Human

Humans in Eldaivyr are a versatile and resilient race, known for their diversity and adaptability. From the bustling trade cities in the plains to the remote villages in the mountains, humans have colonized a wide range of environments across the continent. Despite their relatively short lifespan compared to other races like Elves and Dwarves, Humans have shaped significant historical, cultural, and political landscapes in Eldaivyr, driven by their ambition, curiosity, and formidable capacity for growth.   Personality: Humans are as varied in personality as they are in appearance, influenced heavily by their environment and culture. They generally display a wide spectrum of traits, from ambitious and driven to serene and content. Their average intelligence is adaptable, capable of innovative problem-solving and creativity. Humans are known for their ambition and drive, often seeking to improve their lot in life, whether through exploration, invention, or the accumulation of power and wealth. This restlessness can sometimes be seen as a thirst for adventure or a propensity for conflict.   Physical Description: Humans vary widely in physical appearance, dictated by the diverse climates and regions they inhabit. They typically stand between 5 to 6 feet tall and vary in build from slender to stocky. Skin tones range from pale to dark brown, hair from blonde to black, and eyes of any hue. Humans adapt their fashion and appearance not only to their environment but also to the societal norms and trends of their region. Humans are generally considered to be an adult at the age of 15, but may not be finished physically, physiologically, and psychologically developing until around the age of 25. The average expected life span of a Human is about 75 years.   Relations: Humans are diplomatic and flexible, able to forge alliances with many different races. However, their expansionist tendencies sometimes put them at odds with other races, especially those with a strong connection to nature, like Elves and Druids. They are known for their ability to trade, negotiate, and adapt to different cultures, making them excellent mediators but also fierce competitors.   Alignment: Humans show a full spectrum of alignments, with no particular inclination towards good, evil, law, or chaos. Their alignment is often shaped more by personal experience and the moral compass of their community than any innate tendency.   Lands: Humans inhabit diverse environments across Eldaivyr. They are found in all climates, from the arid deserts to lush river basins, temperate forests, and cold mountainous regions. Their ability to adapt is evident in their wide range of architectural styles, from fortified castles and sprawling urban cities to nomadic tents and secluded hamlets.   Religion: Humans are religiously diverse, worshiping a broad array of deities. Their religions are as varied as their cultures, encompassing monotheistic, polytheistic, and animistic practices. The predominant religions often reflect the aspects of human life and the environment, emphasizing gods of war, harvest, love, wisdom, and craft.   Language: Humans speak a variety of languages, with Common being the most widespread. Regional dialects and languages vary significantly, often influenced by trade, conquest, and historical migration patterns.   Names:
  • Masculine Names: Aldric, Branwen, Caspian, Dimitri, Elowen, Finnick, Gideon, Hadrian, Isidore, Jorah, Kael, Leander, Magnus, Nyx, Orion, Percival, Quentin, Rhys, Soren, Theron
  • Feminine Names: Aisling, Beatrix, Celeste, Daphne, Eowyn, Freya, Guinevere, Hermione, Isolde, Juniper, Kalliope, Lorelei, Morgana, Niamh, Ophelia, Phaedra, Quintessa, Rowena, Seraphina, Titania
  • Unisex Names: Alex, Anduin, Arthas, Jaina, Daelin, Genn, Jamie, Kael, Medivh, Morgan, Rowan, Shay, Taylor, Terenas, Tirion, Turalyon, Varian, Velen, Wes, Ysera
  • Family Names: Barov, Crowley, Fordragon, Menethil, Proudmoore, Sunstrider, Trollbane, Wrynn, Lightbringer, Windrunner, Stormrage, Morgraine, Shadowsong, Whitemane, Darkreaver, Fairbanks, Goldenshield, Ironforge, Silverhand, Stormpike
Adventurers: Humans often become adventurers out of a desire for wealth, fame, knowledge, or escape from societal constraints. They fill a wide range of roles, from warriors and mages to Rogues and Clerics, driven by their diverse talents and ambitions. Human adventurers are frequently motivated by personal goals or broader quests related to their heritage or divine callings.
Lifespan
75 years
Average Height
5-6 ft.
Average Weight
100-200 lbs.

Personal Characteristics

Personality Traits
  • “I thrive on new experiences and can’t stay in one place for too long.”
  • “I am naturally empathetic, often putting others’ needs before my own.”
  • “My curiosity often leads me into unexpected situations, but I always learn something valuable.”
Ideals
  • Freedom: “Everyone deserves to choose their own path and make their own decisions.”
  • Innovation: “The key to progress is innovation; we must always be moving forward.”
  • Community: “We are strongest when we work together, respecting our diverse backgrounds.”
Bonds
  • “I am fiercely loyal to my family and would do anything to protect them.”
  • “I owe a debt to the mentor who taught me everything I know.”
  • “My hometown is a bastion of peace and prosperity, and I strive to uphold its values wherever I go.”
Flaws
  • “I often act without thinking, which sometimes puts me in danger.”
  • “My desire to prove myself can make me overly competitive.”
  • “I am skeptical of authority and sometimes struggle to follow orders.”

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