Order of the White Oak
Structure
The Order is based out of the Stronghold of Aenor, the most secure anti-mage prison in Halruaal. Members as both individuals and in small task forces coordinate missions to uproot supernatural corruption. The spellplague has widely led to many dangerous creatures, and still to this day, a rogue Wizard, Sorcerer, or Warlock can pose a region level threat. Nobles and commoners alike are painfully aware that wherever the Sigil of the White Oak appears,
trouble is abound. But whether it is vampires, demons, witches, or various supernatural monsters, the Order hunts them all, sparing no expense and giving no quarter.Culture
Public Agenda
To create a safe and secure nation from supernatural threats and maintain constant vigilance again incursion.
Citizens of Halruaal, despite having a governance of powerful wizards, are vulnerable to supernatural threats. These threats prey upon innocence and naiveté. Supernatural threats must be rooted out and their victims saved. Those that willingly accept their gifts are either fools or collaborators and must be treated accordingly.
History
Ranking in the White Oak:
Renown | Level requirement | rank |
---|---|---|
1 | 1 | recruit |
5 | 3 | Corporal |
10 | 5 | Captain |
25 | 9 | Commander |
50 | 14 | The Warden Commander |
Gaining renown:
The surest way to gain renown is by going on missions and ridding the nation of dangerous monsters. But helping to research new tools and armor goes a long way to protecting the interest of the White Oak.Renown Gain | Task |
---|---|
+1 | helping with research or crafting weapons and armor |
+3 | Completing an assigned mission with a group of at least three order members |
+5 | Carrying out specialized mission given by a Commander or the Warden Commander |
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