Gobsnapper Vehicle in Galfin | World Anvil

Gobsnapper

Patron: Mako Tiburan
  Perks
  Level 0: Gobsnapper
  Level 1: Gobsnapper
  Level 2: Gobsnapper
  Level 3: Gobsnapper
  Description: ---
  The Gobsnapper is a small sloop with a simple design that belies its age. The ship's hull is made of sturdy oak planks that have weathered many a storm. The sails are patched and worn, but still functional, and the rigging is a tangled mess of ropes that have been repaired and replaced over time. The ship's deck is cluttered with barrels and crates, and the smell of saltwater and fish fills the air.
  The ship has been upgraded with a few modern amenities by a young and ambitious ship tuner. The cabins are cramped but comfortable, with hammocks strung up for sleeping and a small galley for cooking. The ship's mainmast has been fitted with a magical lantern that provides light even in the darkest of nights, and the hull has been enchanted to resist damage from sea monsters and storms.
  The ship's green paint is crudely applied and chipping in places, revealing patches of the original wood beneath. The name "Gobsnapper" is painted on the ship's side in bold, jagged letters that look as though they were painted by someone with more enthusiasm than skill. The name is a reminder of the ship's violent past, and serves as a warning to any would-be attackers that the ship's current crew will not hesitate to defend their vessel.
 
 
  The number of shipmates needed to properly sail the Gobsnapper would depend on the size of the ship, the number of sails, and the type of seas it is sailing in. Based on the fact that it is a sloop, a small and fast ship, and assuming it is crewed by experienced sailors, a minimum of 5-7 crew members may be needed to effectively operate the ship in dangerous seas. However, in certain circumstances, such as rough weather or combat situations, additional crew members may be required to ensure the safety of the ship and crew.
 
 
  The Deck: The main section of the ship that is exposed to the elements. This is where the party can see the vast expanse of the sea and feel the salty breeze on their faces. The deck also houses the ship's wheel, anchor, and various ropes and pulleys used to control the sails.
  The Captain's Quarters: This section of the ship is where the captain and other officers sleep and conduct business. The captain's quarters are usually the most comfortable and well-appointed section of the ship, featuring a large bed, a desk, a bookcase, and possibly a small private bathroom.
  The Crew Quarters: This section of the ship is where the rest of the crew sleeps. The quarters are usually cramped and uncomfortable, with multiple hammocks strung up in close proximity. There may also be a small shared bathroom in this section.
  The Galley: This is the ship's kitchen, where the crew cooks meals for everyone on board. The galley may feature a stove, oven, and various pots, pans, and utensils. The party can interact with the cook and possibly learn some new recipes.
  The Hold: This is where the ship's cargo is stored. The hold may contain food, water, weapons, and other supplies needed for the voyage. The party may have to explore the hold to find important items or to fight off stowaways or other unwanted visitors.
  The Bilge: This is the lowest part of the ship, below the waterline. It's where water collects and is pumped out by the crew. The bilge is usually dark, damp, and musty, and may be infested with rats or other pests. The party may have to explore the bilge to fix a leak or find hidden treasures.
 
 
 
  The cannon deck is located on the starboard side of the ship, where the dragonfire cannon is mounted. The cannon itself is a massive weapon that has been specifically designed to harness the power of dragonfire. The deck is relatively small and is used primarily for operating the cannon. There are several large barrels of dragonfire stored nearby, along with a loading mechanism and a targeting system.
  The hold is the lowermost section of the ship and is used for storing cargo, supplies, and equipment. The mage's teleportation circle is carved into the floor of the hold, allowing those who can use magic to quickly and easily teleport back to the ship in case of danger or emergency. The hold is also where the ship's provisions, such as food, water, and medical supplies, are stored. There are several crates, barrels, and chests that hold these supplies, as well as any loot or treasure the party may acquire during their travels. The hold is typically accessed through a hatch on the deck, which leads down a narrow ladder.
 
