Orc Species in Kignura | World Anvil


Genetic Descendants
Scientific Name
Homo bellator
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and savage. Orc: Orcs are humanoids with the orc subtype.
Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Orcs have a base speed of 30 feet.
Darkvision: Orcs can see in the dark up to 60 feet.
Dayrunner: Despite the claims that orcs are sensitive to bright light, the average Kignuran orc claims that they have no weakness. Yet, despite this, they do wince when stepping out of darkness for a touch longer than most folk, lending credence to the notion, but it does not cripple them in the same way as rumors suggest; as if, somehow, they had long since acclimated to the pain. Orcs with this racial trait take a –2 penalty on all ranged attack rolls.
Ferocity: Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from the following languages: Dwarven, Giant, Gnoll, Goblin, and Undercommon.