Warrior
Level | Prof. Bonus | Class Features |
---|---|---|
1st | +2 | Martial Role |
2nd | +2 | Second Wind |
3rd | +2 | Improved Critical |
4th | +2 | Feat |
5th | +3 | - |
6th | +3 | Extra Attack |
7th | +3 | Battle Readiness |
8th | +3 | Feat |
9th | +4 | - |
10th | +4 | Improved Defense |
11th | +4 | Indomitable |
12th | +4 | Feat |
13th | +5 | - |
14th | +5 | Feat |
15th | +5 | Two Extra Attacks |
16th | +5 | Feat |
17th | +6 | - |
18th | +6 | Imdomitable Improvement |
19th | +6 | Feat |
20th | +6 | Second Wind Improvement |
Class Features
As a Warrior, you gain the following class features when you reach the specified levels in this class. These features are listed on the Warrior table.
Hit Points
Hit Dice: 1d8 per Warrior levelHit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier
Proficiencies
Saving Throw (Choose 1): Strength, Dexterity, ConstitutionSkills (Choose 2): Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
Weapons: Simple Weapons, Martial Weapons
Tools: None
Armour Training
Light Armour, Medium Armour, Heavy Armour, Shields1st Level: Martial Role
Each warrior focuses on offense or defense in their training. Choose one of the following options:
Attacker. You gain a +2 bonus to all attack rolls.
Defender. You can use your Reaction to impose Disadvantage on the attack roll of a creature within 5 feet of you who is targeting a creature other than you, provided you can see the attacker.
2nd Level: Second Wind
As a Bonus Action, you can regain Hit Points equal to 1d8 + your Warrior level.
Once you use this feature, you must finish a Short Rest or a Long Rest before you can use it again.
3rd Level: Improved Critical
You attack rolls score a critical hit on a roll of 19 or 20 on the d20.
4th Level: Feat
You gain the Ability Score Improvement feat.
6th Level: Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
7th Level: Battle Readiness
You have Advantage on Initiative rolls.
8th Level: Feat
You gain the Ability Score Improvement feat.
10th Level: Improved Defense
Your Armour Class increases by 1.
11th Level: Indomitable
If you fail a saving throw, you can choose to succeed instead. Once you use this feature, you can’t use it again until you finish a Long Rest.
12th Level: Feat
You gain the Ability Score Improvement feat.
14th Level: Feat
You gain the Ability Score Improvement feat.
15th Level: Two Extra Attacks
Your Extra Attack feature now confers two extra attacks rather than one.
16th Level: Feat
You gain the Ability Score Improvement feat.
18th Level: Indomitable Improvement
You can your Indomitable feature twice rather than once before you must take a Long Rest.
19th Level: Feat
You gain the Ability Score Improvement feat.
20th Level: Second Wind Improvement
You can your Second Wind feature twice rather than once before you must take a Short Rest or a Long Rest.