Kaldor Organization in Harn | World Anvil
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Kaldor

Kaldor is a kingdom in east-central Harn made up of seven shires (states) and two marches (territories). An appointed Sheriffs maintain law and order within each shire. The shires are broken into hundreds (counties) . Populated hundreds are populated with farm towns, each containing a manor house surrounded by farms houses and farmland. Law is maintained in each hundred by a Warden and one or more Deputy Wardens.

Structure

Kingdom controlled by a Queen or King.
March (territory) led by a Warden, apppointed by the queen/king.
Shire (state) controlled by a Sheriff, appointed by the queen/king.
Hundred (county) led by a Bailiff, under the sheriff.
Group of fiefs led by a Baroness or Baron, reporting to the queen/king.
Fief (group of manors) led by a Duchessor Earl, reporting to a baroness/baron, or directly to the queen/king.
Manor (group of farms) led by a Lady or a Knight, reporting to a baroness/baron, a duchess/earl, or (rarely) directly to the king.
Farm led by a peasant family, reporting a lady/lord.

Public Agenda

King Miginath has the following agendas:
  • Peace with neighbors
  • Trade route safety to provide economic growth
  • Justice, both in fact and in reputation
  • Development of Oselmarch and Chelmarch, eventually turning them into shires


Assets

Kaldor is a rich, fertile, and peaceful kingdom of farms and industry.
Grain, vellum, and wool are exported.
Abundant lead and copper mining.
Abundant xattle, sheep, and horses.
Dwarven trade goods run through Kaldor, providing silver, iron, and high quality weapons & armor.

Demography and Population

The population is around 105,000; most living in the Kald river valley. Humans are the only citizens allowed to own (nobility) or posess (peasentry) the farmland in Kaldor - all other races are considered tenants or simply travelers. The common attitude toward non-humans has softened over the decades and skilled and productive non-humans are often warmly welcomed into the Kaldor communities.  
  • 85% Human, most of which are Harnian, some of which are Jarin
  • , and a few half elven, as well.
  • 6% Halfling entertainers and craft-families living in the larger settlements.
  • 4% Half Orc, civilized brethren adopted from the barbarian tribes surrounding the kingdom, often serving the role of manual labor and soldiers.
  • 3% exiled or dishonored Khuzdul dwarves, often serving as skilled smiths & miners.
  • 2% Other races are less common, including dragonborn, Elves, and tieflings.


Religion

  • Larani is the religion of the king and most of the nobles and the urban populace.
  • Peoni is popular among the rural commoners.
  • Save-K'nor has temples that are more places of study than worship.
  • Sarajin is popular only among a small but loyal group of immigrants arriving from the north via the Fur Road
  • Halea is gaining popularity among the wealthy merchants.
  • Ilvar has a major temple in Tashal, and is otherwise virtually unknown.


  • Agrik, Morgath, & Naveh worship is punishable by death.

Foreign Relations

Azadmere Kingdom, trade is good. And the dwarves pay for the privilege for safe passage of their trade goods bound for other kingdoms.   Chybisa, tense as Kaldor has claims on this small kingdom.   Melderyn, distant trade partner; but potential rival for Chybisa.   Thardic Republic, valuable trade partner, but the republic is chaotic and unpredictable politically. Thard has a competing claim on Trobridge Inn.   Evael, socially and politically distant. The elves are seen as magical and mysterious, but rarely involved with Kaldor.   Kanday, a distant sister kingdom. Of like minds, but too geographically distant to be politically closer.   Orbaal, potential military or raiding threat. The kingdom of Kaldor always shows a strong military force in response to any viking interactions.   Nearby tribal nations are generally viewed peacefully. There is a small amount of trade and raiding, but the borders are generally accepted by both sides. Development in the Oselmarch may put additional pressure on the peace.
KALDOR Kaldor is a kingdom in the east, neither north, nor south. The name is also used for the region of the middle Kald River watershed, which lies roughly between the Sorkin and Felsha mountains. The natural vegetation is mostly mixed woodland and forest and there are large tracts of cropland and pasture. most of the region is alluvial plains, but there are several hilly districts, notably the Kathela Hills and the Upper Osel. Most people using the name Kaldor mean the Kingdom, not the region.   Although the region is culturally dominated by the Kingdom of Kaldor, it is home to several tribal nations that range back and forth across the realm's ambiguous borders. Although Kaldor has assimilated large numbers of tribesmen since its foundation in the year 188, many of the lands claimed by its nobility are actually controlled by the Chelni, Kath, Pagaelin, and Taelda tribal nations. By avoiding open battle, these hardy tribesmen have been able to withstand intermittent Kaldoric attempts at conquest.   The lands of the kingdom's south and west are lightly settled and administered as the military districts of Oselmarch and Chelmarch. In the west, Chelni and Kath lands are crossed by the Salt Route and include some fertile Kald bottomland. Kaldor has a token presence at Trobridge Inn, but only because the Chelni allow it to survive. The southern Oselmarch lies within Pagaelin territory. It has a high proportion of grassy, open woodland, giving it higher agriculture potential. The region is crossed by the Genin Trail and subject to Pagaelin raids. Beyond the Pagaelin territory lies small but rich Chybisa, a kingdom to which Kaldor occasionally asserts a claim.   The kingdom is not entirely safe from her barbaric neighbors, pacification of surrounding land continues. Relations with the tribes are not always warlike; a few hardy miners, trappers, and explorers venture in the wilderness, and the tribesmen are a common sight in border settlements.
Type
Geopolitical, Kingdom
Ruling Organization
Leader Title
Family Leader
Major Exports
Major Imports
Official State Religion
Location
Controlled Territories
Harn Kingdoms
Harn - Where
Harn - Who
Harn - When
Harn - How
Harn - What

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