 
 
  Foredeck: The first thing the party would notice upon entering the foredeck is the salty sea air that fills their lungs. The wooden planks creak and groan underfoot, and the sound of waves crashing against the hull can be heard in the distance. The deck is cluttered with coils of rope, barrels, and crates of supplies, and the party can hear the sounds of the crew moving about as they tend to their duties.
  Quarterdeck: The quarterdeck is elevated above the rest of the ship and provides a commanding view of the surrounding area. As the party ascends the stairs to the quarterdeck, they would be hit with the smell of tar and oil used to maintain the ship. The deck is made of polished wood and is clean and free of clutter. The ship's wheel and navigation instruments are located here, and the party can see the ship's captain or helmsman at the wheel.
  Hold: Upon entering the hold, the party would be hit with the smell of saltwater, damp wood, and musty cargo. The hold is dimly lit, and the air is thick with the scent of spices, food, and other cargo that has been stowed away. The party might see barrels of ale or rum, sacks of flour, and other provisions stored here. The mage's teleportation circle can also be found in the hold.
  Galley: As the party enters the galley, they would be met with the smells of cooking food and the warmth of a roaring fire. The galley is the ship's kitchen and is staffed by the cook and their assistants. The party might see pots and pans hanging from hooks on the walls, and the tables and benches are cluttered with cooking utensils and ingredients.
  Crew Quarters: The crew quarters are cramped and dimly lit. The party might see hammocks strung up from the ceiling, and the sound of snoring or the rustling of sheets might be heard from the sleeping crew members. The air is thick with the scent of sweat and unwashed bodies, and the party can see that the crew's personal belongings are stored in small lockers along the walls.
  Dragonfire Cannon: The dragonfire cannon is a fearsome weapon that has been affixed to the ship's starboard side. The party might see the crew manning the cannon, preparing it for use. The cannon itself is a large, brass tube that is decorated with intricate etchings and runes. The smell of burning powder fills the air, and the sound of the cannon firing can be heard for miles around.
 
 
  Mako is the captain of this ship, a young Aqui Pacuran who specialized in retrofitting old ships for racing on the open sea before he became captain of this ship. He is handsome and has a wild adventurous spirit to him.
  Drupal is a newer shipmate, a plain dwarf who is an expert in intricate metal working and design. He used to work as a mask maker but found other purposes as he explored his research into magical items. Sometimes he hears a voice speaking to him, he believes it is the god Dhara. He is good at tinkering and fixing the more complicated parts of the ship. He is always slightly distracted. He believes he has found a rare essence vein, could power up for upcoming battles.
  Myravin is a seasoned sailor, a tall and lean woman with a rough exterior. She has scars on her face and arms from battles fought at sea, but she is a fierce fighter and fiercely loyal to Mako because she knew his mother. She is a Pacuran from Hydri and like an aunt to Mako. She sailed with Magnus during the Battle of Red
  Barnabas is the ship's cook, a rotund man with a jolly laugh and a never-ending supply of jokes. He is known for his delicious seafood chowder, which is a favorite among the crew. He is from Kinaros but knew Magnus, they were very old friends before the storm surge that took Max’s father away. Barnabas knows where Keldrith gets her daily whale feast from.
  Sable Tevesh is a quiet, mysterious woman who keeps mostly to herself. She is a skilled navigator and can navigate the most treacherous waters with ease. She is a barakek refugee who moved to Eidon. She previously worked for the settlement of Durke in the Baskhold but doesn’t speak much of her time there. She was sold to the reclusive leader there by Maven Grimbind in exchange for the barbarians that held up there to assist in an attack on The Hedgespire. They succeeded and allowed Maven in close, she cast a spell on the Eastking. This is when he disappeared for a decade, he had a child with Sable’s older sister Merredyd. Sable is hurt from being used as an item to be sold. She left 4 kids that all were just like their father.
  Finn Maleck is a strong man with a white stubble and a charming voice. He is the ship's first mate and is known for his strength and his love for a good brawl. His hair is white but he looks no older than twenty-five years old. Finn grew up in Turin but sailed with the Kraken so he knows Morty.
  Aria Grassbank is a young and sprightly forest gnome woman who serves as the ship's lookout. She is quick and nimble and has a keen eye for spotting danger on the horizon. She migrated to Eidon after Nak was destroyed. She saw the Shatterbrand save her village along with Sarvin and the Enclave. She has a fear of fire.
  Herrik is the ship's resident bard, a lute player with a voice that can soothe the most savage of beasts. He is always ready with a song or a tale to lift the crew's spirits. He is also from Barakek, saved and travelled to Eidon. A jester disciple of Stephanio. He heard tales of the Skygarde gangs being prepared for a massacre if the rumours of a Skytracer living is true. Each gang is funded by Floki, Sylvar or previously Addikus.
  Jax is a young boy, around 15, who has just joined the crew. He is eager to learn the ropes of sailing and is always ready to lend a hand. Young Eidon native who wants to see the sea. His father is a mudguard on Eidon
  Tia Dawnseer is a quiet Matatoran fire elf who serves as the ship's healer. She has a gentle touch and is skilled in the art of herbalism, using natural remedies to heal the sick and wounded. The open skies leave her constantly powered up to heal the crew with magic. She is in Pacura for unknown reasons, possibly a similar Rymschinga of the Pheori elves where they need to see the world. Though the Matatoran elves are much more free spirited than their mountain cousins.
 
