has been controlled by the Crown since the Cor- maeril's were exiled and their lands seized. The Cormaeril family continuously lobbies to have it returned to them, and while they have reclaimed the nearby farmlands they have been unsuccessful in regaining their estate.  

Thundersword House:

  Southwest of Wyverspur's estate in a small wooded valley, the estate of the Thundersword family is newer and larger than any other castle in town but its remoteness makes it   A bland little village in the marshes on the south­eastern bank of the Wyvernwater, Juniril is best known for its large baskets, comfortable chairs, and other products made from woven rushes. The town has a thriving community of fisherfolk and farmers, but only produce enough to sustain their own local market.

 
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