Ranger
Level | Prof. Bonus | Class Features | Cantrips | Spell Points | Max Spell Level |
---|---|---|---|---|---|
1st | +2 | Deft Explorer, Favoured Enemy, Spellcasting | 2 | 2 | 1st |
2nd | +2 | Combat Stance | 2 | 2 | 1st |
3rd | +2 | Lesser Combat Maneuvers, Ranger Conclave | 2 | 3 | 1st |
4th | +2 | Two Feats | 2 | 3 | 1st |
5th | +3 | Extra Attack | 2 | 8 | 2nd |
6th | +3 | Conclave Feature | 2 | 8 | 2nd |
7th | +3 | Roving | 2 | 10 | 2nd |
8th | +3 | Feat | 2 | 10 | 2nd |
9th | +4 | Improved Deft Explorer | 2 | 16 | 3rd |
10th | +4 | Conclave Feature | 3 | 16 | 3rd |
11th | +4 | Tireless | 3 | 19 | 3rd |
12th | +4 | Feat | 3 | 19 | 3rd |
13th | +5 | Nature's Veil | 3 | 23 | 4th |
14th | +5 | Conclave Feature | 3 | 23 | 4th |
15th | +5 | Feral Senses | 3 | 27 | 4th |
16th | +5 | Feat | 3 | 27 | 4th |
17th | +6 | - | 3 | 32 | 5th |
18th | +6 | Foe Slayer | 3 | 32 | 5th |
19th | +6 | Feat | 3 | 37 | 5th |
20th | +6 | Epic Boon | 3 | 37 | 5th |
Class Features
As a Ranger, you gain the following class features when you reach the specified levels in this class. These features are listed on the Ranger table.
Hit Points
Hit Dice: 1d10 per Ranger levelHit Points at 1st Level: 10 + your Constitution modifier
Hit Points per Level after 1st: 1d10 (or 6) + your Constitution modifier
Proficiencies
Saving Throws: Strength, DexteritySkills (Choose 3): Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
Weapons: Simple Weapons, Martial Weapons
Tools: None
Armour Training
Light Armour, Medium Armour, Shields1st Level: Deft Explorer
You are an unsurpassed explorer. Choose one of your proficiencies in a skill that appears on the Ranger skill list. You gain Expertise in that skill.
In addition, choose two types of terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. You have Advantage on Intelligence (Nature) checks about the chosen terrains, and you have Advantage on Wisdom (Survival) checks to track creatures in them.
Whenever you finish a Long Rest, you can meditate and replace one of the chosen terrain types with a different one from the list.
1st Level: Favoured Enemy
You are adept at focusing your ire on a single foe. You can cast Hunter’s Mark a number of times equal to your Wisdom modifier (minimum of once) without expending spell points, and you regain all expended uses of this ability when you finish a Long Rest. Moreover, you don’t have to concentrate on the Spell once you cast it; it lasts for its full duration, until you end it as a Bonus Action, or until you are Incapacitated.
1st Level: Spellcasting
You have learned to use the magical essence of nature to cast spells.
Cantrips. You know two cantrips of your choice from the Primal spell list. Whenever you gain a Ranger level, you can replace one of your cantrips with another Primal cantrip of your choice. When you reach 10th level in this class, you learn another Primal cantrip of your choice, as shown in the Cantrips column of the Ranger table.
Spell Points. The Ranger table shows how many Spell Points you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a number of points equal to the spell’s level or higher. You regain all expended Spell Points when you finish a Long Rest.
Known Spells of 1st+ Level. You know all 1st-level spells from the Primal spell list. The Max Spell Level column of the Ranger table shows when you gain access to higher level spells.
For example, as a 5th-level Ranger, you can cast spells of 1st or 2nd level from the Primal spell list.
Spellcasting Ability. Wisdom is your spellcasting ability for the spells you cast with your Ranger features, since your magic draws on your attunement to nature.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Spellcasting Focus. You can use an Druidic Focus as a Spellcasting Focus for the spells you cast with your Ranger features.
2nd Level: Combat Stance
You have honed your martial prowess and gain one Combat Stance of your choice.
3rd Level: Lesser Combat Maneuvers
You learn combat maneuvers that are fueled by special dice called maneuver dice. Maneuvers. You learn one maneuver of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn one additional maneuver of your choice at 6th, 10th, and 14th level, choosing from the list of martial maneuvers or the list of maneuvers unique to your class. Each time you learn a new maneuver, you can also replace one maneuver you know with a different one. Maneuver Dice. You have two maneuver dice, which are d4s. A maneuver die is expended when you use it. You regain all of your expended maneuver dice when you finish a short or long rest. You gain another maneuver die at 6th level and one more at 14th level. Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) Improved Combat Maneuvers. At 10th level, your maneuver dice turn into d6s. At 14th level, they turn into d8s. At 18th level, they turn into d10s.3rd Level: Ranger Conclave
You choose to emulate the ideals and training of a ranger conclave.
Your ranger conclave is a specialization that grants you special abilities at certain Ranger levels. For the rest of your career, you gain each of your conclave's features that are of your Ranger level and lower. This class's description tells you the levels when your conclave provides features.
Beast Master Conclave | Gloom Stalker Conclave |
Monster Slayer Conclave |
4th Level: Two Feats
You gain the Ability Score Improvement feat and another feat of your choice for which you qualify.
5th Level: Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
6th Level: Conclave Feature
You gain a feature from your ranger conclave.
7th Level: Roving
Your Speed increases by 10 feet while you aren't wearing Heavy Armour.
You also have a Climb Speed and a Swim Speed equal to your Speed.
8th Level: Feat
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
9th Level: Improved Deft Explorer
Choose one of your proficiencies in a skill that appears on the Ranger skill list. You gain Expertise in that skill.
In addition, choose two more terrain types for your Deft Explorer feature.
10th Level: Conclave Feature
You gain a feature from your ranger conclave.
11th Level: Tireless
Primal forces now help fuel you on your journeys, granting you the following benefits:
Temporary Hit Points. Whenever you finish a Short Rest or a Long Rest, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Proficiency Bonus.
Decrease Exhaustion. If you are Exhausted when you finish a Short Rest, your level of exhaustion decreases by 1.
12th Level: Feat
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
13th Level: Nature's Veil
You invoke spirits of nature to magically hide yourself from view. As a Bonus Action, you can expend a Spell Point and become Invisible until the end of your next turn.
14th Level: Conclave Feature
You gain a feature from your ranger conclave.
15th Level: Feral Senses
Your connection to the forces of nature grants you Blindsight with a range of 30 feet.
16th Level: Feat
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
18th Level: Foe Slayer
You have become an unparalled hunter of your enemies. Your Hunter’s Mark now deals an extra 1d12 damage to its target, rather than an extra 1d6.
In addition, whenever you hit the target of your Hunter's Mark and deal damage to it, you can add half your Wisdom score (rounded down) to the damage.
19th Level: Feat
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
20th Level: Epic Boon
You gain the following benefits:
Ability Score Increase. Choose your Strength or Dexterity score. That score increases by 2, and its maximum is now 30.Epic Boon. You gain the Epic Boon of Peerless Aim or another Epic Boon of your choice.