Unkillable

This class is built entirely around being VERY hard to kill...and not much else. The basic combat capabilities are based around a Sword and Board fighting style.
  Ancestry- Dyrja (+2 STR, +2 WIS, -2 CHA)
Culture- Mountainhome (take Patron Bound and Patron of Death feat)
Guild- Union Guilds (take Tough feat)
  Starting Focused Skills- One-Handed Melee, Defense, Alteration Magic, Summon Magic
Stat Progression- CON is the highest priority, but STR adds a fair amount of value as well.
HP and PP Progression- Take HP every even CL.
Starting Feat- Armored Tank  
Feats
  Chonky Baby
Combat Expertise
Strong
Mental Specimen
CL 4- Physical Specimen
Shield Bash
Ambidextrous
Chonky
Divinity (take Regeneration, Restoration, Lifesteal Aura, Diamondskin, Deflection Shield, and Protection spells)
Extra Chonky
Quicker Cast
CL 8- Maneuver Specialization (One-Handed Melee)
Maneuver Mastery (taunt, trip, push)
Deadly Maneuver (trip)
Deadly Maneuver (taunt)
Deadly Maneuver (push)
Rapid Cast
Spellcaster (take Element Shield, Spell Shield spells)
Spell Modification
Metamagic Specialization
Technical Spell Modification
CL 14- Metamagic Mastery
Spellcaster (take Battle Ready, Harden spells)
Spellcaster (take Channel energy, Restore Life)
Charming
Smart
Agile
Wise
Hurtful Attack
Vicious Attack
Brutal Attack
 
Feats
  This class is mostly built around taunting enemies so as to draw them away from allies. They can take A LOT of damage and avoid the impacts of spells.
  CL 1-4- At this level all the character does is attempt to provide cover for their allies to hide behind. They mostly attack with a one-handed melee weapon, and eventually a shield.

CL 5-7- At this point the character begins using Pact Magic to heal and prevent damage to themselves or others.
  CL 8-11- The character begins to use Combat Maneuvers for CC and damage.
  CL 12+- The character continues to enhance their healing and protection spells. They also increase saves and weapon damage at the highest levels.

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