Farnein Settlement in Galfin | World Anvil

Farnein

Farnein is a bustling town located in the lush heart of a hot tropical rainforest. Its diverse population of Caluan, Pacuran, and Vohkin worship the Siroccan Pantheon and bring their unique cultures to the town's lively atmosphere. The town is renowned for its spice trade, which is controlled by the savvy Magnate of Spice, Levant al-Bashir. The town's bustling port is a hub of activity, with ships from all over the world bringing exotic goods and people to Farnein. Beneath the town lies a large cove that was once used by the infamous Pirate King Karab Rhytyn to store his hoard, but now it is a dangerous drug den run by criminal elements. Despite the dangers lurking below, Farnein remains a vibrant and exciting place to visit, with its lively markets, exotic cuisine, and colorful festivals.   Port Town in East Rhyte     Influence Level: 1   Leader: Levant al-Bashir   Title: Magnate of Spice   Faction: Merchant Magnate Guild   Disposition: Negative   Alliance: ???   Allies: ???   Enemies: Shatterbrand   Religion: Moonfolk   Wealth: ???   Resources: Salt Grain     Military: ???   Ambitions: ???   Family: ???   Secrets: Karab's Cove is a large underground pirate stowaway from hundreds of years ago. Nowadays it is used to refine Blood Salt shipped in from outside dealers.   In the year 211 this cove was destroyed in a large bloodsalt explosion.   Population: Approximately 4400; mostly human, some elf.   Government: Farnein is governed by the Magistrate   Notable Places:   Eadburc's Pottery: A cluttered potter's workshop, built within what was once a titan's tankard.   The Bloody Dagger: An elegant elven inn, known for the fire elemental which dwells in its hearth.     A few NPCs: Withuie: Female Human Scholar, Good. Withuie is tall, with white hair and narrow blue eyes. She wears modest garments and numerous rings. Withuie is perceptive and optimistic.   Cyne: Male Human Fighter, Good. Cyne has copper hair and dark brown eyes. He wears banded mail and wields a glaive-guisarme. Cyne is impossibly lucky.   Warda: Male Human Mercenary, Neutral. Warda has a narrow face, with copper hair and blue eyes. He wears studded leather and wields a battle axe and shield. Warda has an animal companion, a hawk named Geburg.   Marget: Female Human Scholar, Neutral. Marget is exceptionally beautiful, with red hair and narrow grey eyes. She wears modest garments and an amulet of luminous crystal. Marget is humble and honest.   Dock Ward   Notable Places: The Hell-hound and Cat: An elegant adventurer's inn, said to be built atop a haunted catacombs.   A few NPCs: Rarder: Male Human Peasant, Evil. Rarder is tall and overweight, with long auburn hair and narrow green eyes. He wears travel-stained clothing and a green cloak. Rarder is cursed with wild tremors, and is hunting the mad wizard who cursed him.   Aerhild: Female Human Thief, Neutral. Aerhild is rough in appearance, with red hair and light green eyes. She wears leather armor and wields a long sword and dagger. Aerhild is searching for the legendary Labyrinth of Aric.   Ainenn: Female Elf Professional, Evil. Ainenn has auburn hair and grey eyes. She wears modest garments and a dragonscale cloak. Ainenn seeks to become a werewolf.   Lake Borough   Notable Places: The Guildhall: An ornate building of timber and brick walls, decorated with stained glass windows. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.   A few NPCs:   Ausan Ever: Female Human Alchemist, Evil. Ausan is stout, with braided black hair and bright green eyes. She wears tailored clothing and a feathered hat. Ausan is colorblind.   Ralphye: Male Human Paladin, Good. Ralphye has copper hair and blue eyes. He wears banded mail and wields a two-handed sword. Ralphye has an animal companion, a white warhorse named Balde.   Breda: Male Human Merchant, Evil. Breda has silver hair and blue eyes. He wears plain clothing and a red cloak. Breda is ambitious, but complains bitterly about his lack of resources.   Gauwis Hammes: Male Human Scofflaw, Good. Gauwis is short, with grey hair and brown eyes. He wears sturdy clothing and riding boots. Gauwis is trustworthy and witty.   