Faewild Geographic Location in Darkness Moon Chronicles | World Anvil
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Faewild

The Plane of the Fae

The faewild is a magickal place full of whimsy and wonder. It is said to mirror that of the mortal plane, but with a delightful magickal glow about it. Everything is colorful and bright. The faewild contains many species, such as fae, harengons, elves, fauns, sprites, dryads, pixies, centaurs, blink dogs, fae dragons, treants, unicorns, etc. On top of that, there are the darker regions of the faewild, where hags, blights, goblins, ogres, and giants wander.  
Entering the Realm
Coming across the faewild is a feat in itself. There are a few ways one could go about entering, but mostly they are lucky when they enter the faewild. To someone witnessing their friend or a stranger just vanishing into thin air.   In most occasions, one can enter via a clearing, wading into a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. All portals into the faewild are randomized. This might only happen during a full moon, dawn of a particular day, or for someone carrying a certain fae item.
Leaving
When leaving the faewild, one risks losing all memory of the place. This is ensure the safety of the realm and that nothing from purgatory would ever make its way into the faewild.   You can roll a DC 10 ( 1d20 ) Wisdom saving throw. If you succeed, you can keep your memories, but are a little hazy on the details. However, any spell that can end a curse can restore memories. Curse ending spells are rare and almost impossible to cast without the necessary ingredients, which can take hundreds of years to obtain.
  If you roll a 1d20 , the result of the die will tell you how much time as passed in the faewild since you entered.  
d20 Result
1-2 Days becomes minutes
3-6 Days become hours
7-13 No change
14-17 Days become weeks
18-19 Days become years
20 Days become years

Table of Contents


 
The Faewild
 
 
Titles/Nicknames
The Domain of the Faewild
 
 
Quick Facts
 
Type:
Dimensional Plane
 

The Dark Hags

Three hags of the Dark Coven roam the faewild and have changed it for the worst. They have split the faewild into three portions - Finox, Pephaire, and Sooroth. Each location has its very own hag and her loyal followers. To find one's way out of the faewild, they must travel through each location, defeat the hag, and restore the faewild to what it formerly was.   You, the one in control of your character's destiny, know what you are missing. Travel across the three splinter-realms (Finox, Pephaire, and Sooroth) to find said missing thing. Along the way, you may discover the deep, dark secrets that run across all of the faewild.  

Finox

The hag known as Cyrena Crowe transformed her portion of the faewild into a swampy land. It is a forboding place, one where daylight never fully penetrates the dank mist that hands over the land, and where cruel and mischievous bandits prey unpon stranded and lost travelers. Finox is the realm of the present, where life and decay walk hand in hand, and where creatures live in the moment, not concerned with history or repercussions.

 
 

Pephaire

It is a sprawling fae woodland with a decaying core. With each passing day, Lorelei Graves' presence eats away at the forest's trees and taints its denizens.

 
Pephaire
 

Sooroth

Alana Shade, the Dame of Unhappy Endings, presides over this realm, and herpenchant for theatrics has transformed the land around her. Storm clouds roil, shadows take on a life of their own, and the air is filled with a sense of impending dread.

 
 

Queen of the Realm

Through lore, there are rumors that Queen Zybilna normally runs the faewild, but her whereabouts are unknown and the faewild is currently torn apart by the Dark Coven. No fae dares to speak of them or else face the chance of provoking their wrath. Instead, the group is forced to depart on an epic quest across the faewild in search of their lost things.  
Rules of Conduct
Although Zybilna is indisposed, three of the rules she put into place when she created her faewild domain continue to hold weight: the rule of hospitality, the rule of ownership, and the rule of reciprocity. These three rules are common knowledge in the faewild, and both natives and vistors would do well to abide by them:  
  • Rule of Hospitality: When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and acommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.
  • Rule of Ownership: You must not steal from a friend, an enemy, or a stranger. To take something that doesn't belong to you without the rightful owner's permission is a crime and an unforgivable breach of etiquette.
  • Rule of Reciprocity: When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be if a gift or a service) in return. Such reciprocation need not happen immediately.
   

