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Elementals

The Primevals are the primary manifestations of elemental energy and magics in the world, those same powers can condense into lesser embodiments. These lesser elementals are most common in close proximity to their Primeval lords, but can appear anywhere in which their respective elements are present. These creatures are magic in physical form, and therefore highly desirable for those who would seek to harness that power for their own devices. Wizards and warlocks will summon elementals into being to serve as laborers, guardians, or to capture their essence as a component in their incantations. Each element can coalesce into roughly humanoid forms, seemingly mimicking the various races they interact with. These forms tend to be less stable and can disperse back into magical energy just as quickly as they came together. They can also take on various shapes somewhat more akin to their primeval masters, which tend to be more permanent. And then there are the elemental hulks, the souls of giants slain in the great war with the dragons. Where the dragons were formed from the separation of light and darkness, the giants were formed of the primordial elements. When they were slain, their souls returned to those elemental powers and manifested at the hulks. Devoid of any thought beyond their deep seeded hatred for dragons, they aimlessly roam the countryside. They typically will not fight unless engaged, but will attack dragonkin on sight and will not relent until one of them is dead. A slain hulk will reform over a period of years until it can take physical form again unless its soul is cleansed by a sufficiently powerful cleric of Primus or Angelic Champion. Cleansed souls can finally be released to the light of Aurora for their final rest.

Articles under Elementals


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