Classes in Heimaalin | World Anvil

Classes

Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that ordinary folk cannot possibly stand against.

Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about and interact with the world, as well as your relationship with other people and powers in Heimaalin.

 

The Artificer


Starting GP: 100
Class Group: Expert
 

The Cleric


Starting GP: 75
Class Group: Priest
 

The Monk


Starting GP: 25
Class Group: Warrior
 

The Rogue


Starting GP: 125
Class Group: Expert

The Barbarian


Starting GP: 125
Class Group: Warrior
 

The Druid


Starting GP: 75
Class Group: Priest
 

The Paladin


Starting GP: 100
Class Group: Priest
 

The Sorcerer


Starting GP: 75
Class Group: Mage
 

The Wizard


Starting GP: 75
Class Group: Mage

The Bard


Starting GP: 75
Class Group: Expert
 

The Fighter


Starting GP: 125
Class Group: Warrior
 

The Ranger


Starting GP: 100
Class Group: Expert
 

The Warlock


Starting GP: 100
Class Group: Mage

Simple Classes

 

Looking for something more straightforward, or perhaps requiring less complexity? Consider a Simple Class!

Be warned though, the use of a Simple Class will result in a character that is significantly weaker than a character using a standard Class.

 

The Expert


Starting GP: 100
Class Group: Expert

The Spellcaster


Starting GP: 75
Class Group: Mage or Priest

The Warrior


Starting GP: 125
Class Group: Warrior

Articles under Classes