Band of the Dozing Drifter
Appearance
A Band of the Dozing Drifter is a rawhide riata band reinforced with a thin metal wire. Other than the braided leather, there is a small concho of a sleeping suslik that holds the loop of material together. There is no buckle as the enchantment of the Band of the Dozing Drifter is such that it will magically adjust its size to suit the crown of the Oatman Hat the band has come in contact with.Enchantment and Effects
The magic of the Band of the Dozing Drifter is that a wearer, once they have taken time to meditate and be attuned to the magic of the band, can place it over their face - preferably while lying down - and sleep for two hours but feel as if they have rested for a full eight. At which time, they are fully rested and recovered for the day. As the fates would have it, this effect only works once per day and if the hat is removed at any time - or the user talks or takes any move action - then they gain no benefit of the enchantment. Likewise, the wearer is unable to heal any wounds this way. The band only helps a wearer recover fatigue.Band of the Dozing Drifter
Aura moderate transmutation
Slot headband
Class Any
Typical Cost 2500 gp
Description
This is a band of braided, boiled leather with a concho of a sleeping suslik that holds the loop together. This hatband, provided it is placed on an unenchanted Oatman Hat, grants the character that sleeps with the hat over his face the ability to rest for 2 hours and have it count as a full 8 hours sleep 1/day. At the end of this time, the character will have replenished their ki pool, ability to study and cast spells, etc as if they had a full rest.
However, this accelerated rest does not count towards healing wounds or recovery from other debilitating conditions any faster.
During this rest, the character may not perform any other action for 2 hours. This includes move actions or talking, otherwise the enchantment ends with no benefit to the character. If the hat is removed from the character's face during those 2 hours, the enchantment ends with no benefit to the character.
Note that the character must attune to the item for the usual 1 hour of attunement before they can activate the enchantment
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