Dragsmund Settlement in Nostvary | World Anvil

Dragsmund

If it was possible to complete a census of Dragsmund, without getting mugged and thrown in the river, it would reveal that the wooden city is the largest ever to have existed on the continent of Nostvary, but since no one is foolish enough to try, they'll never know for sure.   The city sprawls along the eastern coast of The Lake of Masran and in some places, with the aid of timbers sunk in the mud, into it. It's a vast metropolis full of people drawn from all over Nostvary, where a trip down any street will yield experiences of different cultures. The population is mostly human, but a sizable population of Dwarves and Marsh Elves calls the city home; few high elves are willing to brave the unsanitary conditions preferring to stay outside the walls until they are able to leave but their loss is another's gain for it is said that once you get the stink of Dragsmund in your nostrils, you can never get rid of it. The city seeps into the pores of those that live there, altering their very being until, even if they leave, they take it with them.   Dragsmund is a way of life, one that will try to kill you with every breath, but for those with a robust constitution, and a handy knife, it will be the only life they'll ever want.

Defences

Any invading army that manages to clamber over the stout wooden palisade or defeat the flotilla of ships guarding the harbour would be faced with the greatest army ever to assemble on the field of battle. Over a hundred thousand of the vilest, dirtiest, most foul-mouthed beings would pour from every door and window armed with knives, swords, and anything they can get their hands on. The invader would have to face a population that regularly sets fire to their own buildings and thinks of fighting as something to do when the pubs are out of beer. Reputation is Dragsmund's greatest defence, that and the smell.

Infrastructure

When the dwarven engineers made their plans for the sewers they thought it best to plan for the future but still, they fell short. No one could have planned for the population explosion that saw people flock from thousands of miles away, drawn like moths to the flame. In the early days, the network of roads, bridges, canals, and freshwater fountains was the rival of any city in the Sondaran Empire but unlike cities such as Nesher successive Dragsmund governments failed to invest. Canals choked on rivers of rubbish until they were built over, bridges crumbled, and roads vanished as people threw up houses where ever they liked.

Districts

Assets

The city has everything. It is the gullet that swallows all in its path driven by a ravenous appetite that must consume in order to stay alive.

Guilds and Factions

  • Mages Guild, Dragsmund
  • Glass Guild, Dragsmund
  • Dragsmund Merchant Guild
  • The Ironworkers Guild, Dragsmund
  • Dragsmund Water Guild

Tourism

Guided tours of the slabs are against the law but some are willing to pay handsomely to head into the maze of tunnels. As long as the gangs are paid to leave them unharmed then the parties leave happy.
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Cover image: by DALL-E-3

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