Human

Despite their shorter lives, humans have become the mostwidespread and numerous people in the world. Due in large part to their determination, resourcefulness, versatility, and sheer numbers. Few places have escaped human expansion and their settlements exist throughout Eltár.  

Physical Characteristics

Humans typically stand between 5 and 7 feet tall and weigh between 100 and 250 pounds. Men tend to stand taller and are heavier than women, with more muscular frames. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight). Men also tend to grow facial hair that ranges from sparse to thick. Humans have short life spans, reaching adulthood at about 16 years old and rarely living past a single century.  

Homelands

Human lands are usually in flux, with new ideas, social changes, innovations, and new leaders constantly coming to the fore. Members of longer-lived races find human culture exciting but eventually a little wearying or even bewildering. Even where individual humans are conservative traditionalists, human institutions change with the generations, adapting and evolving faster than parallel institutions among longer lived species.  

Names

Humans have no typical naming conventions, and names vary greatly. Many parents give names that are linked to their ethnicity's culture, or draw inspiration from the naming traditions of their region. Some humans simply give their children names that sound appealing, choosing words from other languages such as Dwarvish or Elvish.  

Playing a Human

As a human character, you have the following attributes:   Size. Your size is Medium.   Speed. You have a base walking speed of 30 feet.   Versatile. You gain proficiency in two skills of your choice.   Ethnic Traits. Choose one of the following human ethnicities, you gain its associated traits:    

Half-Humans

Humans are uniquely profilic, able to procreate with other humanoid species and produce offspring with a blend of characteristics from both lineages. When creating a half-human character, choose from the Half-Human Ancestries table, replacing the Versatile trait with the option chosen from the table. Your appearance can be influenced by either or both of your parent species.   The chosen option represents your non-human side. You still choose a human ethnicity as normal.  

Half-Human Ancestries

Knowledge and Lore

Intelligence (Society)

  DC 10: The Kingdom of Arandal, The Empire of Qoyne, and The Unified Provinces of Naivia—are the greatest human nations. The Iddelean Islands and Vhoreen are also primarily human.   DC 15: Humanity slowly rose to global dominance over the last 5000 years, expanding their territories at the cost of many other humanoid species.   DC 17: The early Humans lived in primitive tribes that were often enslaved by elves or exploited as cheap labor by dwarves.   DC 20: The original human natives of Arandal were in violent conflict with orc clans and sought salvation in Zormunjand, who promised to aid them against their oppressors by giving them serpentlike abilities.  

Intelligence (Nature)

  DC 10: Humans are the only known species that can procreate with nearly all other humanoid species.  

Intelligence (Religion)

  DC 10: Most Humans worship the six sovereigns: Helios, Asteria, Oko, Neiria, Balduin, and Aeion. These deities are often worshipped collectively as the Faith of Six Pillars, though clerics and priests will still affirm their devotion to one above the rest.   DC 12: The Vhoreenese people primarily worship Kydos, seeking his blessing in battle.   DC 14: Many Humans also worship Erosia, though few broadcast their devotion openly.   DC 15: The Zormuni worship Zormunjand, from whom they gained their serpentlike abilities.

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