Korellia, the Erudite [LN]
Korellia, the Erudite represents culture and the unity of people. As such, she embodies all facettes of society, even opposing ideas like truth and secrecy. She is often depicted two-faced, representing the various influences she wishes to balance and scale.
Korellia, the Erudite is the Matron Deity of the Thespian. Like all new Gods, she is not exclusive to their ancestries, but was born of their specific needs during the Convergence. As their Havens experienced inner turmoil, fighting to lose the shackles of slavery, induntation and cast systems, the Thespian people looked out for a greater power to lay out new laws to live by. Once their old ways where abolished, Korellia aided the Thespian people to a society built on values of equality. As such, she taught that even secrecy and trickery have their value, if they are a tool expertly used and not a blunt weapon. Today, Korellia is worshipped across Mindosza by anyone looking to build a community, cultivating knowledge and equality.
Korellia, the Erudite is the Matron Deity of the Thespian. Like all new Gods, she is not exclusive to their ancestries, but was born of their specific needs during the Convergence. As their Havens experienced inner turmoil, fighting to lose the shackles of slavery, induntation and cast systems, the Thespian people looked out for a greater power to lay out new laws to live by. Once their old ways where abolished, Korellia aided the Thespian people to a society built on values of equality. As such, she taught that even secrecy and trickery have their value, if they are a tool expertly used and not a blunt weapon. Today, Korellia is worshipped across Mindosza by anyone looking to build a community, cultivating knowledge and equality.
Edicts | debate contentious issues, arbitrate a dispute, convince someone to change their opinion or rethink their actions |
Anathema | make judgments without evidence, obstruct discussion to find a truth |
Follower Alignments | LG, LN, LE, N |
Devotee Benefits | |
Divine Ability | intelligence or charisma |
Divine Font | heal or harm |
Divine Skill | diplomacy |
Favored Weapon | longsword |
Domains | truth, secrecy, cities, trickery |
Alternate Domains | water, cold, earth |
Cleric Spells | 1st: share lore, 2nd: misdirection, 3rd: nondetection |
Children
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