Session 18: Ship Battles with An Old Foe Events
Miscellaneous
2020KC
27/10
24:00
2020KC
14/11
17:00
The party discovers that Lazarius is still alive, and they outrun him to get to Wideberth.

At sea, leaving
Outding Refuge heading to
Wide Berth following
Lost Sailor Pass
As we pick up the adventures, we find
The Mighty Menagerie is on
The Lady's Avarice, and as they handle the fallen
Jacoby Drexelhand situation, they realize the storm is still raging.
Skill Challenge
Bastion Bladesinger helps with his arcane abilities to apply
Prestidigitation to the proper places and objects after his acrobatics keeps him nimble with the ship's movements.
Shadow in the Snow passes the acrobatics, and then with her survival skills as a world traveler, she tries to help the sick
Ship's Sailing Master keep the ship on track. Still, she wasn't as skilled in such conditions as she had hoped.
Calliope Galanodel didn't lose her footing, and when she used her persuasion skills, she was able to keep the morale up and everyone working hard.
Sas lost her footing a bit as she tried to get to the deck but regained her balance and then tried to use her strength and athleticism to manually ensure things were tied properly and not hitting anyone. However, at one point, she missed a rope, and a barrel got loose, which ended up knocking over a crew member off the ship.
"Man overboard"
But the cries were hard to hear over the sounds of the storm, but then we see
Barlo look over, and he tells the crew and party that he was okay to keep everyone on track. He was also not great on his feet, so his deception was easily seen through.
The
Ship's Crew is now low in morale; at least one went overboard, and they might be off track…
Ship's Captain,
Vikar comes up and allows the party to rest so he can get the ship back on track.
Shadow went to get
Arktos, who got a little scared during the storm but was confident that
Shadow could keep her safe.
*LONG REST*
In the morning, the portholes allow light to come in, and it seems the fates would have a bit more rain later, but the crew was able to correct the lost path from the night before. The morale is still low, the speed wasn't great, and the ship still needs a lot of repairs.
Off to the West, there is some land of
Kampos seen, so they are sure they are on track to the port city of
Wide Berth.
Raining but back on track, morale is still declining, but the speed is good, and repairs are starting to make progress.
Shadow practices her
Tattoo Kit,
Bastion continues on
Necromantic Artes, v.1,
Barlo works at his
Thieves' Tools,
Calliope Galanodel gets to know the
Bard Lucy Rees more.
On the 7th day at sea

At sea, leaving
Outding Refuge heading to
Wide Berth following
Lost Sailor Pass. Near the
Carrune Islands.

A three-masted warship is seen to the ship's rear, and it is around 200 feet away… and following.
"There is a ship coming this way." Says Shadow.
Vikar sees it and says, "That's a warship and coming our way." It does not have any flag up currently. No way to discern if it has cannons.
**Note: cannons are very rare **
Vikar, "we can possibly try to outrun it; we should be faster than it."
Vikar does say that it is always possible it is pirates, as the
Carrune Islands are to the North.
The winds are coming from the NE, and the ship follows at the same distance. So the ship started going SW to keep the winds force, but it did allow the Mysterious Ship to catch up a bit.
It is hard to shake off, and it is using the winds better than the party's ship even as night falls with it around 200 feet away.
Bastion did first watch,
Sas W.T. Rayce took 3rd.
Bastion is not able to see much, but nothing of consequence occurs.
Sas W.T. Rayce sees it is keeping even with the ship. Not gaining, not losing. Just constant.
The course may not be as steady as one would hope as the weather improves. The morale improves, though; the ship is still behind the party, but significant repairs are getting done.
Calliope uses
Mage Hand and "waves" to the other ship. There was no sign from the other ship how they perceived the hand trick.
Bastion tries to use
Prestidigitation on the sails; he is "thanked" by the crew for his assistance.
Bastion then thought of trying
Gust of Wind, but with the size of the ship and one minute time of the spell, it doesn't add much speed to the ship's travel… Then he uses, and it doesn't add much to the pace, and at that moment, the other ship fires its mangonels.
Shadow tries her
Mage Hand to block the large projectile towards the ship. But it goes right through the illusory hand. It breaks into the hull and damages it.
They have now raised their flag. It is a
Dragon skull in profile and a single
Bone on a black background below it.
Bastion never really studied a lot on pirates; he does not ever recall seeing such a flag before.
Vernon Lazarius and his new crew
The Battle:
A sea battle ensues with
The Lady's Avarice fleeing with shots from their mangonel and some of the party using a variety of arrows and bolts.
Shadow uses a spyglass and notices that the
Ship's Captain is
Vernon Lazarius.
It became about each ship damaging the other one's sails.
At one point,
Vikar suggested using a barrel of black powder to be a depth charge. But after a while, it would seem that they put up enough resistance to scare off the pirate ship.
Retreat!

