Winterhaven Settlement in Not Forgotten Realms | World Anvil

Winterhaven

King’s Lord: Harmond Wyvernspur   Herald: Amaelia Morand   Population: 1200 (Humans 95%, half-elves 2%, other 3%)   Type: Small Town   Garrison: Purple Dragons: 1 company of light infantry (“Winterhaven Regulars”) (40)– swordcaptain Jassur Blackwagon Swordmajor Hundarr Hardcastle, 1 lance of light cavalry (“Winterhaven Scouts”) (32) Swordcaptain Maerclorn Rowanmantle , swordmajor Belarkus Wyvernspur, War Wizards: Alys Thalamond, Wend Haeleth Winterhaven is a walled village in the heartlands of Cormyr.   The population of Winterhaven is predominantly human, with a scattering of dwarf families, and a handful of individuals of other common races, including a couple of elves. Most residents of Winterhaven have never traveled beyond the village vale. The majority of villagers are farmers, though the walled heart of Winterhaven employs various craftspeople as well. Wagons occasionally head east down old King's Road from Winterhaven to find trade with the next village, which lies five days away.       Город сильно расстраивается. Возле города построена огороженная стоянка для караванов.      

TEMPLES

 

TEMPLE OF CHAUNTEA

  The only temple in Winterhaven is this small temple to Chauntea, built of interlocking stones carved in a pattern of stripes and spirals.  

LOCATIONS OF NOTE

 

VALTHRUN’S TOWER

  Originally built as a watchtower for Keegan’s Keep, this five story structure is the tallest building in Winterhaven. Valthrun is a sage and scholar who primarily occupies the top two levels of the tower.   Wrafton’s Inn. The only inn in the area, Wrafton’s is spacious and comfortable, with a large public room and alehouse which offers beer, wine, and, on occasion, spirits. Meals consist of simple fare cooked well and properly seasoned, and the portions are generous. The spacious hall fills each evening with the residents of Winterhaven, farmers from the surrounding hillsides, and any hunters, trappers, or adventurers who happen to be passing through.  

IMPORTANT CHARACTERS

     

SISTER LINORA

  Personality: humble, alert, confident   Sister Linora manages the town’s temple along with her acolyte, Gevarn. She is humble, quiet, and soft spoken, but is constantly on the lookout for any signs of the return of the Sharran cult.  

THAIR COALSTRIKER

  Personality: gruff, short tempered, professional   Thair is the town’s dwarven blacksmith and also took over the sundries shop shortly after the retirement of its previous owner. He is quick to anger and has a long memory for those who have wronged him, but cuts a fair deal and doesn’t believe in taking advantage of those who are in need. Being the patriarch of the only dwarven family in Winterhaven, hair is always happy to meet another dwarf, particularly young dwarven men who might be suitable matches for his young adult daughters (both of whom are accomplished blacksmiths in their own right and neither of whom have the east bit of interest in being married off to some scruffy adventurers).   OTHER NOTABLE CHARACTERS    

KEY LOCATIONS

The map above depicts all the numbered locations discussed in this section.

1. OUTER GATE AND WALLS

Open by day, closed and barred at night, the outer gate is policed by two guards regardless of the hour. They nod amiably to locals, and point travelers (whom they assume to be traders) to Wrafton’s Inn. Winterhaven’s walls have a narrow parapet extending around the inside edge. If Winterhaven comes under attack, the Regulars and what militia can be raised from among the civilians guard the walls to stave off the threat.

2. WRAFTON’S INN

This spacious inn and tavern serves as the public house for the region. Like alehouses everywhere, Wrafton’s Inn offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of townsfolk gathers each night to drink, gossip, sing, and play games of chance. In addition to the locals, any travelers passing through Winterhaven are found here. Anyone in Wrafton’s knows the general history of the town and the nearby ruined keep.  

SALVANA WRAFTON

Wrafton’s owner and proprietor is a female human named Salvana Wrafton. She employs several waiters, waitresses, and cooks. Salvana is friendly and open, quick with a smile and a warm welcome.  

EILIAN THE OLD

This old farmer is a regular customer at Wrafton’s. Every night, Eilian takes a seat at a table in the corner. He has a farm down in the valley along the Old King’s Road. Eilian has an interest in Winterhaven’s history. He is a good source for local information, and he loves to talk.  

3. MARKET SQUARE

  Every other day or so, carts and wagons gather in the square and offer goods to the people of Winterhaven. Once each week, the official Market Day acts as a siren’s song, calling most of the townsfolk to shop and socialize in the square. Farmers sell produce, hunters hawk smoked meats, townsfolk sell crafts, and sometimes a trader from the east sells implements or costly goods.   On any given day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here. Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however.  

TELSHARA SHARDREN

  Telshara turned away from the forest of her elven roots to live an urban existence, if Winterhaven can truly be called such. Telshara can be found in the square on Market Day selling wildflowers from her cart. She is happy to tell visitors about Winterhaven. She collects wildflowers north of the town.   Half-elven herbalist

4. STABLES

  On market days these stables are filled with mounts and other beasts of burden used by sellers to haul wares. Travelers can stable their mounts here for 2 sp per day.  