 
  As the party boards the Gobsnapper, they are greeted by the crew - a diverse group of individuals with unique talents and backgrounds. Mako, the captain, exudes a confident and adventurous spirit, while Drupal, the ship's tinkerer and metalworker, brings a level of expertise to the more complex machinery on board.
  Myravin, a scarred and battle-hardened sailor, commands respect with her fierce loyalty to Mako and her ability to navigate the treacherous waters of Pacura. Barnabas, the jovial cook, keeps the crew well-fed with his delicious seafood chowder and infectious laughter.
  Sable, the mysterious navigator, has an uncanny ability to chart a safe course through even the most dangerous waters, while Finn, the first mate, lends his strength and charm to the crew. Aria, the energetic forest gnome, keeps a watchful eye on the horizon as the ship's lookout, and Hamish, the bard, lifts the spirits of the crew with his music and stories.
  Jax, the eager young sailor, is always ready to lend a hand and learn from the more experienced crew, while Tia, the quiet Matatoran fire elf, uses her knowledge of herbalism and magic to heal the sick and wounded. Together, the crew of the Gobsnapper is a well-rounded team with a variety of skills and personalities.
 
 
  Was previously a shipping boat for the D.I.J company and then a pirate ship called the Pickle Barrel, helmed by Captain Scruffybeard
  Dhow
 
 
  They were then attacked by a goblin pirate by the name of Captain Scruffybeard. After a short fight and snap of the captain's neck, the party took the ship and dubbed it the Gobsnapper. Cortez took this moment to flip off the party, not join them and take the Tortuga as his own. Had a goblin death match to decide who would stay on in their ship crew. Dickard and Martholomew won and stayed as shiphands.
  After some shenanigans (such as putting gunpowder in all the guards’ pockets) and finding your ship being upgraded in the auction yard, the party breaks their ship out of an auction yard with a ship builder by the name of Mako.
  During the battle Snerz got roped up on the docks. A drowning guard pushed a flaming barrel in front of the escaping Gobsnapper. Snerz picked up a cannonball and jumped into the water to neutralize the gunpowder. The remaining guards took aim on the Gobsnapper and aimed the mortars. As the ship was about to be fired upon, Snerz revealed that he had retained the teachings of Sossori and wild shaped his way into the hearts of the party. He was their best friend. They traveled back to Mako's island of Hydri, the island of the wayfarers. Before they got back Moira and Sossori decided to hook up with the handsome Mako in the bottom of the boat. Snerz was unconscious within 10 feet of them. As they arrived the hurricane storm that started as they left Eidon was getting worse. A tsunami could be seen on the horizon. Mako ran off to find his mother who lived outside the village. Dikard was left alone to man the Gobsnapper.
  You are sling-shotted by Maximus' ship, the Howling Porpoise through the gusts of the hurricane. The Gobsnapper is more or less wrecked but you make it through mostly intact, Henri lost an eye.
  Chris swims away. Make it to Gyaron to a small village called Dias.
  After recovering an angry Arygos who Valda almost killed, you board the Gobsnapper to find a package from Christopher Knackle. In it is a note saying he wished it ended better, as well as his adventuring gear. He is for the moment retiring and focusing on rebuilding his family. Sail the Gobsnapper to the Kraken's Nest on Ios. Bicker about who the captain is. Each crew member pick someone else. Moira makes a prayer to Danara and a tune appears on some food Franny is preparing nearby. Moira eats it then passes out.
 
