George Edward Darnell Character in Dawn of Others | World Anvil

George Edward Darnell

Medium, Humanoid (Tuner)
  • Armor Class 15
  • Hit Points 5d8+2
  • Speed 30 ft.
  • Initiative 1d20+1

STR 14 (+2) DEX 12 (+1) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) VIG 18 (+4)

  • Senses Passive Perception 10
  • Insight +2 1d20+2 , Commune +6 1d20+6 , Detection +4 1d20+4 , Induce +6 1d20+6 , Arcana +4 1d20+4
  • Languages: English
  • Challenge 1 (200 XP)

DARK

  • Vessel 10
  • VR 5
  • River 4

Path of Life

  • Path Cost. 2
  • Path Benefit. Your maximum hit points increase by 2 each time you acquire a life spell.
  • Synergy Path. Path of Light
  • Traits. Although not requiring religious worship, many life spells resemble prayers, with hand movements often requiring physical contact. Materials involve magic circles drawn with ash.

Alleviate

  • 2 AP, 3 CC, 1 action, range touch, instant duration, no components
A creature you touch recovers a number of hit points equal to 1d6 + Vigor modifier 1d6+4 . This spell has no effect on undead or constructs. For every additional 2 dark spent before casting, increase hit points by 1 (max +5 hp).
  • Boost (DC 20): Increase dice to d8. 1d8+4

Touch of Life

  • 2 AP, 3 CC, 1 bonus action, range touch, Instant duration, somatic component
A creature you touch with 1 or more hit points regains 2 hit points. For every additional 1 dark spent before casting, the target recovers 1 additional hit point (max +5 hp).

Dark Brew

  • He carries 2 of these

Resupply

When ingested (as a bonus action), a dark brew recovers your vessel by 2d4+5

Side Effects

After ingestion, make a DC 10 Constitution saving throw to prevent gaining 1 level of Exhaustion. Each additional ingestion increases this DC by 5. If you reach level 5, you fall unconscious. After you finished a long rest, the DC resets to 10.

ACTIONS

Knife

Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 1d4+2 slashing damage.

Firearm (caseless pistol)

Ranged Weapon Attack: +4 to hit 1d20+4 range 50/250 ft., one target. Hit: 1d6+2 piercing damage.

Ultra Max Modifications

  • Armor 15
  • Hit Points 4/4/4/3

ACTIONS

Knife

Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 1d4+2 slashing damage.

Firearm (caseless pistol)

Ranged Weapon Attack: +4 to hit 1d20+4 , range 50/250 ft., one target. Hit: 1d6+2 piercing damage.

Roleplaying Notes

Personality Trait

I can’t wait to see what I become next!

Ideal

Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)

Bond

In my laboratory, I discovered something that I think could eliminate half the life on Earth.

Flaw

I have a tendency to take shortcuts in my research and any other tasks I have to complete.

Biases

Positive Bias

He prefers people who like animals. This bias triggers if a character has an animal companion with them or if he sees them treating an animal well.

Negative Bias

He doesn't trust members of Town Watch or Church of Hope as they are likely to be against Tuners. This bias triggers if you have any insignia of either faction.
Children
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Comments

Author's Notes

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