Gnoll Fang of Yeenoghu Species in KELLDORIA (DRAGON REALMS) | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Gnoll Fang of Yeenoghu

A Gnoll Fang of Yeenoghu

  Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them to be possessed by a demonic spirit. Marked as Yeenoghu's favourite, the lucky recipient becomes a fang of Yeenoghu, the chosen of the Gnoll Lord. In much the same way Yeenoghu created the first gnolls, a Hyena that feasts on a fang's slain foe undergoes a horrible transformation, becoming a full-grown adult gnoll. Depending on the number of hyenas in a region, a fang of Yeenoghu can lead to a startling increase in the gnoll population. Finding and killing the fang is the way to keep that population in check.

Basic Information

Dietary Needs and Habits

Carnivore.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 10.

Civilization and Culture

Major Language Groups and Dialects

Common Dress Code

The Gnoll Fang wears Hide Armour over filthy cloth, leather, and furs.
A Gnoll Fang of Yeenoghu by 5e.tools
Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Gnoll)


Cover image: A Gnoll Fang of Yeenoghu by 5e.tools

Gnoll Fang of Yeenoghu CR: 4 (1,100XP)

Medium fiend (gnoll), chaotic evil
Armor Class: 14 (Hide Armour)
Hit Points: 65 (10D8+20)
Speed: 30 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

10 +0

WIS

11 +0

CHA

13 +1

Saving Throws: Constitution +4, Wisdom +2, and Charisma +3.
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Abyssal, and Gnoll.
Challenge Rating: 4 (1,100XP)

Rampage

When the gnoll reduces a creature to 0 Hit Points with a Melee Attack on its Turn, the gnoll can take a Bonus Action to move up to half its Speed and make a Bite Attack.  

Actions

Multiattack

The gnoll makes Three Attacks: One with its Bite and Two with its Claws.    

Bite

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 6 (1D6+3) Piercing Damage, and the target must Succeed on a DC 12 Constitution Saving Throw or take 7 (2D6) Poison Damage.    

Claw

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 7 (1D8+3) Slashing Damage.

Comments

Author's Notes

The Original Article from The Monster Manual 5e By Wizards of The Coast (WoTc).


Please Login in order to comment!