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Epoch de Magisterium

The entire timeline of the Halruaalan Magisterium

Age of Conflict

... 200 AR

The arrival of the first of the Noble Houses and the war with the native people of Halruaal

  • 0 AC

    6 Seeding 07:00

    Arrival of House Udaku
    Expedition

    House Udaku arrives in the country that would later be dubbed Halruaal from the east. Two Galleons made landfall in what center island (the Heartland region) after successfully navigating the inner sea.

  • 4 AC

    4 Lurking 12:00
    4 AC

    6 Lurking 15:00

    Arrival of House Kamose
    Expedition

    The foundations of House Kamose arrived. Their fleet of Five ships sailed for nearly two years. They landed in what is now Kinu after having significant trouble at sea and nearly succumbing to the same monsters that destroyed two of House Udaku's Galleons.

  • 4 AC

    12 Seeding 16:00
    4 AC

    14 Seeding 9:00

    House Udaku and House Kamose Meet
    Diplomatic action

    Scouts of foundations of House Udaku and House Kamose meet on the Inner Sea between the Heartlands and the Sekhemti.  Diplomatic dialogue begins.

  • 7 AC

    13 Ascension 12:00
    7 AC

    13 Ascension 12:00

    Arrival of House Aetius
    Expedition

    House Aetius arrives with five sailing ships off the north eastern coast of Halruaal.  The first ship lands on the island of Kos, now the site of the Fortress of Aenor. Members of the landing party quickly establish a settlement and begin exploring the mainland to the south.

    Location
    The North Region
  • 7 AC

    14 Ascension 08:00
    7 AC

    14 Ascension 08:00

    Founding of Aenor
    Founding

    The Archon (soon to be Deity), Azotyr forged the foundation and Tower of Aenor, Hall of the Forgotten.  This legendary prison has held the strongest rogue magic users the Country has ever seen and now serves as the base of operations for the Order of the White Oak.

  • 8 AC

    8 Warding 08:00
    8 AC

    8 Warding 08:00

    Arrival of House Romanos
    Expedition

    Sailing from the West, a small fleet of 6 sailing ship landed on the island of Mykonos to the east of the Heartlands in what is now known as the Dytika Isles.

  • 10 AC

    30 Transitioning 9:00
    10 AC

    33 Transitioning 9:00

    Founding of Carteia
    Founding

    Companions of Ignitus and Azotyr sailed eastward to the Island of Elba and founded a small settlement that would later become Carteia.  Later it was discovered that a rare stone native to the island contained magical property, Similar to that found on Kos.  This stone was superior to the average ore found elsewhere in Halruaal and mining of it exploded as a result.

  • 15 AC

    16 Seeding 12:00
    15 AC

    20 Forging 16:00

    Formation of Clan Oni
    Founding

    The warring factions of Clan Oni decided to unite into one centralized body to better address the organization and diplomacy between House Udaku, Kamose, Aetius, and Romanos.

  • 15 AC

    25 Forging 05:00
    15 AC

    25 Forging 05:00

    House Odinson Arrive
    Expedition

    the Foundations of House Odinson arrive with 4 warships in the Northwest region of Halruaal after sailing from the North.  Raiding parties are quickly established and conflict arises with the local population of humans, giants, and goliaths.

  • 20 AC

    1 Knowing 12:00
    20 AC

    1 Knowing 12:00

    Formation of the Imperial Senate
    Founding

    At the behests of House Udaku, the five Noble Houses of Halruaal banded together to form the Imperial Senate. The main purpose of the Senate was to assist with the governing of Halruaal under the five Major powers and to combat the growing Elvish conflict in the Keilden Forest. Each house sent representatives as delegates to the heartlands to establish the common laws of the land.

  • 35 AC

    16 Lurking 08:00
    35 AC

    16 Lurking 12:00

    The Knights Maji are formed
    Founding

    The Knights Maji are formed at the behest of Houses Udaku, Aetius, Kamose, Odinson, Romanos, and Clan Oni. It is agreed that they are a universal order of martially gifted wizards and battle-wizards who can command the allied forces as battle masters and diplomats.

  • 199 AC

    38 Breaking 13:00
    199 AC

    38 Breaking 14:00

    The Spell Plague
    Metaphysical / Paranormal event

    The False Goddess Mystra's death sent ripples of magic through the weave (the source of arcane magic) and caused devastation throughout the region. To the south, the land became scarred, warping creatures hideously, and creating a blistering magical heat that has lingered for centuries. To the north, the land was coated in a frigid landscape of unnatural cold and roaming storms of psychic energy.

  • 199 AC

    40 Breaking 12:00
    200 AC

    1 Knowing 12:00

    The Ascension of the Seven
    Religious event

    The Seven Archons of Houses Udaku, Aetius, Kamose, Odinson, Romanos, and Clan Oni shed their mortal coil and achieve divinity in a ritual to shield Halruaal from any further effects of the spellplague. 

  • 200 AC

    1 Knowing 01:00
    200 AC

    1 Knowing 01:00

    The Creation of the Enochian Ward
    Metaphysical / Paranormal event

    With the Ascension of the Church of the Seven, the gods of Halruaal placed a barrier that surrounds the whole of the country. This barrier shields Halruaal from all access with the outside world and the outer planes unless, the First Archon from within wills it.

Age of Ascension

200 AR 500 AR

The Age of Ascension, when Seven Magisters shed their mortal coil and achieved Divinity.

  • 200 EA

    1 Knowing 01:00
    200 EA

    1 Knowing 01:00

    The Creation of the Enochian Ward
    Metaphysical / Paranormal event

    With the Ascension of the Church of the Seven, the gods of Halruaal placed a barrier that surrounds the whole of the country. This barrier shields Halruaal from all access with the outside world and the outer planes unless, the First Archon from within wills it.