Gnoll Flesh Gnawer CR: 1 (200XP)
Medium humanoid (gnoll), chaotic evil
Armor Class: 14 (Studded Leather)
Hit Points: 22 (4D8+4)
Speed:
30 ft
Saving Throws: Dexterity +4.
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Gnoll
Challenge Rating: 1 (200XP)
Rampage
When the gnoll reduces a creature to
0 Hit Points with a
Melee Attack on its
Turn, the gnoll can take a
Bonus Action to move up to half its
Speed and make a
Bite Attack.
Actions
Multiattack
The gnoll makes
Three Attacks: One with its
Bite and
Two with its
Shortsword.
Bite
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
4 (1D4+2) Piercing Damage.
Shortsword
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
5 (1D6+2) Piercing Damage.
Sudden Rush
Until the end of the
Turn, the gnoll's
Speed increases by
60 Feet and it doesn't provoke
Opportunity Attacks.
Comments
Author's Notes
The Original Article from Volo's Guide to Monsters 5e By Wizards of The Coast (WoTc).