George Edward Darnell
Medium, Humanoid (Tuner)
- Armor Class 15
- Hit Points 5d8+2
- Speed 30 ft.
- Initiative 1d20+1
STR 14 (+2) DEX 12 (+1) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) VIG 18 (+4)
- Senses Passive Perception 10
- Insight +2 1d20+2 , Commune +6 1d20+6 , Detection +4 1d20+4 , Induce +6 1d20+6 , Arcana +4 1d20+4
- Languages: English
- Challenge 1 (200 XP)
DARK
- Vessel 10
- VR 5
- River 4
Path of Life
- Path Cost. 2
- Path Benefit. Your maximum hit points increase by 2 each time you acquire a life spell.
- Synergy Path. Path of Light
- Traits. Although not requiring religious worship, many life spells resemble prayers, with hand movements often requiring physical contact. Materials involve magic circles drawn with ash.
Alleviate
- 2 AP, 3 CC, 1 action, range touch, instant duration, no components
- Boost (DC 20): Increase dice to d8. 1d8+4
Touch of Life
- 2 AP, 3 CC, 1 bonus action, range touch, Instant duration, somatic component
Dark Brew
- He carries 2 of these
Resupply
When ingested (as a bonus action), a dark brew recovers your vessel by 2d4+5Side Effects
After ingestion, make a DC 10 Constitution saving throw to prevent gaining 1 level of Exhaustion. Each additional ingestion increases this DC by 5. If you reach level 5, you fall unconscious. After you finished a long rest, the DC resets to 10.ACTIONS
Knife
Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 1d4+2 slashing damage.Firearm (caseless pistol)
Ranged Weapon Attack: +4 to hit 1d20+4 range 50/250 ft., one target. Hit: 1d6+2 piercing damage.Ultra Max Modifications
- Armor 15
- Hit Points 4/4/4/3
Comments
Author's Notes
Images created using Hero Forge.