Hellion Ethnicity in Kobos | World Anvil

Hellion

"Cultural descendants of the giants, the Hellions are raiders with nowhere to return their loot to. They're the most prevalent in the wilderness of the Northrealm but they can be found anywhere that hasn't exterminated them yet. On the Great Grass Ocean, they live in a kind of peace; it's simply more effort than it's really worth to hunt them down, and they often find trading more profitable than raiding. In Wupan, they operate along the shore as pirates and brigands, and in Eldermeare they're viewed as a resource of sorts; bodies are always needed in the salt mines."   ~Abide Baht Mig, of Abide and Seak's Bizarre Bazaar

Naming Traditions

Feminine names

Wilgefortis Gailesvintha Attala Mira Dörthe-Julia Matasvintha Matasuntha Amalafrida Amalaswinth Amalfrieda Adosinda Alwina Brunhilda Oonagh Gailavira Emalia Melisenda Elja Elianor

Masculine names

Livila Theoderic Baza Ansila Thorismud Vitigis Lagariman Hunumund Colias Gutthikas Wella Gouththas Arius Fastida Odovacar Ardabur Babai Unigild Osuin Chindasuinth Hildebrand Amalaric Crocus Hunumund Patza Osuin Nidada Sidimund Remismund Sunericus

Family names

Families of Hellions are loose alliances within their clans. They give themselves spooky names but rarely if ever actually announce their allegiances to their family openly. Slaughterhounds, Firefoxes, Cruel Demons, Warpigs, and Eagleblades are all notable families that have persisted, though there are hundreds of minor ones. These families practice dynastic politics within themselves, and these marriages, alliances, adoptions and assassinations can get insanely complex.

Other names

Typically, Hellion surnames are earned before they're inherited. Names like Bloodaxe and Murderbeard accompany notable victories, Cunningfox and Loyalhound would denote long and well earned reputations. Pejorative names like Backstabber and Addercop would denote shame, but if enough of a tribe take up the name the unfortunate Hellion would wear the name. Such names rarely last more than a few generations, with the children of the earned name using nepotist titles such as Bloodaxeson, Murderdottar, and Cunningkit.

Culture

Major language groups and dialects

Many Hellions speak Giant, and they carry the old accents in the Northrealm

Culture and cultural heritage

Hellions initially were the human slaves of the Giants, along with the goliaths.  Some joined the Maecodians in fighting the giants throughout the Northern Acquisition and even occasionally before that. They maintain the giants' emphasis on physical strength and a raider economy.

Shared customary codes and values

Hellions are raiders and warriors first. They are wild, untamed, and value their personal freedom beyond anything else. The strong lead, the wise advise, and the weak fall in line or die.

Average technological level

Of all humans, Hellions are most likely to use stone, bone, and simple copper weapons and tools. Their relative lack of forges limits their options.

Common Etiquette rules

Hellions proffer threats as if they're friendly greetings. In fact, they are less likely to issue such threats if they actually intend to do violence. Merchants trading with Hellions will get nervous if they haven't been threatened with a good gutting before haggling.   Hellions will typically refuse any request or compromise initially, even if they ultimately agree with it.    Bribery accompanies polite requests or discussions as a matter of course.

Common Dress code

Hellions wear furs and skins, though it is fashionable among them to wear very little when they can get away with it. For armor, they wear leather or hardened hide strapskirts with accompanying boiled leather girdles and pauldrons. Some enjoy showing their bravery in battle by wearing nothing but body paint. Sometimes this is pejoratively referred to by outsiders as "Loincloth Fashion" or "Buttflappery." Rarely to the Hellions' faces, though.

Art & Architecture

Hellions are vandals. They leave their marks on edifices, carve totems out of trees and signposts, and build shrines to their gods. They build their homes by building up earthworks and then digging down into them, making half-buried wooden homes that fit each family in a clan. These homes are designed to be abandoned easily, and last until possible resettlement. In places where these are in an advantageous position, they sometimes become more normal hamlets as people settle there from outside the clans and join the Maecodian Confederation. This is rare, and more often immigrants move into the locations when the Hellions have moved on and before they return. These motte-and-bailey villages are highly defensible, though light on municipal buildings.

Common Customs, traditions and rituals

Hellions practice a form of the Ordning as a political structure, they call it the Jumble. On no particular schedule, when the nominal leader of a clan has lost enough support, the families will declare a Jumbling and they will compete in various ways to prove their strength through games, trophy hunting, daring raids, and duels. The strongest among them will become (or retain) the leader.

Birth & Baptismal Rites

Hellions celebrate births with fistfights. It's considered good luck for a child's life if their father can defeat more than one challenger before being beaten unconscious. After the child's first feeding, the mother will dip the child in a bucket of cold water mixed with luric pedals.

Coming of Age Rites

Hellions are 'adults' when they can hunt large game by themselves. pestletails and stags are the most common attempts, though some of the more vicious clans regard humans as valid game for this.

Funerary and Memorial customs

Hellions practice cremation. When the flesh has been burned away, they break the bones with mauls and bury them. They take the skulls and mount them on top of carved poles in the wilderness.

Common Taboos

Hellions despise cowards and deserters.

Ideals

Beauty Ideals

Hellions favor physical traits more than any other human ethnic group. Strength, musculature, and heartiness are synonymous with beauty and everything else is secondary.

Gender Ideals

Men and women are remarkably equal in Hellion societies. All men venture out to hunt and sometimes raid, and most women do the same although likely with less frequency and usually taking fewer risks. Staying home is for mothers, children, elderly, and the wounded. Throughout adulthood, Hellions strive for physical fitness and a warrior ethos.

Courtship Ideals

Voluntary courtship between Hellions is usually marked by gift giving and furtive meetings alone in the wilderness. Otherwise, families will marry younger members to secure alliances or to implant spies.   More often, marriages are less actual marriages and more like kidnappings. This practice is not isolated to men kidnapping women, either, as a woman may just as well decide to carry off a beautiful youth for themselves. Many Hellion women regard being successfully kidnapped by a sufficiently muscular and daring man (or woman) to be highly romantic.

Relationship Ideals

Pure monogamy is rare among Hellions, though polygamy is also very rare. The standard marriage involves both partners participating in occasional outside flings.

Major organizations

Related Organizations
Related Locations

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