People
The History of JauVon so far
The People of Nas
The Nasia were the first to inhabit the Kriocesocr system, hailing from the now-destroyed planet Nas. Known for their advanced understanding of art, architecture, and aesthetics, they built great cities that merged functionality with beauty. Their cultural philosophy emphasized the creation of lasting beauty, and much of the technology and architecture they left behind was designed with an elegant, decorative touch. The Nasia were deeply connected to nature and the arts, influencing many of the Vie's traditions. Tragically, their planet was destroyed when the titan Korkuvo, a colossal living seed, crashed into it. The Nasia perished with their world, but their legacy of craftsmanship and elegance lived on through the gifts they bestowed upon the Vie. Ruins of Nasian temples, palaces, and works of art remain scattered throughout the system, waiting to be discovered by adventurers.
The People of Juso-Qiga
The Qiga'tck'chi were a technologically advanced insectoid species that inhabited Juso-Qiga before it became a desolate wasteland. Known for their mastery of bioengineering, they genetically modified plants and animals to suit their needs, introducing many of these modified species to the Vie upon their arrival. The Qiga'tck'chi also excelled in agriculture, with vast bio-engineered farms that produced abundant crops and livestock. However, a mysterious plague devastated their population, forcing the Qiga'tck'chi to retreat into isolation. By the time the Vie were ready to settle the system, the Qiga'tck'chi had already withdrawn from interplanetary relations, and their once-thriving civilization faded into legend. The destruction of Juso-Qiga in the Bug War, while tragic, ensured that their homeworld and much of their technology were lost. What remains of their civilization is scattered, with some Qiga'tck'chi surviving on the fringes of Vie society, living as outcasts or in hiding.
The Original Vie Settlers
Before the war between Jaumun and Vondren, the Vie settlers who first arrived on the two planets were united in their quest for survival. With their homeworld lost and no communication from the first wave of explorers, they began to establish colonies on Vondren and Jaumun. These early settlers were a mix of pioneers, dreamers, and survivors, and they had a rich history of cooperation and cultural exchange. The Vie were a people shaped by their tragic past and the loss of their homeworld, and they focused on rebuilding, creating new traditions, and forging a future for themselves. The settlements on Vondren were heavily influenced by the Nasia, with a focus on craftsmanship, art, and the beauty of the natural world. On Jaumun, the Vie settlers focused more on survival in the wild, with large, fertile jungles and savannas offering the potential for a thriving agricultural society. Over time, the Vie divided into the two major factions—Vivies and Ovies—due to the geopolitical tensions of resource management, setting the stage for the eventual Dark War. These pre-war settlers left behind much in the way of historical records, ruins, and artifacts that are still sought after today, as they provide the key to understanding the origins of the Vie people.
Current Species & Cultures
Vie are the predominant species of sapient beings on JauVon.
Traditionalists
The Traditionalists are the backbone of Vie society, making up the majority of the population on both Jaumun and Vondren. While they uphold the values of farming, crafting, and preserving their ancient way of life, most Traditionalists now reside in cities rather than rural areas. This shift is due to the dangerous wildlife and unpredictable threats that make rural life too perilous for the average person. In urban settings, they continue their ancestors' practices of creating tight-knit communities where family, home, and community are at the heart of their existence. Traditionalists are resistant to change and prefer stability, often using Informal Ailja to communicate in a relaxed, conversational style. Despite living in cities, they maintain a strong attachment to the cultural and societal norms that have defined their people for generations.
Maverics
The Maverics are a diverse, eclectic group of Vie who do not fit neatly into any other cultural category. These are the oddballs, the misfits, the people who follow their own interests and often break from societal norms. This group includes a wide variety of people, such as archaeologists who study ancient cultures, doctors using old medical knowledge from ruined databanks, pirates, smugglers, and others with unconventional careers. The Maverics are known for being creative, unpredictable, and passionate, often blending different crafts and knowledge into unique innovations. Many of them are seen as outsiders or troublemakers by more mainstream Vie cultures, but they are a necessary part of the world, contributing knowledge and resources in unexpected ways.
Cybers
The Cybers are a diverse group of Vie who have become deeply integrated with the virtual world known as The Source. For many Cybers, The Source is more real than physical existence, and they often prefer to "live" there, even worshiping it or viewing it as the true form of reality. Cybers often embrace digital life to the fullest, spending most of their time in the virtual world rather than in physical locations. They tend to be very tech-savvy and often reject physicality in favor of virtual existence, using advanced interfaces and technologies to interact with The Source.
