Mage Hand Spell in Dierde | World Anvil

Mage Hand

Mage hand was a transmutation cantrip that allowed a caster to manipulate an object some distance away from themself.
 
 
Bent of back and the ravages of age, the wizened spellcaster murmurs a single syllable and, without preamble, a tome from a nearby bookcase floats into her waiting hands.


 
 
  Mage Hand PHB p256 Conjuration cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 minute A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
  You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
  The hand can't attack, activate magic items, or carry more than 10 pounds.
  Classes: Artificer, Bard, Sorcerer, Warlock, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter, Swarmkeeper Ranger, Swarmkeeper Ranger (Revised), Swarmkeeper Ranger (Spell-less), Psionics (UA) Wizard Races: Elf (High), Elf (High; Aereni), Elf (High; Valenar), Gith (Githyanki), Gith (Githyanki), Gith (Githzerai), Gith (Githzerai), Githyanki, Githzerai, Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Cosi Creed), Merfolk (Zendikar; Ula Creed), Tiefling (Mammon), Tiefling (Mammon), Tiefling (Mephistopheles), Tiefling (Mephistopheles) Backgrounds: Dimir Operative Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Dragonmark of Detection, Dragonmark of Finding, Initiate of High Sorcery, Magic Initiate, Scion Of The Outer Planes, Strixhaven Initiate, Telekinetic, Telekinetic, Telekinetic Other Options/Features: Pact of the Tome Source: PHB, page 256. Available in the SRD and the Basic Rules.
 
  Spells & Rituals Mage Hand Conjuration Cantrip
  Casting Time: 1 action Range: 30 ft Components: V, S Duration: 1 minute A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
  You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
  The hand can't attack, activate magic items, or carry more than 10 pounds. Verbal Component: Sie Medeis Manus Verbal Component (Alternative): I call forth a magic hand, to pick and pull, and do something grand.
  Classes: Bard, Sorcerer, Warlock, Wizard, Rogue, Artificer
  Tags: Utility
  Source: Player's Handbook [5th Edition] (page 256)
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