Ethnic Traits
As a zormuni, you have the following traits:
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Caustic. You know the poison spray cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when creating your character).
- Snake Charmer. As an action, you can lock eyes with a snake that you can see within 60 feet and convince it that you mean it no harm. It must succeed on a Wisdom saving throw (DC equal to 8 + your Charisma modifier + your Proficiency Bonus) or be charmed by you for the next 8 hours.
- Poison Resistance. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
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