Zoendol
The Zoendol are an unconventional group of Vie who prioritize physical strength and natural connection to the world around them. They value the body and its form above all else, often covering their skin in tattoos, body paint, and jewelry rather than traditional clothing. Living primarily in fishing villages along the coasts of Jaumun, they are mostly Chiuvi (water Vivie), closely tied to the ocean and nature. The Zoendol live a life of simplicity and connection to their surroundings, often leading a more nomadic existence as they move along the coastlines, living off the sea. Their culture places great importance on self-expression through body art and strength.
Vondren Imperialists
The Vondren Imperialists are a small but powerful faction on Vondren, comprising the elite class of military personnel, corporate owners, and political leaders. They harbor strong resentment toward the Vivies, whom they refer to derisively as "fluffies". The Imperialists believe that the Ovie way of life, particularly the Sky Ovie, is superior to the other Vie factions. They wish to reignite the conflict that was the Dark War and restore the power dynamic they believe was lost in the aftermath. The Imperialists tend to be heavily militarized, and their leadership controls significant resources, including piloted robots and powerful industrial corporations. Their influence over Vondren's political and economic spheres is vast, even if their numbers are few.
Cuhcil Traditionalists
The Cuhcil Traditionalists are an extra-formal branch of the Traditionalist culture. They place a high value on how something is done, believing that the process is as important as the outcome. This translates to a very disciplined, stoic way of life. Many of them work in farming, land and water management, and scientists. Their adherence to formalities and traditions makes them the more rigid and structured subset of the Traditionalists. While their society may seem very proper and orderly, they are not opposed to new ideas, but they focus on applying them in an exact and methodical way.
Other species in the setting are:
Ershans, specifically the Oth, the inheritors of Nas. Though the amount of them on JauVon can be counted on one hand.
Remnants of the Qiga'tck'chi, the giant bugs that once terraformed these worlds.
Needs & Relations
Traditionalists
These are the everyday people, trying to maintain stability and preserve what little normalcy remains. They need dependable infrastructure, protection from wilderness threats, and continued access to simple comforts—food, water, and safe housing. Many quietly support the alliance but are wary of dramatic changes. They see others as either useful or risky, depending on how disruptive their ideas are.
Mavericks
Mavericks crave space to experiment, explore, and rediscover what was lost. They need access to ruins, freedom from oversight, and materials for tinkering, research, or expression. They often rely on Traditionalist systems for supplies or trade, but chafe at their rigidity. Mavericks tend to see others as stuck in the past or too fearful to grow—but occasionally admire their consistency.
Zoendol
Deeply tied to the ocean and body, Zoendol communities need clean waters, sustainable fishing, and freedom to maintain their fluid ways of life. They avoid heavy reliance on others, preferring self-sufficiency and balance with nature. They view outsiders with a mix of curiosity and distance—respecting those who respect the ocean, dismissing those who don't.
Cybers
Cybers want full immersion into The Source. They need stable access to it, expanding infrastructure, and increasingly advanced interfaces. Physical needs are secondary or even obsolete to them. They often rely on city systems to power and protect the digital realm. They see others as either behind the curve or dangerously fixated on a decaying reality.
Cuhcil Traditionalists
These Vondren-based traditionalists value precise form, etiquette, and legacy. They need social structure, proper tools, and orderliness in everything from irrigation to speech. While not overtly hostile, they are suspicious of chaos, invention, or emotionality. They consider others uncultured, but potentially redeemable through structure and discipline.
Vondren Imperialists
Imperialists desire dominance, purity, and the glory of their vision of Ovie superiority. They need military strength, advanced tech, and political control. Most reject collaboration unless it leads to subjugation or supremacy. They see others as inferior or traitorous, tolerable only when useful—and even then, never equals.
Quigians and Ershans
The Quigians, once proud inhabitants of Juso-Qiga, now live scattered across stations and settlements, searching for a place to exist without fear. Most Vie view them with wary tolerance at best and open suspicion at worst, blaming them—fairly or not—for the war that brought so much destruction. The Ershans, meanwhile, are few in number and even further removed. Twisted by experimentation and trauma, they no longer feel connected to any world, including their own. Most people don’t know what to make of them—some treat them like legends, others like ghosts—but almost no one truly understands them. Both groups are reminders of wars that many would rather forget, and of the cost of survival when survival changes you.