Lost Things

It is said that when someone is touched by the mist of the faewild, they lose something dear to them. Retrieving their lost things will require the characters to explore the faewild regions of Finox, Pephaire, and Sooroth.      
Determining What was Lost
Each person, having lost something precious to the faewild mist, is unable to gain inspiration (see House Rules) until they gain back what was taken from them. A remove curse spell is not powerful enough to end this effect on someone, but a wish spell can.  
Available only for those participating in the Wanders of the Yonder story. If you are a participant in the correct subscriber group, special notes will appear below.
  Lost Things
1d8 Thing
1 Ability to keep secrets
2 Ability to not stop smiling
3 Artistic creativity
4 Cherished doll or stuffed animal
5 Sense of direction
6 Sense of fashion
7 Sense of smell
8 Three inches of height
     

Children of the Faewild

The characters might encounter children who were lured to the faewild and stumbled into Zybilna's domain by other means. These children have been stuck in the faewild long enough to forget about the worlds they came from, yet they haven't aged much at all.   Zybilna's magick protects all children in the faewild (but not creatures disguised as children). The hags of the Dark Coven are aware of this magick and unable to dispel it. Any child in the faewild who would take damage as a consequence of another creature's actions vanishes in a burst of multicolored light and is spirited away to a safe corner of the faewild, unharmed and unreachable from the domain's splinter-realms or the palace, until Zybilna wills the child to return to her. Children sequestered in this fashion are beyond the reach of everyone else and can't be located or scried upon using magick.  

WBtW

Faewild Trinkets

Adventuring Gear

Varies

The faewild trinkets table that follows offers a selection of trinkets appropriate for faewild-themed adventures such as this one. Players whose characters have the faelost background can roll on this table to determine what trinkets their characters possess.   Roll for a Trinket
1d100 Trinket
1 Cookie cutter shaped like a unicorn
2 Two yew rings linked together
3 Silver hand mirror with a nymph-shaped handle
4 Painted wooden key whose teeth change configuration every day at dawn
5 Delicate silver cameo with pictures of twin childen opposite of one another
6 Golden pendant charm shaped like a leprechaun
7 Tiny wooden box containing a croquet set sized for pixies or sprites
8 Tiny pair of sharp, iron scissors
9 Chess piece shaped like a dancing satyr wearing a bishop's hat and clutching a gnarled staff
10 Saltshaker shaped like a wizard's tower
11 Crystal orb that allows an elf who holds it to sleep
12 Pendant that shows the phases of the moon
13 Large iron fingernail
14 Tiny electrum whistle that only Fey can hear
15 Wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it
16 Spool of glistening silver thread
17 Sheet of music that goblins find upsetting when they hear it played or sung
18 Rotten ogre's tooth with the Elvish glyph for "moon" etched into it
19 Vitrified eye of a displacer beast
20 Tiny duskwood coffin containing the ashes of a troll
21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan
22 Gossamer shawl that glows faintly in moonlight
23 Ball-and-cup toy that plays a short, victorious jingle whenever the ball lands in the cup
24 Sprite's skull covered in ink fingerprints
25 Silver fork with the outer tines bent sideways
26 A soot-stained sock in which a nugget of coal magically appears each day at dawn
27 Tiny wooden stool (sized for a pixie or sprite) that gives splinters to those who hold it
28 Tiny clockwork dragonfly that slowly beats its wings (but can't fly) when wound up
29 Toy unicorn made of wood, painted with bright colors
30 Pixie plushie that sings when you squeeze it
31 1-inch-square painting of a sleeping elf
32 Thimble that helps you daydream when worn
33 Pumpkin cupcake that magically regenerates itself in its paper cup each day at dawn
34 Fake Three-Dragon Ante card depicting a faerie dragon
35 Teacup made from a varnished mushroom cap that magically keeps its liquid contents lukewarm
36 Rock that floats and is small enough to hide in your closed fist
37 Tiny bottle filled with rainwater collected from the Feywild
38 Opalescent conch shell that laughs when you hold it to your ear
39 Vial of viscous liquid labeled "Fomorian spit. Do not drink!"
40 Wax candle that roars and crackles like a bonfire while lit
41 Potted daffodil that sways when near a source of music
42 8-ounce, glass wine bottle that magically reassembles itself 1 minute after being broken
43 Tiny wooden sylph figurehead from a model ship
44 Tiny pumpkin-shaped cauldron carved out of bog oak
45 Bar of soap that smells like something memorable from your childhood
46 Piece of orange parchment folded to look like a knight astride a unicorn
47 Tinted glasses so dark that they can't be seen through
48 8-inch-long glass ant figurine
49 Piece of parchment bearing a child's drawing of an oni
50 Tiny hourglass without sand in it
51 Empty vial with corked ends at the top and bottom
52 Pair of green leprechaun boots tied together by their laces
53 Smoking pipe made from a tree root
54 Red cap that droops down to one's shoulders when worn
55 Mask that helps you remember your dreams if you wear it while you sleep
56 Notebook that shows what's written on it only when held upside down
57 Wooden top with four sides, each bearing the image of child enjoying a different season
58 Tiny beehive wig made for sprites or pixies
59 Wooden mouse figurine that squeaks when held
60 Stuffed oni doll with a creepy smile and one missing eye
61 Empty bag labeled "Candy"
62 Tinted glass monocle that makes things look green
63 Black executioner's hood sized for a pixie or sprite
64 Piano key carved from a satyr's horn
65 Tiny wooden lute with cat hairs for strings
66 Iron needle with an eye that refuses to let thread pass through it
67 Tiny sundial that casts a shadow only in moonlight
68 Wooden pan flute that attracts harmless local fauna when played
69 Silvered pinecone
70 Flask of spectral glowworms that change color to reflect the mood of the flask's holder
71 Wooden apple painted blue
72 Tuning fork that sounds the tone for the F key
73 Nunchaku sized for a pixie or sprite
74 Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
75 Severed chicken's foot attached to a leather cord
76 Collection of baby teeth in a tiny wooden box
77 Pinwheel whirligig that spins even when there's no wind
78 Child's parasol covered in moss and leaves
79 Wooden magnifying glass missing its lens
80 Glossy mushroom with a red, bell-shaped cap that jingles when shook
81 Pouch of seeds that smell like home
82 Petrified robin's egg
83 Wooden spoon with a hole in the center
84 Paper wasp nest in a jar
85 Sprig of rosemary wrapped with ribbon at one end
86 Tiny, unfurnished dollhouse sized for a pixie child
87 Paintbrush made entirely of ceramic—even the bristles
88 Candlestick whose candlelight looks like a tiny, dancing fairy made of fire
89 Spectacle frames in the shape of butterfly wings
90 Set of false wooden teeth
91 Tiny book of fairytales
92 Rucksack in which one potato magically appears each day at dawn
93 Pixie's winter jacket lined with fox fur
94 Tasseled wine charm shaped like a sprite
95 Weak magnetic wand
96 100-sided die the size of a plum, cut from coal
97 Glass slipper, missing its mate
98 Tiny dreamcatcher
99 Barbell sized for a pixie or sprite
100 Music box that plays a sprightly tune you remember from your childhood

