Last Stop Plot in Halika | World Anvil
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Last Stop

Potha and the crew have escaped the reach of the Empress, and reached the continent of Samvara! Their reunion with their fellow Architects is at hand - only a month of travel away!  

Selkie Territory

The March Kingdom of Arashoka was the first realm Potha entered on her path through Samvara. The first top was in Dimasui, an island-city off the Southern tip of Arashoka. Potha spent her time in Dimasui researching the rest of Samvara and getting her outfits in order; she learned about the main religions, the idea of the two classes in Pratasam, and Druidic Law. She met a friendly tailor named Poloha, who helped her fit her outfits for a Samvaran journey and offered to make her and her companions clothes for any major culture or religious group if they were willing to pay commission and shipping prices. For now, Potha bought a Marshaman traveler's set, Selkie traveler's clothes, and fancy Emprisaran/Emprian robes. They also bought a traveler's guide to Samvara from a local book vendor.    Traveling onwards, Potha's next stop was in Korathem, capital of Arashoka. Korathem was a bustling city full of Karbeetles, merchants, and wealth. She took Eada on a date to a fancy restaurant along the sea, where many Pratasa Esteemed were dining and drinking; the two ate and joked and chatted. Then, Potha took Eada for a walk on the beach, where she asked her about the shapeshifting. Eada responded by saying that she was experimented on by her old master, Zadasha, and that she is afraid to tell others about this; she also revealed that she can pick up on the memories and desires of other people to shapeshift accordingly. She asked Potha to protect her, and Potha mostly agreed. Then the two went to go watch a specially-bred monster-truck Karbeetle do tricks.   

West Samvara

The captain dropped off the Zeshem mercenaries in the Emprian/Emprisaran city of Sakilana. Potha investigated where they were off to, and discovered that a war between Empria and Pritinam had just started. Troubling, but normal. The ship picked up some scholars from the University in Sakilana, and headed off to Shirpatra.    While all seemed well for much of the journey, the Northernmost tip of Samvara, the region of Shalanu, was in the middle of a very rough winter season. Storms were raging across the North, making sailing inopportune. The ship raced across, but was narrowly caught by a storm. They had a choice: seek safe harbor in the nearby town of Dailiji and wait it out, or race ahead around the point to get out of the storm's path. Potha encouraged the latter, and the ship pushed on. Unfortunately, this made them easy prey for the storm's scavengers: pillagers of the Elder Leviathan Apex. The squiddles threw chemical weapons onto the deck, blinding the sailors and guards in a sudden ambush. Then they set to work drilling through the hull, to sink the ship. Potha's allies began protecting refugees and responding with suppressing fire. Potha, Keen, and a druid among the Sakilana scholars all dove into the water to take down the drill and disperse the raiders. Keen was severely injured, the druid was hurt, but Potha was able to slay the band's leaders. The rest of the raiders lost morale and fled.    The last stop along the path was to resupply after escaping the stormy North. In the small town of Uralton, a solar dhampire named Horizon begged the party to let them beat them up. Potha accepted, got spin-kicked and WWE-wrestlemania'd, and then got a healing potion as payment. Horizon mentioned that refugee children displaced by recent wars were being preyed upon up North, and they hoped to investigate and protect them.   

Shirpatra!

Potha finally arrived in Shirpatra, but Suwirsha was a few days away. In the meantime, time to call Emesh! Emesh was helpful in minor ways, and agreed to help Potha verify that the pantheon was uncompromised by Apocalyptic corruption. During the call, Potha noticed a hint of Safia corruption in the corner - the Dark God was spreading her influence somehow.    Arriving in Suwirsha, Potha was greeted by Haru. Haru explained that he would settle some things with Aysha before the formal introductions, so Potha just needed to lay low for a little bit. To keep Potha safe, she would be entrusted to a descendant of Haru's: Blessing Saraja.    After setting up living arrangements in Oldtown Suwirsha, Potha and Sarket talked for a bit. He revealed that he wanted more freedom from Hiku and her cult, but that he was afraid to even think about it normally because his family was on the line. He asked if Potha could rescue his family from their compound back in Greater Losha, and if he could stay with the Sarajas in the meantime (as their influence prevented Hiku from seeing his thoughts). Potha agreed.   The crew went to sleep in their lovely townhouse, ready to meet their destiny arriving from the East.

Components

Goals

QUEST GOALS
  • Reach the Empire of Shirpatra (Done)
  • Meet up with the other Architects

Relations

Allies

Coco and Cobi: Potha's moa and falcon respectively. Coco is a moa with a sweet tooth that is unusually friendly for a moa; Cobi is a falcon with a sense of determination.   Keen/Parsem: A Hunters of Norinar , who was sent with his master, Virtue, to liberate Loanua. Keen has a history of being aggressive, volatile, xenophobic, and panicky when dealing with foreign places and people, but has been slowly becoming less like that. Traumatized by his Hunter training. Born in the village of Ellagel.   Sarket of Sosella: A human cultist of Hiku who is paying off family's sin-debts in service to Potha; a "gift" from the cult to her. Professional and skilled in many areas - a tinkerer, a musician, an artist - he is the butler of butlers. He is also an adequate swordsman. He is both paladin and bard, which makes him a perfect conduit for the Muse.   Temperance/Sinya: A Hunter of Norinar assassin, who is apprenticed formally to the Hunter Certainty. Was from a well-off family, shamed them, and was sent to the Hunters. A master poisoner and handy with a saber. A friend of Parsem. Generally fascinated with foreign things.   Eada the Sellsword: An adventurer who looks similar to Orchid of Blue. A defector from the Empire of Runeva , who was taken in and experimented on by a powerful mage named Zadasa - a mysterious mage with possible apocalypse ties. A shapeshifter who can naturally adapt their appearance to match things that people want or think fondly of. Seems to cause paladins to have their detection powers overreact.   Haru: Demigod of healing   Blessing Saraja: A member of the Saraja Family (generation four). A travelling nomad and teacher, Blessing is one of Haru's most consistent travelling companions. Blessing is generally "apolitical", isn't wildly ambitious, and generally sticks to education and small acts of good, so she usually escapes scrutiny - making her the perfect liaison with the Architects.

Neutrals/Bystanders

Poloha the Tailor: A Tailor in the city of Dimasui, in the March Kingdom of Arashoka. Good at talking about lore.    Captain Rima Kodevi: A selkie ship captain, adventurer, and paladin of Emesh. A bold woman who is passionate about Emesh's cause.    Freedom Saraja: A member of the Saraja Family, Freedom is an overworked solar in the Shirpatran government.
Plot type
QUEST
Parent Plot
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