Sena: Female Elf Fighter, Good. Sena has a narrow face, with matted black hair and large grey eyes. She wears chain mail and wields a long sword and short bow. Sena has an animal companion, a ginger dog named Eleth.   Vilbia: Female Elf Thief, Neutral. Vilbia is fey in appearance, with copper hair and grey eyes. She wears leather armor and wields a long sword and dagger. Vilbia has a sable ferret named Idris.   Market   Notable NPCs:   Wine: Male Human Thief, Neutral. Wine is short and heavyset, with uneven grey hair and narrow green eyes. He wears leather armor and wields a club. Its hard to picture Wine as an adventurer, but he owns more weapons than most knights of the royal guard.   Earmald: Male Human Jeweler, Evil. Earmald is rugged in appearance, with thick red hair and dark blue eyes. He wears sturdy clothing and several pouches hang from his belt. Earmald is known for his collection of protective charms and talismans.   Staetiue: Female Human Peddler, Neutral. Staetiue has an angular face, with blonde hair and large green eyes. She wears modest garments and a wide-brimmed hat. Its hard to picture Staetiue as an adventurer, but she wears an alchemist's pouch on her belt.   Gyles: Male Human Guard, Good. Gyles has matted black hair and brown eyes, and a sharp nose. He wears leather armor and wields a two-handed sword. Its hard to picture Gyles as an adventurer, but he's rumored to have befriended a dragon.     Town founded by Tombking Karab Rhytyn in the 4E Major port city that has been shut down Miscreants are now acting out, funded by an unknown donor to cause havoc. The Oligarch shut down trade within the town, Only ships with the scorpion coins sigils can get through They are delivering salt from the salt flats A trail of salt can be seen dragged from the docks, seemingly headed towards the jail in large amounts. The military boats are also getting through in the side entrance Try to find the Clarion refugees People tell you that they shouldn't be talking to outsiders Rayne is your scout, gives you each two scrolls of message The people were invited to the Magnate of Spice’s Hacienda About 50 people from the Undesirable They were not seen after that. Notes about prison agreements, letting people into the jail late at night Guards wander the marketplace The bridge makes sure no boats leave Boats are being undocked and pushed into the water, they think this is just to cause chaos but it ensure no boats can enter or leave Someone wusing the scorpion sigil is turning people against the government as it is, he is funding these groups to stay active so he can buy up the businesses that close and control the supply. A workers strike has been going on for a while Guards walk around and might notice you, potentially take you to jail without anything. There are a lot of guards but not many people within Some old people but only people from town, no outsiders are within the jails They will tell you that people come and go but never actually leave.   Under the table there is a secret entrance to the old pirate den of Karab Rhytyn, this timeframe was known as the Karabean Period You can follow the clues, there are monsters living in the caves that attack light. They despise it, their eyes glow red as their saliva burns the floor, a side effect of too much bloodsalt Bloodsalt is a dangerous material found in the base of a salt mine, ground up that can be used by wizards to exchange their magical performance. It does have side effects similar to these creatures if taken too much Red powder, it is explosive. Find the underwater cave that gets you to Karab's old pirate hideout Now a den for prisoners to cut up blood salt delivered from Cavahn The Undesirable are here, malnourished and chained up Mainly guards, also a blood mage who keeps their blood bags refilled with a does of bloodsalt The back room is filled with blood salt. Their are torches outside, says no fire inside allowed Medoan’s snake people from the Wastes If they set on fire, the entire cave system would collapse and the jail would fall into a sinkhole. Killing everyone inside. Sandor vestige boomstick Pyro and mage woman died in jail explosion at farnein Freed undesirables in town of Farnein Rayne lived as he was on a nearby building but was able to escape as that part of the city sunk into the ground.
Type
Town
Location under