Vela
Medium Humanoid
- Armor Class 19
- Hit Points 20d8+126
- Speed 35 ft
- Roll Initiative 1d20+6
STR 22 (+6) DEX 22 (+6) CON 22 (+6) INT 6 (-2) WIS 18 (+4) CHA 14 (+2) VIG 12 (+1)
- Saving Throws Str +12, Dex +12, Con +12
- Skills Athletics +12, Acrobatics +12
- Condition Immunity Frightened
- Senses Passive Perception 14
- Languages: Zombie Language
- Challenge 17 (18 ,000 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Phalanx
Any ally of Vela within 5 feet gains a +1 bonus to AC (+1 max)
Actions
Multiattack
Vela makes three Magic Arrow attacks or Pointy Stick attacks.
Pointy Stick
Melee Weapon Attack: +12 to hit 1d20+12 , reach 5 ft., one target. Hit: 2d8+7 piercing damage
Magic Arrow
Ranged Weapon Attack: +12 to hit 1d20+12 , range 200/1,000 ft., one target. Hit: 2d8+6 piercing damage.
Bonus Actions
Instincts
Vela has advantage on its next attack roll.
Focused
Recharge 5-6 1d6
Vela hits with her next attack.
Ultramax Modifications
- Armor Class 20
- Hit Points 12/12/11/11
Actions
Pointy Stick
Melee Weapon Attack: +12 to hit roll:1d20+12, reach 5 ft., one target. Hit: roll:2d8+7 piercing damage
Magic Arrow
Ranged Weapon Attack: +12 to hit roll:1d20+12, range 200/1,000 ft., one target. Hit: roll:2d8+6 piercing damage.

Comments
Author's Notes
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