Krithda Character in Emynea | World Anvil

Krithda

(a.k.a. Order)


Krithda is an aspect of Dalyeric and one of the mental aspects. Krithda consists of feelings of or desire for order, sanity, logic, selflessness and 'group over individual' mentality. Thoughts that are structured, logical and sensible fall under this aspect as does a desire for the same. 'the world is interconnected, ordered and follows predictable patterns' is the viewpoint of this aspect itself. The emotions related to Krithda make the individual feel in control and feel as if things make sense. It's counterpart is Malok, chaos and insanity.

Racial Manifestation



When Dalyeric gifted all lifeforms with their magic, each life form was capable of receiving two gifts. Each of these blessings would grant the lifeform a connection to a specific aspect and this connection could be utilized in a given way. These gifts were passed down to their descendants as well and eventually beings came to call these gifts Racial Magic. These are named by the aspect a caster is connected to and by how they can use it, how they manifest their connection.

Manifestations

Manipulation
Can manipulate emotions or states related to Krithda of those around them, if they are occurring.

Aura
Can generate temporary emotions or states related to Krithda in those around them.

Shadow
Can generate illusions or hallucinations fueled by the part of a target's mind space which is connected to Krithda.

Eye
Can see emotions, thoughts and states related to Krithda as an aura around targets and learn details about these thoughts and emotions of targets by staring into their eyes.

Sense
Can sense emotions, thoughts and states related to Krithda of those around them and learn details about these emotions and thoughts by touching a target.

Binding
Able to bind specific emotions, thoughts or memories related to Krithda and restrict a target's access to them.

Mind
Able to enter a meditative state, mentally entering the target's mind space connected to Krithda. They can experience thoughts, emotions and even memories stored here but cannot access the rest of the target's mind space.

Vision
Able to enter a meditative state in which the caster can explore and peek through portals or windows within Krithda's Plane.

Apathy
Able to block a target's access to emotions, states or memories related to Krithda.

Empathy
Can enable target's to experience or share each other's emotions, thoughts and memories related to Krithda and can project their own Krithda emotions.

Shield
These casters are immune to all Krithda magic and can turn off their own ability to experience these emotions and memories.

Touch
Can flood a target's mind with visions of the overarching unity and interconnected nature of the world or grant stability to a target's mind.

Step
Allows the caster to physically enter Krithda's Plane, using themselves as a portal, and explore the Plane. They can enter mental spaces connected to the plane, but this can be extremely dangerous.


This is the simplified explanation of these abilities. See Mental Manifestations for more details, limits and functions. Krithda and Dalyeric can wield all of these abilities and some others.


Divine Domains


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