Warrior

Level
Prof. Bonus
Class Features
1st
+2
Martial Role
2nd
+2
Second Wind
3rd
+2
Improved Critical
4th
+2
Feat
5th
+3
-
6th
+3
Extra Attack
7th
+3
Battle Readiness
8th
+3
Feat
9th
+4
-
10th
+4
Improved Defense
11th
+4
Indomitable
12th
+4
Feat
13th
+5
-
14th
+5
Feat
15th
+5
Two Extra Attacks
16th
+5
Feat
17th
+6
-
18th
+6
Imdomitable Improvement
19th
+6
Feat
20th
+6
Second Wind Improvement

Class Features

As a Warrior, you gain the following class features when you reach the specified levels in this class. These features are listed on the Warrior table.

Hit Points

Hit Dice: 1d8 per Warrior level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies

Saving Throw (Choose 1): Strength, Dexterity, Constitution
Skills (Choose 2): Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
Weapons: Simple Weapons, Martial Weapons
Tools: None

Armour Training

Light Armour, Medium Armour, Heavy Armour, Shields

1st Level: Martial Role

Each warrior focuses on offense or defense in their training. Choose one of the following options:

Attacker. You gain a +2 bonus to all attack rolls.

Defender. You can use your Reaction to impose Disadvantage on the attack roll of a creature within 5 feet of you who is targeting a creature other than you, provided you can see the attacker.

2nd Level: Second Wind

As a Bonus Action, you can regain Hit Points equal to 1d8 + your Warrior level.

Once you use this feature, you must finish a Short Rest or a Long Rest before you can use it again.

3rd Level: Improved Critical

You attack rolls score a critical hit on a roll of 19 or 20 on the d20.

4th Level: Feat

You gain the Ability Score Improvement feat.

6th Level: Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn.

7th Level: Battle Readiness

You have Advantage on Initiative rolls.

8th Level: Feat

You gain the Ability Score Improvement feat.

10th Level: Improved Defense

Your Armour Class increases by 1.

11th Level: Indomitable

If you fail a saving throw, you can choose to succeed instead. Once you use this feature, you can’t use it again until you finish a Long Rest.

12th Level: Feat

You gain the Ability Score Improvement feat.

14th Level: Feat

You gain the Ability Score Improvement feat.

15th Level: Two Extra Attacks

Your Extra Attack feature now confers two extra attacks rather than one.

16th Level: Feat

You gain the Ability Score Improvement feat.

18th Level: Indomitable Improvement

You can your Indomitable feature twice rather than once before you must take a Long Rest.

19th Level: Feat

You gain the Ability Score Improvement feat.

20th Level: Second Wind Improvement

You can your Second Wind feature twice rather than once before you must take a Short Rest or a Long Rest.