Court of Rampant Green
The Court of Rampant Green, rooted deep within the untamed heart of Branthalor, is a Summer Court of wild abundance, primal growth, and seething verdancy. Once a realm of serene groves, flowering meadows, and harmonious renewal, the court has since grown fierce and unrelenting, transformed by the sorrow and fury of its sovereign, Acacia, ArchFey of Wild Growth. Once a guardian of balance between nature and civilization, Acacia turned away from mortalkind after witnessing the relentless clearing of forests for cities, the leashing and domestication of wild plants into tidy, submissive crops, and the death of ancient groves beneath plows and axes. In her eyes, mortals did not merely stray from the path—they declared war upon it.
Now, the Court's politics are guided by a doctrine of restorative domination: nature will reclaim what was taken, and the wild shall rise, not in quiet protest, but in creeping vine and suffocating root. Branthalor teems with aggressive, invasive flora—kudzu that coils through ruins, hyacinth choking stagnant ponds, thorned creepers that devour whole structures. Every leaf pulses with purpose. Acacia’s court views mortals with deep suspicion, believing they are incapable of coexisting without first reshaping the world in their own image. While she no longer acts in rage alone, she has no illusions of peace, only containment, reclamation, and survival.
Despite this hardened philosophy, Acacia is not a tyrant, nor is her court devoid of joy. Within Branthalor, her fey dance in overgrown glades, celebrate the cycle of decay and regrowth, and revel in the overwhelming beauty of nature unshackled. However, these revels are not open to mortals—they are private, sacred, and wild. The Court forms alliances with like-minded Seelie realms that respect nature’s autonomy and supports efforts to undermine mortal encroachment where possible. They do not seek diplomacy with kings and empires—they seek their roots to rot.
A rare thread of softness exists in her connection to Narahm of the Seafoam Court, whose calm, oceanic patience tempers Acacia’s fury. He is the only one whose words can slow her wrath, though even he cannot undo her conviction. Through him, the Court of Rampant Green has avoided full war with mortalkind—but only narrowly, and only for now. Acacia does not believe mortals can change, only that some fey might choose to intervene before the world is stripped bare. The Rampant Green waits patiently—not for peace, but for the inevitable return of the green.
Beyond the borders of her enchanted realm, the influence of the Court of Rampant Green seeps into the mortal world. Invasive plants, allowed to "bleed through" by Acacia’s deliberate design, appear in abandoned lots, along neglected roadsides, and even within the carefully curated gardens of urban sprawl. Their presence is a persistent challenge to human dominion—a living, growing reminder that nature, in all its untamed glory, will always push back against attempts at control. In this relentless contest between civilization and the wild, the Court of Rampant Green stands as a defiant guardian of the natural order, ensuring that the spirit of the wild endures, vibrant and unyielding, in the face of modernity's ceaseless advance.
Structure
The Court of Rampant Green is structured like a living ecosystem—layered, interconnected, and ever-shifting, with Acacia, the Archfey of Wild Growth, at its center like a towering tree amidst the forest. Her authority is absolute but rarely imposed through command; rather, it spreads through her presence, her will echoing in every root, vine, and petal of Branthalor. Beneath her are the Verdant Circle, a loose and sprawling council of elder plant-fey, beastkin, and moss-draped dryads who interpret her will and guide the court’s expansions. Rank is not fixed, but earned through symbiosis with the land—those who nurture the most growth, tame nothing, and prove most attuned to wild flourishing rise in influence. The court does not value titles or station; it values adaptability, resilience, and one's ability to root deep and rise high. Leadership here is organic, ever-shifting, and shaped by nature’s own relentless hunger to grow.
Culture
The Court of Rampant Green is a culture of untamed reverence, primal autonomy, and relentless reclamation. Its members believe that nature, left to its own devices, is sacred and sovereign—and that mortals, through domestication and control, have committed deep violations against the wild. Growth is not something to be trimmed or tamed, but something to be allowed to flourish without interference. The Court celebrates exuberant overgrowth, chaotic bloom, and the fierce will of nature to endure, honoring thorned vines, invasive roots, and plants that crack stone and swallow cities. Control is considered an affront; submission to the natural cycle is seen as virtue.
Customs center on seasonal revels and wild rites held deep in overgrown glades and vine-choked ruins, where dances mimic the twisting of roots and chants call upon plants to rise and retake what was lost. Offerings are made not in temples, but by planting seeds in places where growth has been denied. To prune, to harvest, or to cultivate for beauty alone is viewed as selfish—acts of vanity and domination. The court’s members wear living garments, tangled with moss and vine, and often bear markings of symbiosis with plant life. Above all, the Court believes in nature’s right to spread, to thrive, and to take back what was stolen—with or without mortal permission.
History
Ages ago, Acacia was more known to the peoples of the isle, respected as the untouched lands were wild and dangerous. As the isle became more explored and settled, her influence began to wane and she spent less and less time in the isles and more time in her court. When Narahm of the Seafoam Court, her lover, was captured by forces of the Oleander Throne, she returned to the isles to send unending waves of kudzu toward the Oleander city that held Narahm, hoping to strangle the population and tear down every building brick by brick with her vines. Members of the Gentlemen's League discovered her avatar and assisted her in freeing Narahm, leaving as she and Narahm reaped destruction on the Oleander city of Paraetonium.
Demography and Population
Fey beasts and animal spirits wander the Rampant Green freely. Many dryads feel comfort and protection in the trees of the court, as do many treants themselves. Despite the oppressive plantlife, several small settlements exist in the court, comprised mostly of summer eladrin and wood elves and a few druids of other races, though their homes and community are built within nature's bounds. Aggressive satyrs roam the greens of the court and sylphs take to the skies. The cool waters that flow through the green are perfect for river nymphs who protect the waters that share a bond with the green. Acorn sprites help to protect the youngest trees in the court. The court's retinue include Grove Keepers, ancient fey that harbor secrets of the deep forest, and Hedge Knights, fey warriors clad in armor made of wood with weapons of stand. Fireflies are the couriers of the court, whose blinking luminescence deliver messages between the fey.
Laws
- No blade shall touch living wood.
- Do not disrespect the cycle of life.
- No plant may be domesticated here.
- No animal may be tamed here.
- No iron may enter this realm.
- If you believe that a plant does not belong where it has grown, then you are the weed and you shall be culled.

"What was cut shall return tenfold."
Type
Court, Noble
Capital
Alternative Names
Court of Wild Green
Leader
Ruling Organization
Government System
Monarchy, Absolute
Power Structure
Feudal state
Parent Organization
Location
Controlled Territories
Notable Members
Related Species
Related Ethnicities
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