The Rift and The Fall of Garamor
Today's historians believe that the first eathquakes began roughly 20-25 years prior. Dating such a thing is difficult for two main reasons: first, the scarceness of written records from the period, and second, the first quakes were small and seldom enough to avoid mention.
That slow build up is, some historians argue, why the people of Garamor did not flee the region before it was too late. The disaster did not catch them by surprise so much as it caught them complacent. Others assert that the Garamorans were too confident in their own magics and technologies and believed themselves impervious to harm, even from the earth itself. Destroyed by their own hubris.
Reasoning aside, the fact of the matter is that for at least two decades the Kingdom of Garamor was plagued by ever-increasing seismic activity. Some of it's people began to leave the capitol region, where the earthquakes were strongest, to strike further west or south, but by and large the population remained unconcerned. Until it was too late.
From oral histories and the few written records that survived with refugees, we know that the final earthquakes happened over the course of about a week and were stronger than anything that had come before or since. So strong were the tremors, that not only did buildings collapse, but whole coastlines fell into the sea. The isthmus that had, until then, served as a land bridge between Continent of Egera and Continent of Vrudias shook apart like children's building blocks. And as though the earthquakes themselves were not enough, the coastline fell victim to powerful tsunamis mere hours after the tremors ceased.
Anira, the Garamoran capitol, was reduce to rubble. The dwarven cities under the mountains were buried, we assume, and their tragic citizens along with them. Garamor's people, homeless and traumatized, fled westward, where they would begin the slow process of rebuilding their lives and their culture.
Type
Natural
Remove these ads. Join the Worldbuilders Guild
Comments