Animated Armor Species in Dierde | World Anvil

Animated Armor (anɪˈmeɪtɪd ˈærmər)

The ironclad sentinels

 
A suit of armor that appears to move on its own, walking on shaking armored legs. No skin or flesh can be seen between the armors plates.
    An animated armor was a suit of armor that was crafted with magic to follow the command of its creators.   This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor.   To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.  

Animated Objects

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.   Constructed Nature. An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.  
The Mighty Menagerie found three of these creatures at Tharros Underdark Hideout "Near" Outding Refuge.  

Additional Information

Uses, Products & Exploitation


Harvesting

Instructions
Instructions: Because this creature is an Construct, the player should roll a Investigation Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
 
  Type: Construct   Skill: Investigation  
DC Item Description Value Weight Expiration Crafting
10 Animated Sigil Material Magical dust, ash and powder, the salvaged remains of a magical rune, often used to animate certain constructs. 5 sp 1 lb. -
  Most Crafting Items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide Books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items.  
This kind of creature does not normally carry treasure. This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists. This character usually carries: 1 Plate   This creature produces no Harvested Meat

Civilization and Culture

Historical Figures

Klank, one of the bouncers for the Elfsong Tavern

Sources
Source(s):
 
  • Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 19. ISBN 978-0786965614.
  • Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 16. ISBN 978-0-7869-6687-5.

 
 

 
Genetic Ancestor(s)
Scientific Name
Exnihilia, Construe, Animated, Statua, Armis
Origin/Ancestry
Construct (Humanoid Animated | Armor)
Lifespan
Indefinite
Conservation Status
No conservation, as it is a construct. These are generally created as guards and actually may be protected by law in some areas as long as it is within the law itself.
Average Height
6'
Average Weight
65 lbs.
Related Ethnicities

5E Statistics
Animated Armor

 
Size Medium
Type Construct
Alignment Unalignedl
Challenge Rating 1

 
See Also: Animated_armor on Forgotten Realms Wiki

MM, page 19. Also found in CoS; RoT; SKT; TftYP; WDH; WDMM; GoS; BGDIA; EGW; IDRotF; TCE; CM; WBtW; KftGV. Available in the SRD.

Animated Armor CR: 1 (200 XP)

Medium construct, unaligned
Armor Class: 18 (natural armor)
Hit Points: 33(6d8+6) 6d8+6
Speed: 25 ft

STR

14 +2

DEX

11 +0

CON

13 +1

INT

1 -5

WIS

3 -4

CHA

1 -5

Skills: Proficiency Bonus +2
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages:
Challenge Rating: 1 (200 XP)

Antimagic Susceptibility. The armor is incapacitated while in the area of an anti magic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fa ll unconscious for 1 minute.   False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor

Actions

Multiattack. The armor makes two melee attacks   Slam. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft, one target. Hit: 1d6+2 bludgeoning damage

This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor.   To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.  

Animated Objects

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.   Constructed Nature. An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Suggested Environments

Urban