Manitari
Physical Description
There are three general varieties of manitari: Van, hess, and cree. Van-manitari are proportioned as and have the rough appearance of humans, though they tend to be thinner. Their skin ranges from pale white to coal black, and can be colored orange, yellow, brown or red. A few are blue, and this is considered a beautiful color among the manitari. There may be a solid color, or the color with white spots or rings. Their hair either has the texture of fungal strands or is replaced by a glossy mushroom cap. These manitari are the result of manitari-human pairings. Hess-manitari look fully human, dwarf, goblinoid or elvish except fruiting bodies of fungus grow from their skins, often at strange or awkward angles. Uneducated or inexperienced provincials sometimes have the impression that hess-manitari are victims of disease, but this is not true. These are the result of manitari-humanoid (but not human) pairings. Cree-manitari (sometimes called 'pureblood manitari') appear as humanoid mushrooms. Their skins are nut-brown to pale white, usually show little in the way of features, and their heads are capped with glossy mushroom caps. In all cases, they have internal organs like humans, though their blood is a translucent brown fluid and their organs do not beat, are more rigid, and fulfill slightly different but analogous roles to that of regular humans. They have a skeleton made from particularly rigid fungal matter, and what it loses in strength it makes up for with flexibility. They have two large u-shaped teeth, one on top and the other on bottom, that slowly regenerate from wear. They display the same sexual dimorphism of their human ancestors, though this is mainly a relic, as they reproduce differently.Biology
Manitari are an ambulatory fungus. Their veins and arteries do the work of pushing their blood fluid unrelated to the ‘heart,’ which is actually a nerve cluster of sorts that regulates the vessels. Every organ is similarly altered, creating a biology that was difficult at first for healers to learn and catalog. Manitari primarily eat nuts, though this is more of a cultural than a biological preference. They also often raise sheep for wool and meat, and many manitari work private gardens as part of their devotion to recycling. Despite their preferences, the manitari can eat and drink anything humans can, though alcohol causes mild hallucinations rather than a drunk condition. This is not typically a deterrent. Manitari reproduction is very strange to outside observers. They can mate with any creature, though most prefer their own kind. After a night basking in each other’s’ spores, they have transferred enough material to produce children, which they will not do in their own lifetimes. When the manitari die, they rapidly dissolve into a puddle over the course of three days, from which arises a bed of mold. From this mold, new manitari sprout up for six weeks, at which time they have reached a height of around two or three feet. Every mating partner of the manitari’s life produces one to four children from this bed, with traits and personalities borrowed from both parents. The children instinctively seek out the nearest grove and are raised and educated communally.Relations
Manitari enjoy being around other races. They freely trade with most races, though they do hold resentment towards elves and goblinoids due to their history, and they have a deep cultural distaste for undead (including necropolitans). There is a booming market for selling old books and relics to the manitari. Anywhere manitari can be found, there will be a grove nearby. These groves are generally loyal subjects of the canton in which they are founded, though they cut themselves off in order to better protect and teach the young that seek them out. Adult manitari don't necessarily live inside the grove. In fact, only the oldest tend to while they care for the children, with the adults striking out and exploring.Adventurers
Manitari tend to be rogues, druids, or mages, though manitari mages avoid fire spells as a rule. Manitari mages are most often diviners.Naming Traditions
Unisex names
Family names
Culture
Major language groups and dialects
Culture and cultural heritage
Shared customary codes and values
Common Etiquette rules
Common Dress code
Art & Architecture
Common Customs, traditions and rituals
Coming of Age Rites
Funerary and Memorial customs
Common Taboos
Ideals
Beauty Ideals
Gender Ideals
Courtship Ideals
Relationship Ideals
Manitari
Ability Scores: Intelligence +2, Constitution +1 Skills: Manitari choose two of the following skills: Insight, Investigation, History, or Arcana. Spore Cloud : Manitari are constantly surrounded by a 15 foot cloud of nearly invisible spores. By default, the manitari is at the center of the cloud, and it will follow them 1 turn after any movement. The manitari can take a move action and direct the cloud intentionally to move 10 feet per round in any direction, though they must remain within the cloud in order for their bodies to replenish the spores as they constantly die and are replaced. If the cloud remains out of contact for 3 rounds, it dissipates and the manitari must take a full rest to replenish it. The spore cloud has several effects. -The manitari has advantage to any attacks made on any enemy within the spore cloud. -The manitari can communicate silently with any creature within the spore cloud. -As an action, the manitari can focus the spores to infest an enemy or an ally. They can add or subtract 2 to any ability score of that creature. This can be resisted by a Constitution save DC 8+the manitari’s constitution modifier. Likewise, they can also bestow advantage or disadvantage to any roll. These adjustments last a maximum of 6 rounds, or until the target leaves the cloud. The spore cloud dissipates until the manitari takes a short rest. -As an action, the manitari can rejuvenate an ally. By focusing their effort, they can allow an ally to roll a hit dice to recover exactly as if they had a short rest. The spore cloud dissipates until the manitari takes a short rest. -The manitari can focus any spell with a range of ‘Touch’ into the cloud, transferring it to any creature in contact with the spore cloud. Afterward, the spore cloud dissipates until the manitari finishes a long rest. If the manitari has no spore cloud, they grow tired and sluggish. They add one level of exhaustion, which cannot be returned until they once again generate their spore cloud. Vulnerability (Fire): The manitari takes double damage from fire effects. If the manitari takes any fire damage, their spore cloud ignites, doing an extra 2 fire damage to them and any creature within the cloud, which then dissipates until they finish a long rest.
Languages. Common
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