SESZGAR MERRITREE

5. SMITHY

  A dwarf named Thair Coalstriker owns the town smithy. Characters can purchase a variety of mundane wares here, including spikes, weapons, heavy armor, and so on. Simple weapons are readily available, but military weapons require one day to complete, and superior weapons require a week of work.

6. VALTHRUN’S TOWER

  This five-story structure is the highest building in Winterhaven. The tower is rumored to be over 300 years old, and Valthrun the Prescient is its most recent resident.   Valthrun doesn’t use much of the tower; he inhabits the top two levels. The bottom three levels are locked and empty except for the stairway connecting them to Valthrun’s quarters. The sage and scholar has a small selection of 1st and 2nd level rituals that he is willing to sell once he determines the worth and merit of an adventurer.   Valthrun is a sage and scholar who lives in a tower within Winterhaven’s walls. On occasion he shows up in Wrafton’s to socialize. Valthrun is knowledgeable about the area. Valthrun is a good listener, asking just enough questions to keep whomever he speaks with talking.

7. ONTAR’S GOODS

  Bairwin Wildarson traveled the world, or so he claims, before setting up shop in Winterhaven ten years ago. He has a variety of items available for sale, including anything off the list of adventuring gear shown in the Player’s Handbook. He occasionally has a few 1st-level magic items for sale, and he sometimes has a couple of potions of healing available in the shop.   Baiurwin Wildarson was cultist of Shar and was killed by party of adventurers. Ontar Vorauth then reopened store in Winterhaven

8. WARRIOR GUILD

  Winterhaven townsfolk can join the Warrior Guild and train, once per week, in basic sword and shield skills. The guild trains in Market Square on days when the market is not open. Some citizens earn militia pay (a few silver pieces per year) by training at least once per month and being on call for emergencies.   Maerclorn Rowanmantle, swordcaptain of the Winterhaven Regulars of Purple Dragons Contingent, also oversees the Warrior Guild. He can be found here, in the barracks, or on guard duty, depending on the time of day.  

9. TENEMENTS

  The various structures house the town residents who don’t own farms or who work in the businesses within the walls. Most of the folk who live outside the walls are farmers and crafters who bring their wares to the Market Square to sell or trade.

10. TEMPLE

  This large stone structure is the town’s temple. Chauntea   The temple priest, Sister Linora, runs services in the temple three times per week, but otherwise she is not often present. She prefers to travel among the homes outside the walls, dispensing care to villagers and animals and helping with various farm projects.   Graveyard: Winterhaven has a graveyard for which Sister Linora serves as caretaker. The graveyard is located a short distance south of the walled town.

11. INNER GATE

  This gate is closed and guarded by two Winterhaven guards during the daytime. They sternly regard anyone who approaches and question all who wish to visit Lord Padraig in his manor without an appointment; however, PCs who exude an air of mystery and importance might convince the guards to let them pass if they act amiably.   • Shuldroon Vrabant • Wendur Rhauntagar • Rory Hawkmantle • Talonar Ghalhunt • Scamar Glavreth • Berent Whitewave • Landryn Nurennanthur • Jeth [and its local variant “Juth”] Askalan • Ellard Roril • Brace Rhauntagar • Wend. Downdagger • Beltar Gauntur • Welwyn Manycoats • Tal Narbrace • Scamar Downtlurk • Noke Dunstrand • Brorn Heldeth • Maerand Ardruth • Taran Applecrown • Belgor Halorth • Rorn Ironstone • Maerand Hawkmantle  

12. WINTERHAVEN SIEGE SUPPLIES

  Though it hasn’t happened in a couple of years, on occasion Winterhaven comes under attack from bands of goblins, kobolds, or even gnolls. When such an event happens, the townsfolk seek refuge inside the Lord’s walled keep and subsist on the supplies of water, flour, and other basic foodstuffs stored here.   The contents of the storehouse are protected by thick wooden walls and a sturdy locks.   Note areas 12, 13 & 14 are all shown together below.    

13. WINTERHAVEN BARRACKS

  This military-style barracks is home to Winterhaven’s forty professional guards, the Regulars. During the day, only half can be found here; the others are on patrol. At night, thirty guards sleep here while ten are on duty. The guards in the barracks respond quickly to any call to arms from the manor or elsewhere within the walls of Winterhaven.   Note areas 12, 13 & 14 are all shown together below.

14. MANOR HOUSE

  This grand manor home was built when Winterhaven was an outpost of the Nerath Empire. Staffed by five servants, the manor house where Lord Padraig, his wife, and their four sons live is a beautiful example of stone architecture in a town otherwise composed of thatch and wood.      

 
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Тип
Town
Население
1200
Подместа
Владелец/Правитель

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