Epic Boons

Epic Boon are special Feats available only to 20th level characters. Characters gain one such boon at 20th level and afterwards only if the DM wants them to and when they find it appropriate. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact or defeating an ancient dragon.

 

20th+ Level Feats

 

Epic Boon of Combat Prowess

Epic Boon of Combat Prowess

Prerequisite: 20th+ Level, Expert or Warrior Group
 

You gain the following benefits:

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.

Sure Hit. Once per turn when you miss with a Melee Attack, you can choose to hit instead.

Epic Boon of Dimensional Travel

Epic Boon of Dimensional Travel

Prerequisite: 20th+ Level, Expert or Mage Group
 

You gain the following benefits:

Ability Score Increase. Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Blink Steps. Immediately after you take the Attack action or the Magic action, you can teleport up to 30 feet to an unoccupied space you can see.

Epic Boon of Energy Resistance

Epic Boon of Energy Resistance

Prerequisite: 20th+ Level, Expert or Mage Group
 

You gain the following benefits:

Ability Score Increase. Increase your Constitution, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Energy Resistances. You gain Resistance to two of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. Whenever you finish a Long Rest, you can meditate and change those choices.

Energy Redirection. When you take damage of a type to which you have Resistance, you can use your Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn’t behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC equals 8 + your Proficiency Bonus + the ability modifier of the score increased by this feat) or take damage equal to 2d12 + your Constitution modifier.

Epic Boon of Fate

Epic Boon of Fate

Prerequisite: 20th+ Level, Mage or Priest Group
 

You gain the following benefits:

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Bend Fate. When another creature within 60 feet of you makes a d20 Test, you can roll 2d4 and apply the total rolled as a bonus or penalty to the d20 roll. You can use this benefit no more than once per turn. You have a number of uses of this benefit equal to your Proficiency Bonus, and whenever you finish a Long Rest you regain 2d4 expended uses.

Epic Boon of Fortitude

Epic Boon of Fortitude

Prerequisite: 20th+ Level
 

You gain the following benefits:

Ability Score Increase. Increase your Constitution score by 1, to a maximum of 30.

Bolster Health. Your Hit Point Maximum increases by 40. In addition, whenever you regain Hit Points, you regain additional Hit Points equal to your Constitution Modifier. You can regain these additional Hit Points no more than once per round.

Epic Boon of High Magic

Epic Boon of High Magic

Prerequisite: 20th+ Level, Mage, Expert, or Priest Group, Access to 9th-level spells
 

You gain the following benefits:

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Additional Spell Points. Your total number of Spell Points increases by 9.

Enhanced Arcana. You can cast two spells of 9th level before needing to complete a Long Rest.

Epic Boon of Invincibility

Epic Boon of Invincibility

Prerequisite: 20th+ Level
 

You gain the following benefits:

Ability Score Increase. Increase your Constitution score by 1, to a maximum of 30.

Unstoppable. When you take damage, you can reduce that damage to 0. Once you do so, you can't use this benefit again until you roll Initiative or finish a Short Rest or Long Rest.

Epic Boon of Irresistible Offense

Epic Boon of Irresistible Offense

Prerequisite: 20th+ Level, Expert or Warrior Group
 

You gain the following benefits:

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.

Overcome Defenses. The damage you deal always ignores resistance.

Overwhelming Strike. When you roll a 20 on the d20 for an attack roll, you can deal extra damage to the target equal to the ability score increased by this feat. The extra damage’s type is the same as the attack’s type.

Epic Boon of Luck

Epic Boon of Luck

Prerequisite: 20th+ Level, Expert Group
 

You gain the following benefits:

Ability Score Increase. Increase your Dexterity, Intelligence, Wisdom, or Charisma ability score by 1, to a maximum of 30.

Good Luck. Immediately after you roll a d20 for a d20 Test, you can roll a d10 and add the number rolled to the test. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short Rest or a Long Rest.

Epic Boon of Peerless Aim

Epic Boon of Peerless Aim

Prerequisite: 20th+ Level, Expert or Warrior Group
 

You gain the following benefits:

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.

Sure Hit. Once per turn when you miss with a Ranged Attack, you can choose to hit instead.

Epic Boon of Recovery

Epic Boon of Recovery

Prerequisite: 20th+ Level
 

You gain the following benefits:

Ability Score Increase. Increase your Constitution score by 1, to a maximum of 30.

Last Stand. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point Maximum. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Long Rest.

Death Defiant. You succeed on every Death Saving Throw that isn't a roll of 1.

Epic Boon of Resilience

Epic Boon of Resilience

Prerequisite: 20th+ Level
 

You gain the following benefits:

Ability Score Increase. Increase your Constitution score by 1, to a maximum of 30.

Resilient. You have resistance to Bludgeoning, Piercing, and Slashing damage.

Epic Boon of Skill Proficiency

Epic Boon of Skill Proficiency

Prerequisite: 20th+ Level
 

You gain the following benefits:

Ability Score Increase. Increase one of your ability scores by 1, to a maximum of 30.

Highly Skilled. You gain proficiency in all skills.

Epic Boon of Speed

Epic Boon of Speed

Prerequisite: 20th+ Level, Expert or Warrior Group
 

You gain the following benefits:

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 30.

Quickness. Your Speed doubles.

Epic Boon of Spell Mastery

Epic Boon of Spell Mastery

Prerequisite: 20th+ Level, Mage Group
 

You gain the following benefits:

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Master Arcanist. Choose one 1st-level Arcane spell you can cast. You can now cast that spell at its lowest level without expending a Spell Point.

Epic Boon of Spell Recall

Epic Boon of Spell Recall

Prerequisite: 20th+ Level, Mage or Priest Group
 

You gain the following benefits:

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Free Casting. You can cast any spell you know or have prepared without expending spell points, provided the spell is 5th level or lower. Once you do so, you can’t use this benefit again until you roll Initiative or finish a Short Rest or Long Rest.

Epic Boon of the Elements

Epic Boon of the Elements

Prerequisite: 20th+ Level, Expert, Mage, or Priest Group
 

You gain the following benefits:

Ability Score Increase. Increase your Constitution, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Elemental Immunity. You gain Immunity to one of the following damage types of your choice: Acid, Cold, Fire, Lightning, Poison, or Thunder. Whenever you finish a Long Rest, you can meditate and change your choice.

Epic Boon of the Night Spirit

Epic Boon of the Night Spirit

Prerequisite: 20th+ Level, Expert or Mage Group
 

You gain the following benefits:

Ability Score Increase. Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Merge with Shadows. While entirely within Dim Light or Darkness, you can give yourself the Invisible condition as a Magic action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction.

Shadowy Form. While entirely within Dim Light or Darkness, you have Resistance to all damage except Force, Psychic, and Radiant.

Epic Boon of the Unfettered

Epic Boon of the Unfettered

Prerequisite: 20th+ Level, Expert or Warrior Group
 

You gain the following benefits:

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.

Escape Artist. As a Bonus Action, you can take the Disengage Action, which also ends the Grappled and Restrained conditions on you.

Epic Boon of Truesight

Epic Boon of Truesight

Prerequisite: 20th+ Level, Priest Group
 

You gain the following benefits:

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

Truesight. You have Truesight within a range of 60 feet.

Epic Boon of Undetectability

Epic Boon of Undetectability

Prerequisite: 20th+ Level, Expert Group
 

You gain the following benefits:

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 30.

Undetectable. You can’t be seen or heard by any means— magical or nonmagical—while you are Hidden.