Glass Dwarf Species in Dungar | World Anvil

Autome 20th, 22221

Glass Dwarf

These desert dwelling dwarves are by far some of the most focused of all the dwarves. I have seen a whole glass shop have to be interrupted and let them know they need to eat. Thanks to the harsh desert environment, they feel just at home in the hot glass furnaces as they are out in the desert suns.

Basic Information

Biological Traits

Due to the long years in the deserts, their bodies have adapted to keep themselves alive and thrive in harsh desert conditions. One of these adaptations is that they lack any hair at all. This is a bit of a soar spot for the hearty waste dwellers.

Ecology and Habitats

The vast deserts they inhabit lack much iron or other strong metals. This leads the dessert-dwelling dwarves to find the true treasure of the sands, glass. After millennium they formulated the formula to create Glassteel.
Genetic Ancestor(s)
Average Height
4ft + 2d4 in
Average Weight
120lb (height roll x 2d8 )lb
Related Ethnicities
Related Materials

Dwarf, Glass

ability score increase: +1 Con, +1 Int, +1 Wis
Size: Medium
speed: Your base walking speed is 30 feet.
parent race: Dwarf
race features:
Mirage Resistance

Mirage Resistance

You have advantage on saving throws against illusions and against being charmed or paralyzed
Desert Artisan

Desert Artisan

You gain proficiency with two of the following: Gardner's Tools, Glassblower's Tools, Mason's Tools, Potter's Tools, Sculptor's Tools, Weaver's Tools, Bookbinder's Tools, Engraver's Tools, Carpenter's Tools, Woodcarver's Tools, Weaver's Tools, Tattooist's Tools, Tanner's Tools, Smith's Tools (Weaponsmith), Smith's Tools (Armourer), Skinner's Tools, Sewing Kit, Leatherworker's Tools, Gunsmith's tools, Cobbler's Tools, Brewer’s Supplies, Jeweler's Tools
Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. In addition, whenever you make an Intelligence (History) check related to the origin of any architectural construction and stonework (including buildings, public works such as canals and aqueducts, and carved statues and reliefs), you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Designed for the Desert

Designed for the Desert

You're acclimated to desert environments and require very little water to survive, you require only 2 unit of water per day instead of the normal 12 units per day. You're also naturally adapted to hot climates and do not suffer the normal ill-effects of such environments. You can move across and climb sandy surfaces without needing to make an ability check. Additionally, difficult terrain composed of sand doesn’t cost you extra moment.

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