The Language of Battle Balt
For those rare few Imperials that know nothing about Battle Balt here's a detailed look at the most important words and expressions used.
Athletes use their speed and agility to win by scoring 5 tremors.
Warriors use their body as a weapon to land a K.O. before their opponent can score 5 tremors.
Snipers hit the balt to either: 1.) score tremors or 2.) smash an opponent in the head for a KO.
Read Intisar the Invincible for more details. When a balter is facing a shot from their opponent. They are called the defender and must prepare their power glove or blade to receive the approaching balt attack. The attacker is a balter with control of the balt ready to shoot.
Kiltoth: Covers a balter's waist area and must not extend beyond the knees. (Leather bandage wraps can be worn instead of a kiltoth)
Saviour: A small hardened box placed under the Kiltoth to protect a balter's private area.
Strasos: A few bands of decorative leather material placed over the chest and used to hold a balter's motif.
Pesos: The tight-fitting sandals used by balters with the more expensive options including bands that wrap around the calves.
In the early days of Battle Balt a combatant could choose to fight naked. Known as natural balting but with the increased weight and speed of the balt this naked practice lost appeal over a century ago.
2.) Defend your trem zone or protect your body from the balt.
3.) Defend yourself when a warrior opponent enters his half to attempt a KO.
There are many unique types of available blades with each one offering advantages and disadvantages according to the class of balter competing.
Control hand: The control hand is the balters hand that doesn’t hold the blade. This is the hand that wears the power glove.
Balt:
The name given to the spherical projectile used in all Battle-Balt contests. A balt must be manipulated to ultimately enter your opponent’s trem zone, once accomplished the balter scores a tremor. An official balt weighs 2.7 kg, with a width of around half a foot. Its construction must fall within 1% of official standards for the results of a contest to stand. A balt has a core of viram making it impossible to break. The second layer is a heavily compressed stone to add weight and turn it into a deadly weapon. The third and final layer is a micron thick rubber sheet to allow it to bounce of walls and not to kill but render unconscious those hit directly on the head. The balt’s outer layer often gets damaged and is replaced after every 2 tremors scored. To allow the weighty projectile to travel at such incredible velocities every balt has a tiny hole in which an injection of the Lords essence is added creating a direct link to the viram core. One drop sets the viram core spinning and the gyroscopic effect allows the ball to hover when left alone. Once contact is made, velocity is added, and the ball becomes a living weapon rendering most competitors unconscious if direct contact to the head occurs. Point of interest: The original balts were formed of a lighter construction; A small central core of stone, followed by a thick layer of viram and covered with the same rubber layer. However, in keeping with Battle Balts warrior age the balls were amended to include a thicker rock layer making them twice as heavy. There are a multitude of different Imperial meanings for using balt. Read Language of Lendor for more details.Balter:
Name given to a Lendorian who is a professional combatant in Battle Balt. Balter's are often classified as athletes, warriors or Snipers.Athletes use their speed and agility to win by scoring 5 tremors.
Warriors use their body as a weapon to land a K.O. before their opponent can score 5 tremors.
Snipers hit the balt to either: 1.) score tremors or 2.) smash an opponent in the head for a KO.
Read Intisar the Invincible for more details. When a balter is facing a shot from their opponent. They are called the defender and must prepare their power glove or blade to receive the approaching balt attack. The attacker is a balter with control of the balt ready to shoot.
Balters Garb:
A balter is allowed to wear some or all of the below items (Read Balter Clothing for more information):Kiltoth: Covers a balter's waist area and must not extend beyond the knees. (Leather bandage wraps can be worn instead of a kiltoth)
Saviour: A small hardened box placed under the Kiltoth to protect a balter's private area.
Strasos: A few bands of decorative leather material placed over the chest and used to hold a balter's motif.
Pesos: The tight-fitting sandals used by balters with the more expensive options including bands that wrap around the calves.
In the early days of Battle Balt a combatant could choose to fight naked. Known as natural balting but with the increased weight and speed of the balt this naked practice lost appeal over a century ago.
Blade:
The weapon used in Battle Balt for one of 3 tasks. 1.) Propel the Balt towards your opponent's trem zone (or towards them, if using balt as a weapon).2.) Defend your trem zone or protect your body from the balt.
3.) Defend yourself when a warrior opponent enters his half to attempt a KO.
There are many unique types of available blades with each one offering advantages and disadvantages according to the class of balter competing.
K.O:
When a balter is knocked unconscious due to a Balt collision or a physical attack (not using their blade) by their opponent.Power Gloves:
Used to help slow down the balt or summon the balt into your hand (if within range). Gloves also provide non-Aurae gifted individuals access to these abilities (like calling shields, curving the balt, more powerful blow strength or enhanced agility) but if a balter abuses these gifts the beam of taint will stun the balter into paralysis. (Read Balter Clothing)Control hand: The control hand is the balters hand that doesn’t hold the blade. This is the hand that wears the power glove.
Rab:
The popular name given to a person who supports a balter or simply loves watching Battle Balt contests.Tremena:
The common name for the arena where all Battle Balt contests are played. Consisting of:- Trem posts (Aka trem goal)
- Trem zone
- Tacticians box
- Beam of Taint
- Launchers and Retrievers
- Target zones
- 4 Straight Walls and Angled ceilings
- White Lord's Statue
- Pillars of Filloch
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