Kulde Character in Elmaloris | World Anvil

Kulde

A retainer for Lord Konishi Narodu the Wise. Kulde is a kobold trained in the ancient Lasxien arts of Ninjutsu.
 

Relationships

After being discovered belowdeck, and getting past the initial reluctance Reeja Hestui started to rely on the kobold's prowess. Together, they foiled the plot to sink the airship.
  Statblock
CR 1(XP 400)
Kobold ninja 2
CN Small humanoid (reptilian)
Init +4; Senses low-light vision; Perception +8
DEFENSE
AC 18, touch 16, flat-footed 13 (+1 armor, +4 Dex, +1 dodge, +1 natural, +1 size)
hp 18 (1d8+3)
Fort +2, Ref +7, Will +2
OFFENSE
Speed 30 ft.
Melee kunai -6 (1d3) or kunai -2 (1d3)
Ranged shuriken +6 (1, 10 ft range)
Special Attacks: sneak attack +1d6
STATISTICS
Str 11(+0), Dex 18(+4), Con 15(+2), Int 10(+0), Wis 15(+2), Cha 09(-1)
Base Atk +1; CMB -1; CMD 14
Feats: Dodge
Traits: deft dodger, icy mementos
Skills: Acrobatics +9, Appraise +5, Disguise +4, Perception +9, Sense Motive +7, Sleight of Hand +9, Stealth +13, Survival +4; Racial Modifiers +2 Perception
Languages: Draconic, Common
SQ: crafty, poison use, ki pool(1/1), ninja trick(bleeding attack)
Gear: liquid ice(3), padded armor, kunai, kunai, shuriken(10), mask, thieves' tools, 23 gp, 9 sp
GEAR
Liquid Ice price: 40 gp; weight: 2 lb(s dmg(S/M): -; critical: -; range: 10 ft; special: -; Also known as “alchemist’s ice,” this sealed jar contains crystalline blue fluid that immediately starts to hiss and evaporate once opened. During the 1d6 rounds after it is opened but before it evaporates completely, you can use it to freeze a liquid or to coat an object in a thin layer of ice. You can also throw liquid ice as a splash weapon. A direct hit deals 1d6 points of cold damage; creatures within 5 feet of where it hits take 1 point of cold damage from the splash. Crafting this item is a DC 25 Craft (alchemy) check.
Mask price: 1 gp; weight: 1 lb(s The traditional identity covering of Narodu's shinobi.
Thieves' Tools price: 30 gp; weight: 1 lb(s This kit contains lockpicks and other tools you need to use the Disable Device skill. Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.
Padded Armor price: 5 gp; weight: 10 lb(s AC bonus: +1; maximum dex: +8; armor check penalty: -0; spell failure chance: 5%; speed(30ft / 20ft): -; More than simple clothing, padded armor combines heavy, quilted cloth and layers of densely packed stuffing to create a cheap and basic protection. It is typically worn by those not intending to face lethal combat or those who wish their maneuverability to be impacted as little as possible.
Kunai price: 2 gp; weight: 2 lb(s dmg(S/M): 1d3 B or P; critical: 20/x2; range: 10 ft; special: -; Crafted from a single piece of iron, a kunai has a leaf-shaped blade and a ring for a pommel. Adapted from the common trowel, the kunai has a thick blade that is sharpened only near the tip. Unlike finer weapons, the kunai can readily substitute for a crowbar or piton without being damaged in the process.
Shuriken price: 1 gp; weight: 0.5 lb(s dmg(S/M): 1 P; critical: 20/x2; range: 10 ft; special: monk; A shuriken is a small piece of metal with sharpened edges, designed for throwing. A shuriken can’t be used as a melee weapon. Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them and crafting masterwork or otherwise special versions of them, and of what happens to them after they are thrown.
Current Status
On the ground
Species
Children

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