  Session 0 - 5E, 211th year. 1st day of Firstfrost. You were able to rally the troops and get many Stormbloods to join forces with the rebel Maximus who was already brandishing the nickname of the Ocean Prince from his fellow revolutionaries. As you fought inside the tomb, Max was leading his newly formed Pacuran Royal Navy against Borigan and Thormund's Fleet of the Stormblood. You won the day although one of your friends betrayed you in the end and stole the phylactery. You killed Claire and listened as a loud shrieking roar came from outside. You make your way outside the tomb to the bright light of the Pacuran sun beaming orange light upon the salty ground. On the shore are bodies and driftwood from the carnage of the battle that took place while you fought inside. Max's ship could be seen in the center of many allies you had made along the way. Your old friend Mako was aboard the Howling Porpoise, captained by the ocean prince Maximus. Mother Maggie the innkeeper was walking around mending the wounds of the injured wayfarers. Ivan and his family, as well as Merdock and the crew fought together on the Kraken. Along the starboard side of the large galleon, you could see a large hole punctured in the side of the ship with green acid pouring from the hull. This room was formerly home to the Venom Maw Hydra who was Morty's pet. Parsellax died in battle against Lord Borigan after the Zephyrn stormblood retreated from the fight for the phylactery. A red painted Drakaar (viking longship) bearing the emblem of a hammer forging handcuffs sailed next to the Kraken, dwarfed by its size but filled with just as many warriors. Valda led the Wardens and Stewards of Gyaron on board her late husband's ship the Red Dagger. The last she saw of her two boys Itchee and Tumble was when Lord Borigan ordered Pyrus to take them away. The boys were not in sight aboard any of the ships. Captain Gorbashav could be seen on this ship with a harpoon through his shoulder. Iggy the Delicious Iguana Jam salesman came out of retirement to be the second mate on the Golden Fleece, this was Quinn's ship. As the ships returned to the Hydri port, Iggy was steering Quinn's ship. Lady Winella of Kinaros could also seen aboard this ship. A ship you recognized as the Tortuga also sailed for the Pacuran Royal Navy. Although the ship was now covered in fungus as Cortez rallied his myconid minions from Fishrot Hollow to become his crew. Also on board was his wife Nocturna and oddly enough DIckard, the goblin whom Henri forced to do combat to become a member of the Gobsnapper. He was last seen jailed on Kyra so how he ended up with a spore growing on his shoulder and mindlessly following his sovereign Cortez' orders is beyond you. During your battle, Quinn was captured by Claire and sent back to Thormund's ship, somehow Quinn was able to not only escape her confinements but took over the Onyx Stallion, Thormund's father's ship that he commandeered after the party stole and crashed his brig known as the Blackfly. Thormund could be seen in handcuffs next to Quinn. All of his main recruits were killed by the party in the tomb. Dimitri the priest, Fimbulwinter the winter werewolf and Claire the captain of the goldguard. He also lost the serial killer Dex. The S. S. Tempest could been seen in the distance with a hole the size of an elephant carved through it's hull, the legendary ship was sinking to the bottom of the Arid Sea with steam coming from the wood. Lord Borigan was nowhere to be seen. In the vast distance you could see 3 ships sailing away. A large purple ship known the the Moonbreaker sailed towards the volcanic mountains of the Firefang Jags, the towering mountain range could be seen silhouetted above the clouds even on the island nation of Pacura. Jericho captained this ship with his rejuvenated Triade of the Fallen Night, Moasis was last seen in the clutches of Jericho. The bone decorated ship known as the Bone Rattler sailed East towards the distant nation of Hearthen, Itchee and Tumble were last seen with Pyrus. Finally the Rosebud, the