Palandis - Defunct Organization in Galfin | World Anvil

Palandis - Defunct

The conflict between Paladé and Otrandus endured for 36 long years, ravaging the lands and causing suffering to both sides. However, in the year 207 of the 4th Era, a pivotal moment of reconciliation and unity occurred. The warring factions, weary from the prolonged strife, reached a peace agreement. In a bold move towards consolidation and solidarity, Paladé and Otrandus joined forces and became one nation, known as Palandis.   With the union of Paladé and Otrandus, Palandis emerged as a new kingdom, drawing strength and resilience from the shared history of the two realms. The once divided houses now stood united, forging a path towards a brighter future. Palandis retained the matriarchal monarchy of Paladé while incorporating elements of Otrandus's culture and governance. The Queendom officially became a Dharan nation as this fresh religion was gaining more followers continent wide.   As Palandis entered this new era, the scars of the conflict remained, serving as a reminder of the importance of unity and the delicate balance of power. The nation continued to evolve, embracing its diverse heritage and seeking to build a harmonious society for its people. The landscapes of Palandis showcased a blend of coastal beauty, marshy terrains, and the enchantment of the Incantum Forest.   Palandis, as a united queendom, aimed to create a legacy of prosperity and cultural richness. The memory of the strife between Paladé and Otrandus shaped the nation's character, fostering a spirit of resilience, cooperation, and an appreciation for the delicate equilibrium of power.   In the history of Palandis, a chapter of turmoil and strife was written with the uprising of House Otrand. As the Queendom of Palandis expanded its reach, pushing the boundaries of its dominion into the depths of the Incantum Forest, a formidable natural barrier, the Firefang Jags, halted their expansion.   Yet, the flames of rebellion were rekindled within the hearts of House Otrand. In the year 4E, 515, fueled by a resurging gall, House Otrand launched a daring uprising, striking at the heart of wood elf settlements and pillaging their resources to fuel their cause. Their aim was to sow discord and ignite a civil war that would fracture the unity of Palandis.   With each passing year, House Otrand gained ground, their campaign of subversion and conquest marking a significant turning point in the struggle for power within Palandis. By 4E, 541, their momentum had swelled to a crescendo, culminating in the capture of Wildehail, the second largest city nestled within the marshes.   The city's fall to House Otrand sent shockwaves through the Queendom, as Palandis grappled with the growing rebellion. The upheaval threatened the very foundation upon which the unity of Palandis stood, and it became clear that decisive action was necessary to quell the insurrection.   In the year 4E, 543, the uprising reached its climax, as the forces of Palandis, led by the valiant gryphon riders of Wildehail, launched a final, desperate stand against House Otrand. The battle that ensued was one of valor and sacrifice, as the fate of Palandis hung in the balance.   Ultimately, the forces of House Otrand were pushed back, their aspirations of toppling Palandis thwarted. In a display of strategic acumen and sheer tenacity, the Western Lord of House Venonim emerged as the hero of the hour, successfully reclaiming the city of Wildehail from the clutches of the rebellion.   As a symbol of their triumph, the city was entrusted to the Western Lord of House Venonim, a gesture of gratitude for their unwavering loyalty and invaluable contributions to the defense of Palandis. Wildehail became a beacon of resilience and a testament to the unyielding spirit of Palandis, forever etched in the chronicles of history.   The uprising in Palandis, though a tumultuous chapter, served as a reminder of the inherent strength and resilience of the Queendom. It reinforced the resolve of its people and solidified the bonds that held them together in the face of adversity. The scars of the conflict would forever shape the future of Palandis, serving as a constant reminder of the unyielding spirit that resided within its borders.     In the waning years of 4E, the year 551 would forever be remembered as the shattering of the great truce that had endured for over five and a half centuries. The six major houses that had coexisted in relative peace—Boggan, Oakhand, Skytracer, Rhytyn, Tempest, and Windslayer—found themselves thrust into a continent-wide conflict that would reshape the very fabric of their existence.   From the land of Ivoria, the Windslayer family, known for their indomitable spirit and fierce warriors, unfurled their banners and set their sights on the Skytracer's realm of Mercadia. What had once been an alliance of trust and friendship had now succumbed to the flames of war, as swords clashed and ambitions clashed even fiercer.   Simultaneously, the Oakhand family, the stalwart defenders of the Vul'Adnian Magistrate, joined the Windslayers in their declaration of war. Together, they directed their ire towards the Boggan family, rulers of Palandis, a once unified force now locked in a struggle for survival against former allies turned enemies.   Amidst this chaos, the houses of Tempest and Rhytyn, burdened by their own internal challenges in Pacura and Sirocco respectively, opted for neutrality, unwilling to embroil themselves in the continent-wide conflict. Their decision would reshape the dynamics of the war, leaving the outcome in a precarious balance.   As the echoes of clashing swords reverberated across the land and the flames of war consumed villages and fortresses, the great truce that had stood as a testament to unity and cooperation lay shattered. The once harmonious continent now found itself fractured, torn asunder by the ambitions and grievances of the major houses.   The war that ensued would test the resilience of the realms, the mettle of the noble families, and the bonds that held society together. It would be a time of great sacrifice, loss, and the forging of new alliances amidst the chaos of battle.   As the continent trembled under the weight of conflict, the world watched with bated breath, awaiting the outcome that would shape the course of history. The war of the six major houses had begun, leaving a trail of bloodshed and uncertainty in its wake, as the destinies of nations hung in the balance.   The nation of Otrandus proved to be a persistent thorn in the side of Palandis, seizing the opportunity presented by the Vuul invasion. House Otrand forged an alliance with the Oakhand's and their formidable Magistrate, aiming to overthrow the rulers of Palandis and seize power for themselves. War engulfed the land, its flames ravaging the once tranquil realms, as the struggle for dominance unfolded.   For three arduous years, from 552 to 555 of the 4th Era, the forces of Otrandus clashed with those of Palandis with their Oakhand allies. The outcome hung precariously in the balance, as both sides sought to claim victory and shape the destiny of the continent.   In the darkest hour, when hope seemed all but lost, a glimmer of light emerged on the horizon. New elven allies from the realm of Mercadia, driven by a sense of kinship and a shared desire for freedom, joined the ranks of the Palandis forces. United, they stood as a formidable force against the combined might of the Vuul and Ivoria.   Battles raged, lives were sacrificed, and the land itself trembled under the weight of conflict. But in the end, the courage and resilience of the Mercadian and Palandis forces proved indomitable. The Vuul and Ivoria were dealt a decisive blow, their dreams of conquest shattered, and the path to victory lay open before the united forces.   Highqueen Ella Skytracer of Mercadia, a beacon of leadership and strength, emerged as a unifying figure in the aftermath of the conflict. Recognizing the need for unity and healing in the war-ravaged lands, she made a momentous decision that would shape the dawn of the 5th Era.   Under the enlightened rule of Highqueen Ella, the borders that had long divided the nations were dissolved, giving birth to the Joint Armistice Lands. The people who had once been adversaries now lived under one banner, bound by a shared purpose and a commitment to forge a brighter future together.   And thus, with the end of the 4th Era, the nation of Palandis also drew its final breath. Its legacy, however, would live on in the hearts and minds of its people, forever intertwined with the transformative events that shaped the Joint Armistice Lands. As a new chapter unfolded, the continent stood united, poised to embrace the challenges and possibilities that lay ahead in the dawn of the 5th Era.

4E, 207 - 4E, 555

Type
Geopolitical, Queendom
Capital
Predecessor Organizations
Successor Organization
Demonym
Palandean
Leader
Leader Title
Founders
Official State Religion
Related Ranks & Titles