Orc Species in Elmaloris | World Anvil

Orc

Much of orcish history prior to being shackled and driven by the elves is lost to the ages, but many historians agree that they were a proud people, mostly because even today they have an undying pride, an indomitable spirit, despite being subjugated for countless centuries. Those orcs who escaped elven control often banded together and forged the various clans dotting the Houndstooth Highlands.

Savage, brutish, and hard to kill, orcs are often the scourge of far-flung wildernesses and cavern deeps. Many orcs become fearsome barbarians, as they are muscular and prone to bloody rages. Those few who can control their bloodlust make excellent adventurers.
Genetic Descendants

Orc

Type Humanoid(orc)
Ability Score Modifier +2 Str, +2 Wis, -2 Int
Size medium
Speed 30ft
Language Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from the following languages: Dwarven, Giant, Gnoll, Goblin, and Undercommon.

Darkvision: Orcs can see in the dark up to 60 feet.
Ferocity: Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
 

Subraces

Savage Orcs
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and savage.
Orc: Orcs are humanoids with the orc subtype.
Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Orcs have a base speed of 30 feet.
Darkvision: Orcs can see in the dark up to 60 feet.
Light Sensitivity: Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Ferocity: Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from the following languages: Dwarven, Giant, Gnoll, Goblin, and Undercommon.
 
Arctic Orcs
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and savage.
Orc: Orcs are humanoids with the orc subtype.
Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Orcs have a base speed of 30 feet.
Darkvision: Orcs can see in the dark up to 60 feet.
Dayrunner: Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls.
Furred Northerner: Arctic orcs have adapted shaggy hair upon their limbs, face and torso that help them weather all but the most extreme conditions; they gain a +2 to saves against cold weather effects.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from the following languages: Dwarven, Giant, Gnoll, Goblin, and Undercommon.