Narrative Time
It is the KT’s job to track time in the game. It is divided into two types: narrative time and action time.
For much of play, time tracking will be rough. It isn’t important to track things to the minute in most circumstances. If you tell the KT you want to climb a ridge to get a view of the surrounding countryside, they might say, “It takes you about an hour to make the climb.” Long distance travel is usually handled this way. A KT might say, “Three days later you ride into town.” This sort of loose tracking is narrative time. A typical game will have sections of narrative time and action time time interspersed. When the KT says, “Roll for initiative,” that’s the signal that the game is switching into action time.
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