SONAR
"I’ve spent my life shaping the earth, now it’s time to shape the sea. The technology we develop here will not only change how we sail but also fuel the advancement of the dwarven people. But make no mistake, it’s a path full of risks. But if we succeed, we’ll ensure that Seastone stands tall among the great civilizations of the world."
Introduction
S.O.N.A.R. (Shipyard of Nautical Academic Research) is the pride of Seastone, embodying the city's innovative and entrepreneurial spirit. This groundbreaking facility is dedicated to advancing the field of shipbuilding and maritime exploration, with a particular focus on the utilization of the city’s abundant pumice stone. Situated near the bustling docks, S.O.N.A.R. is a blend of dwarven engineering and practical design, with workshops, dry docks, and research chambers spread across its premises.
Purpose and Mission
S.O.N.A.R. is the spiritual child of innovator and alchemist Thormir Stoneshaper. The founder of Seastone established this facility to revolutionize naval technology. Its primary mission is to design and develop lighter, more durable ships capable of navigating both the Sea of Syralis and- in the future- the vast, mostly uncharted Oceara Ocean. By incorporating pumice stone into shipbuilding, S.O.N.A.R. aims to reduce the weight of vessels, increase buoyancy, and improve overall performance. In addition to crafting ships, the facility is tasked with researching new methods of maritime travel, including exploring unorthodox propulsion systems and vessel designs.
Projects and Innovation
The researchers at S.O.N.A.R. form a diverse team, drawing from the talents of dwarven engineers, gnomish tinkerers, and human artisans. Dwarven engineers bring their time-honed expertise in craftsmanship and mechanical precision, ensuring that every ship and invention is durable and finely constructed. Gnomish tinkerers contribute their flair for innovation and unorthodox problem-solving, often developing experimental designs that push the boundaries of technology. Meanwhile, human artisans add a practical, hands-on approach to the projects. As a result, S.O.N.A.R. has become a hub of innovation, with several ambitious projects already taking shape, each pushing the boundaries of what is possible in naval engineering and underwater exploration.
Pumice-Enhanced Shipbuilding
Diving Equipment
Naval Propulsion Systems
Oceanic Navigation
Human Collaboration
S.O.N.A.R.’s first significant collaboration with a human came through Varin Arclan. Varin is a former Waveblade of the Thalassographers, an elite group of scholars dedicated to studying the depths and mysteries of the seas. In his younger years, he was known for his expert navigation and daring expeditions on the open sea. However, his career was abruptly cut short when he was expelled from the Thalassographers for stealing treasure from ancient underwater ruins during one of his missions. The scandal ruined his reputation within the scholarly community, but Varin quickly adapted, finding new work as a mercenary offering his expertise in oceanic protection and guidance for ships venturing into dangerous or uncharted waters.
Drawn to Seastone by rumors of ambitious sea expeditions and cutting-edge maritime research, Varin saw an opportunity not only to redeem his status but to secure the wealth and luxury he had always craved. He offered his extensive knowledge of marine geography and deep-sea navigation to the researchers at S.O.N.A.R. in exchange for an opulent lifestyle. While his motivations remain driven by personal gain, Varin's contributions have been invaluable to S.O.N.A.R.'s pioneering projects. His insights into sea currents, submerged ruins, and even mystical sea phenomena have helped shape the direction of their research into submarine technology and deep-water exploration.
All written content is original, drawn from myth, memory, and madness.
All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.
This is a cool location. It would be a great location for an RPG; I could really see myself developing engineer character with an eye toward driving across the ocean with new and exciting experiments .
Thank you so much! I'm actually going to use this in my RPG game :D I hope my players find it interesting too!
Come visit my world of Kena'an for tales of fantasy and magic!
Or, if you want something darker, Crux Umbra awaits.