Dalterra Geographic Location in Gaion | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dalterra

The northwestern continent on the mortal plane of Gaion.

Dalterran Worldbuilding   Banatar   -Solternian city-state (Sun Elves) -Current holders of Bloodbaine, the divine weapon housing the Rouzhai Gaiostone -Gained Rouzhai aura connections due to the stone being in Banatar (tbd on how it gets there), but learned how to use the suns energy to enhance the antimatter particles they generate, instead of corrupting ordinary matter -Viko’s mother, Hyla, is a Banatarian, making him Half Sun Elf/Half Orc -General Dontess - leader of the Banatarian Acquisition Army, meets the Evsquad campaign & fails to secure the Heart of Dahlaeyir -Sandstorm Turbines - placed throughout the desert, generating power for Banatar -trade energy that they draw from the sun and the wind from sand storms with other nations for water   Faelaria - Warian Elf nation, ruled by a council of elders, indirectly with the Crown of Dahli

Geography

Dalterra is a continent known for its vast variety of life and biomes.     

Faelaris 

    The northwest half of the continent is spanned by an ancient forest known commonly as the Woods of Faelaris. This forest began its growth during the Age of Evolution, after the Warian Gaiostone crashed into the continent and sent waves of trans-dimensional energy throughout the region. As the Warian Gaiostone was crafted primarily by Auvori, the Warian Aura pulled magic heavily from Arcia, spawning vast quantities of life across the region. The forest is varied in its climate, with the northmost regions experiencing a taiga/cedar wooded climate, and the remaining ranging from the temperate Synea Woods (home of the Wood Elves and Forest Dragons) to the tropical Akimara Rainforest (home of the Jungle Elves). However, some regions were irradiated with Dakian magic. As a result, these densely forested lands became corrupted with dark energies and creatures. Biomes of this type includes various dark forests and mystical swamps, such as the Darkwood of Morrisaed in the north (ancestral home of the Frost Elves) and the Swamps of Daenarsh in the south (home of the Night Elves and Muck Dragons).  

Solternia

  The middle region of Dalterra, the land is rich in resources, but less wooded and diverse than the north. It spans from the southern edge of the Swamps of Daenarsh to the northern edge of the Sanhi Desert. Solternia has no one biome that defines it, and contains much of the continents open plains, mountain ridges, bodies of water, and ore-rich undergrounds. The land is also known for its warmer temperatures, leading many of the Elf Nomads from Faelaris to settle here. This led to the rise of the Solternia n Empire, the holy empire of Dahli that used their Warian magicks to control the entire southern half of Dalterra during the Age of Gods. The Sun Elves were the dominant species of this region, enslaving countless humans from their neighboring continent to serve their empire. Solar Dragons also reigned alongside Sun Elves during the peak years of the empire.   After the fall of the Solternian Empire, the region of Solternia has remained unruled as a whole. Several trade cities and independent city states thrive in the area, which both benefits and is hindered by these now lawless lands.  

Sanhi Desert

The southern region of Dalterra. Farthest from the fall of the Waria Gaiostone, the land is the most naturally barren landscape of Dalterra. For thousands of miles, the parched expanse features only desert, arid mountains, vast canyons, and the rare oasis. The region serves as a natural barrier to invasion from Hytheros, making it an advantageous area for the Solternian Empire to control during its reign. In modern days, the region is ungoverned and populated by tribes of humans and Sun Elves, the original people of the Solternian Empire. The Free City of Banatar is the strongest national power in the Sanhi Desert, consisting of elves, humans, and orcs, the latter being mostly refugees from the Divine War.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!