t Milestone Experience: (250 ea) | Total: 7330 (Next Goal: 14,000) t
Calliope once again shoots up
Mage Hand to say "goodbye."
(Game mechanics we checked some rolls)
Rainfall returns, the course is corrected, the morale is still declining, but repairs are getting done.
The party made it to port after 17 days at sea. Captain
Vikar said the
Ship's First Mate,
Abby Hamilton remarked
Reginald would have his people meet the party at
The Silken Line, a tavern/inn in the
Wide Berth Dock Ward. It would be a few more days, though.

t Milestone Experience: (250 ea) | Total: 7580 (Next Goal: 14,000) t
Ship's Captain Vikar also says he will be asking for more from
Reginald due to damages to the ship and morale.
Shadow had
Ship's Captain Vikar report the ship they saw chase them and
Vernon Lazarius to the
Merchant Guild of Wide Berth.
Bastion finished reading
Necromantic Artes, v.1 as
Barlo studied his
Thieves' Tools lessons, and
Shadow practiced with her
Tattoo Kit
The town of
Wide Berth looks to be a large port town…(The party will soon find that this is just the
Dock Ward).
Shadow looked around for a shop with something of fancy and spotted an old man with a cart of wares. He was talking to a
Halfling girl and sold her a trinket.
Shadow approached.
Shadow : "hi… hi, how's it going. What's behind the cubbies?"
Salesman of Wide Berth: "depends. I have all types of nick packs, but I still have much to Identify. Such as this necklace of black beads.
Shadow tried desperately to buy the unknown beads for 10 GP instead of the 1000 GP he was offering. He said he had cantrip spell scrolls if all she wanted was 10gp items.
Calliope tried to pocket the beads but was caught. He was very offended. Although
Shadow continued to try and rip him off, he was in a rush to go elsewhere.
As the
Sun was setting, they went to
The Silken Line, where an older
Elf (
Cune) was tending the bar, and there was a variety of patrons in the tavern area.
Shadow bought a round for the table.
Nine
Copper for the dinners and raw meat for the
Owlbear cub,
Arktos.
Shadow also realized no one was wearing the
Uncommon Glamerweave and offered it to
Calliope. The
Alchemy Jug was in the
Bag of Holding, but
Barlo also used it a lot.
As
Calliope tries to mad dog anyone eating the boiled
Deer, they see a male
Elf with a narrow face, blonde hair, and sharp blue eyes in splint mail are looking back, and he seems proud of his dinner choice as he grins back and eats his next bite with noticeable delight. He is with a group of pilgrims, it seems.
Sas notices the skeletal arm holding scales representing
Kelemvor, god of the
Dead.
The pilgrims are more interested in their own affairs.
Barlo gets on his chair and looks across the room to see if anyone is dressed in fine clothes.
Shadow asked about any possible tattooists.
Then about rooms — they have a few or a bed on the mezzanine. The rooms are seven cp a night, or a 10% discount pre-paid for multiple rooms. Rooms are two beds, or the beds on the mezzanine are one cp.
3 nights, 2 rooms - 35cp
Shadow asks
Bastion to look at
Journal of Jacoby CODED to see if he can decipher them.
Barlo asks
Cune if he knows where to find
Silk; there is a fabric store about three blocks away.
**Left at The Silken Line -- about to take a long rest --**