Torik
Medium Humanoid
- Armor Class 17
- Hit Points 16d8+64
- Speed 35
- Roll Initiative 1d20+6
STR 18 (+4) DEX 18 (+4) CON 18 (+4) INT 6 (-2) WIS 16 (+3) CHA 18 (+4) VIG 18 (+4)
- Saving Throws Wis +7, Cha +8
- Skills Insight +7, Perception +7
- Condition Immunities charmed, exhaustion, frightened
- Senses Passive Perception 17
- Languages: Zombie Language
- Challenge 16 (15,000 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Badger Presence
All allied creatures in sight of Torik gain a +2 bonus to damage rolls and saving throws. If Torik is killed, all allied creatures suffer a -2 penalty to damage rolls and saving throws for five minutes.
Actions
Multiattack
Torik makes three Magic Blast attacks.
Magic Blast
Ranged Weapon Attack: +8 to hit 1d20+8 , range 100/400 ft. Hit: 1d6+4 piercing damage.
Healing Wave
Recharge 5, 6 1d6
One ally regains hit points equal to one quarter the target’s original hit points.
Bonus Actions
Relay Command
As a bonus action, one ally can take an action.
Reactions
Placed Loyalty
If Torik is hit by a ranged attack, one ally within 20 feet swaps his location with Torik and suffers the hit instead.
Ultramax Modifications
- Armor Class 18
- Hit Points 11/10/10/10
Actions
Magic Blast
Ranged Weapon Attack: +8 to hit 1d20+8 , range 100/400 ft. Hit: 1d8+4 piercing damage.

Comments
Author's Notes
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