Cora Valion
A humble catfolk living in a small house, working the overnight freight shift at local grocery store named "Joe's Grocer".
Statblock
NG medium humanoid(feline) Fast Hero 1
Init +3;Senses: low-light vision;Perception +7;
DEFENSE
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge, +0 size)
HP 9(1d8+1 FCB) ; Hit Die:d8;
Fort +0, Ref +5, Will +1
OFFENSE
Speed 30 ft.
Melee: unarmed strike +0(1d3+1 B), knife +1(1d4+1; 19/x2)
Ranged: -
Space 5 ft; Reach 5 ft
Special Attacks: -
Base Atk +0; CMB +1; CMD 15
Feats: dodge
Skills: Acrobatics +7, Bluff +4, Knowledge (local) +5, Knowledge (technology) +2, Perception +7, Profession (Freight) +7, Sense Motive +2, Stealth +9, Survival +3;
Languages: Almerican, Catfolk, Urchin
SQ: cat's luck(1/day), sprinter
Archetype: infiltrator
Training: -
Difficulties: -
Heroics: Path of Dexterity
Hero Points: 4
Talent(s): evasion
Trait(s): blue collar
Gear: knife, casual clothing, cellphone, day pack, wallet($49, debit card) ;
Other Belongings: small house, bank($56) ;
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Heroics +(4, 4/day) Modern Hero Points
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Wealth Bonus +(3) Starting money and "Day Job" check for increased funds.
Factions: faction +0(unaffiliated)
Statblock
Cora Valion CR 1/2 (XP 200)
bronze eyes, dark brown hair, male catfolkNG medium humanoid(feline) Fast Hero 1
Init +3;Senses: low-light vision;Perception +7;
DEFENSE
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge, +0 size)
HP 9(1d8+1 FCB) ; Hit Die:d8;
Fort +0, Ref +5, Will +1
OFFENSE
Speed 30 ft.
Melee: unarmed strike +0(1d3+1 B), knife +1(1d4+1; 19/x2)
Ranged: -
Space 5 ft; Reach 5 ft
Special Attacks: -
STATISTICS
Str 13(+1) Dex 16(+3) Con 10(+0) Int 12(+1) Wis 13(+1) Cha 11(+0)Base Atk +0; CMB +1; CMD 15
Feats: dodge
Skills: Acrobatics +7, Bluff +4, Knowledge (local) +5, Knowledge (technology) +2, Perception +7, Profession (Freight) +7, Sense Motive +2, Stealth +9, Survival +3;
Languages: Almerican, Catfolk, Urchin
SQ: cat's luck(1/day), sprinter
Archetype: infiltrator
Training: -
Difficulties: -
Heroics: Path of Dexterity
Hero Points: 4
Talent(s): evasion
Trait(s): blue collar
Gear: knife, casual clothing, cellphone, day pack, wallet($49, debit card) ;
Other Belongings: small house, bank($56) ;
GEAR
Small House - price: $1300.0/$150000SPECIAL ABILITIES
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Heroics +(4, 4/day) Modern Hero Points
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Wealth Bonus +(3) Starting money and "Day Job" check for increased funds.
ECOLOGY
Treasure: gearFactions: faction +0(unaffiliated)