Issa
Medium Humanoid
- Armor Class 18
- Hit Points 16d8+48
- Speed 40 ft
- Roll Initiative
STR 22 (+6) DEX 26 (+8) CON 22 (+6) INT 4 (-3) WIS 18 (+4) CHA 12 (+1) VIG 12 (+1)
- Saving Throws Str +11 1d20+11 , Dex +13 1d20+13
- Skills Athletics +11 1d20+11 , Acrobatics +13 1d20+13 , Perception +9 1d20+9 , Stealth +13 1d20+13
- Damage Resistances bludgeoning from nonmagical weapons
- Senses Passive Perception 19
- Languages: Zombie Language
- Challenge 15 (13,000 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Anticipation
Issa's AC increases to 21 vs. ranged attacks.
Close The Gap
If Issa uses the Dash action, its speed increases to 45 feet.
Actions
Multiattack
Issa makes a kung-fu attack; if it hits, repeat the attack until missing or making six attacks. If the same target is hit three times in one action, the target is stunned until the beginning of Issa’s next turn.
Kung-Fu
Melee Weapon Attack: +13 to hit [1d20+13], reach 5 ft., one target. Hit: 2d6+8 bludgeoning damage.
Ultramax Modifications
- Armor Class 22
- Hit Points 12/12/12/11
Special Features
Anticipation
Issa's AC increases to 25 vs. ranged attacks.
Actions
Kung-Fu
Melee Weapon Attack: +13 to hit [1d20+13], reach 5 ft., one target. Hit: 2d8+8 bludgeoning damage.

Comments
Author's Notes
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