Bard

Level
Prof. Bonus
Class Features
Bardic Die
Cantrips
Spell Points
Max Spell Level
1st
+2
Bardic Inspiration, Spellcasting
d6
2
2
1st
2nd
+2
Jack of All Trades, Songs of Restoration
d6
2
3
1st
3rd
+2
Bard College, Expertise
d6
2
8
2nd
4th
+2
Two Feats
d6
3
10
2nd
5th
+3
Font of Inspiration
d6
3
16
3rd
6th
+3
College Feature
d8
3
19
3rd
7th
+3
Countercharm
d8
3
23
4th
8th
+3
Feat
d8
3
27
4th
9th
+4
Expertise
d8
3
32
5th
10th
+4
College Feature
d8
4
37
5th
11th
+4
Magical Secrets
d10
4
43
6th
12th
+4
Feat
d10
4
43
6th
13th
+5
-
d10
4
50
7th
14th
+5
College Feature
d10
4
50
7th
15th
+5
Superior Inspiration
d10
4
58
8th
16th
+5
Feat
d12
4
58
8th
17th
+6
-
d12
4
67
9th
18th
+6
Words of Creation
d12
4
72
9th
19th
+6
Feat
d12
4
78
9th
20th
+6
Epic Boon
d12
4
85
9th

Class Features

As a Bard, you gain the following class features when you reach the specified levels in this class. These features are listed on the Bard table.

Hit Points

Hit Dice: 1d8 per Bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies

Saving Throws: Dexterity, Charisma
Skills: Any three skills of your choice
Weapons: Simple Weapons
Tools: Musical Instruments

Armour Training

Light Armour

1st Level: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. When another creature within 60 feet of you that you can see or hear fails a d20 Test, you can use your Reaction to give the creature a Bardic Inspiration die. The creature rolls that die and adds the number rolled to the d20, potentially turning the failure into a success.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard table. The die becomes a d8 at 6th level, a d10 at 11th level, and a d12 at 16th level.

1st Level: Spellcasting

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

Chosen Spell List. At 1st level, choose a spell list: Arcane, Divine, or Primal. The chosen list is your Bard spell list and represents the magical tradition in which you learned your bardic arts. Whichever list you choose, it includes the Vicious Mockery cantrip for you.

Cantrips. You know two cantrips of your choice from your Bard spell list. Whenever you gain a Bard level, you can replace one of your cantrips with another Bard cantrip of your choice. When you reach 4th and 10th level in this class, you learn another Bard cantrip of your choice, as shown in the Cantrips column of the Bard table.

Spell Points. The Bard table shows how many Spell Points you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a number of points equal to the spell’s level or higher. You regain all expended Spell Points when you finish a Long Rest.

Prepared Spells of 1st+ Level. You prepare the list of spells that are available for you to cast. To do so, choose a number of spells from your Bard spell list equal to your Charisma modifier + your Bard level (minimum of one spell). The spells must be of a level for which you have access to.

Changing your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing one or more of the spells there. Preparing a new list of spells takes time: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability. Charisma is your spellcasting ability for the spells you cast with your Bard features, since your magic comes from the heart and soul you pour into the performance of your music or oration.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus. You can use a musical instrument as a Spellcasting Focus for the spells you cast with your Bard features.

2nd Level: Jack of All Trades

You can add half your Proficiency Bonus (round down) to any Ability Check you make that uses a Skill Proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

2nd Level: Songs of Restoration

You have learned how to use music, poetry, and dance to heal wounds and maladies. When you reach certain levels in this Class, you add a specific Spell to your Songs of Restoration repertoire, as shown on the Songs of Restoration Repertoire table. You always have that Spell prepared, and it doesn’t count against the number of Spells you can prepare.

Songs of Restoration Repertoire

Bard Level
Spell
2nd
Healing Word
4th
Lesser Restoration
6th
Mass Healing Word
8th
Freedom of Movement
10th
Greater Restoration

3rd Level: Bard College

You delve into the advanced techniques of a bard college.

Your bard college is a specialization that grants you special abilities at certain Bard levels. For the rest of your career, you gain each of your college's features that are of your Bard level and lower. This class's description tells you the levels when your college provides features.

College of Eloquence
College of Glamour
College of Lore
College of Valour

3rd Level: Expertise

You gain Expertise in two of your Skill Proficiencies of your choice.

4th Level: Two Feats

You gain the Ability Score Improvement feat and another feat of your choice for which you qualify.

5th Level: Font of Inspiration

You now regain all your expended uses of Bardic Inspiration when you finish a Short Rest or a Long Rest.

In addition, if you have no uses of Bardic Inspiration left, you can give yourself one use by expending a number of spell points equal to your proficiency bonus (no action required). You can do so only once per turn.

6th Level: College Feature

You gain a feature from your bard college.

7th Level: Countercharm

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can use your Reaction to cause the save to be rerolled, and the new roll has Advantage.

8th Level: Feat

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

9th Level: Expertise

You gain Expertise in two of your Skill Proficiencies of your choice.

10th Level: College Feature

You gain a feature from your bard college.

11th Level: Magical Secrets

You have collected magical knowledge from a wide spectrum of disciplines. As a result, your Bard spell list now includes the Arcane, Divine, and Primal spell lists.

12th Level: Feat

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

14th Level: College Feature

You gain a feature from your bard college.

15th Level: Superior Inspiration

When you roll Initiative you regain two expended uses of Bardic Inspiration.

16th Level: Feat

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

18th Level: Words of Creation

You have mastered two of the prime Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared, and when you cast either spell, you can target a second creature with the spell, provided that creature is within 10 feet of the first target.

19th Level: Feat

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

20th Level: Epic Boon

You gain the following benefits:

  Ability Score Increase. Choose your Dexterity or Charisma score. That score increases by 2, and its maximum is now 30.
Epic Boon. You gain the Epic Boon of Luck or another Epic Boon of your choice.