ship once owned by Olivier before you murdered him by suffocation inside a bag of holding. This ship was captained by Davos, the Merelf fighting alongside Borigan and Pathos. The rosegold ship sailed towards the Caluan Desert province on the mainland. As the ships sail in, Quinn congratulates you on preventing Thormund and Borigan from obtaining the power of the phylactery. She questions you on where it is. She says that she hates her father for leaving but mostly for choosing to kill her mother Kindra. She says she will tell Maximus what happened and have the history of Henri Sallya corrected across the history books. Mako comes to talk to you about the battle. When all seemed lost, an ocean dragon leapt from the water and followed Max's lead. This confirmed to many onlookers that he was meant to unite the island nation. He speaks frank for a moment and confesses that in the moment Max was just as confused as anyone. Dragons of all types are a rarity within Galfin, most lay dormant and send their minions to do their bidding. He doesnt know why but that random dragon turned the tide of the battle. It scared the blackguard off of Thormund's ship which allowed Condor, Ivan's oldest son to swing across and free Quinn. Just as her mother did 30 years before, the Stormblood of Kyra faced against Thormund on the greatest sea battle in recorded history. She took his ship and captured the tyrant. At least his son will have a mother to raise him, Claire is a fierce fighter but also a loving woman. Arygos reveals that Claire died fighting for the phylactery. Borigan jumped from ship as the ocean dragon blasted a cone of scalding water at his galleon, destroying it in one blow. This was crucial as the Kraken had suffered a major blow with the loss of Parsellax. This battle is being dubbed as the Rising Tempest, as this will be the first time since Oceanus Tempest himself gave equal birthright to his 10 children that there will be an undisputed leader of the seas.
  You sail to Eidon with the mudguards. Miles is also your boat. While you sail, a swarm of seagulls fly from pacura. They blot out the sun and begin falling to their death. These birds begin flaming a bright green burn when they strike anything. In the distance, before the far sight is blocked out, you see another ship coming towards you that is currently set on fire. You knock back some of the swarm but continue to get pelted. Suddenly the other ships accidentally rams into you and a trifling monk gets off the boat. An orb in her hand that contains two competing flames, a black and white flame spiraling around it self. The orb glows bright and fends off the swarm, all the birds fall dead into the water. Bedlam introduces herself and says she was lead to you by the orb. A cosmic shift has happened as of late and she felt compelled to follow the order to your team, who are somehow entwined in the webs of law and chaos. You arrive on Eidon
  once you choose where to go, a seagull falls bloody and grayed onto your ship. then another, you looks up to see a swarm of birds flying away from something, all these birds are escaping pacura. above the waters and they all are beginning to drop from the sky and pelt the crew. the birds have an eeroe green glow to them. you look back to the distance of pacura when the light fades away. above you, blotting out the sun is an enormous mass of creatures taking up the entire sky, they look to be coming from the far east province of hearthen suddenly another ocean dragon breaches the ocean, and then another, as your eyes adjust and these leviathans take flight, you realize that the mass above is 1000s of dragons flying towards the mainland, you see them begin to fly off in all directions, breathing fire, lighting and acid on faroff fishing boats. they rains down chaos as you near the mainland. The Dragons have arrived. The Revenants of the Pit are unsealed. Adventure awaits you on the Galfin Mainland.
  219 Set sail. Another dead bird. Not the same as the lights go out. 1000s of dragons flying from heathen. Arrive at Oakton.