 


 

Faelost

You grew up in the Faewild after disappearing from your home plane as a child. Perhaps you were spirited away by a kindly fae, who thought you were destined for great things. Perhaps you stumbled through a fae crossing by chance during a twilight stroll through the woods. Perhaps you were kidnapped by evil fae but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Faewild's spell and learned a little about the nature of the mercurial tricksters that dwell there.   When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Faewild--a mirror world hidden behind a mere twist of perception--is only a hair's breadth away. Although, you memories of the Faewild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of the Fae--your home away from home.

Skill Proficiencies Deception, Survival
Tool Proficiencies One type of musical instrument
Languages One of your choice of Elvish, Gnomish, Goblin, or Ezosa
Equipment A musical instrument (one of your choice), a set of traveler's clothes, three trinkets (each determined by rolling on the Faewild Trinkets table), and a pouch containing 8 gp

Features

Fae Mark
You were transformed in some small way by your stay in the Faewild and gained a fae mark, determined by rolling a 1d8 on the Fae Mark table.  
d8 Fae Mark
1 Your eyes swirl with iridescent colors.
2 You have a sweet scent, like that of nector or honey.
3 You have long whiskers, like that of a cat.
4 Your ears are covered in soft tufts of fur.
5 Your skin sparkles in moonlight.
6 Flowers either bloom or wilt (your choice) in your presence.
7 Your hair is made of vines or brambles and grows back to normal length within 1 hour of being cut.
8 Your have a tail like that of a dog or another animal.
 
Faewild Visitor
Whenever you're sound asleep or in a deep trance during a long rest, a spirit of the Faewild might pay you a visit, if the DM wishes it. Determine the spirits form by rolling a 1d8 on the Faewild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or for hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, even if the Faewild visitor can't speak that language normally.  
d8 Fae Visitor
1 Awakened creature (a Beast or an ordinary plant that has had the awaken spell cast on it.
2 Centaur
3 Dryad
4 Fae Dragon
5 Pixie
6 Satyr
7 Sprite
8 Unicorn
 
Faewild Connections
Your mannerisms and knowledge of fae customs are recognized by natives of the Faewild, who see you as one of their own. Because of this, friendly fae creatures are inclined to your aid if you are lost or need help in the Faewild.

 

Transforming the Domain

The faewild is shaped by the emotions of the creatures that inhabit it. Even creatures of little consequence can transform the domain in minor ways as long as no other, more powerful force is exerting its influence. For example, flowers might wilt in the presence of a goblin who is terribly unhappy. Similarly, a satyr's laughter might cause a smile to appear on the trunk of an inanimate tree nearby. A more powerful creature, such as a hag, can reshape a larger portion of the domain to reflect their emotional state. An archfey is so attuned to the faewild that their emotions can suffuse an entire domain, overriding the emotional influence of all other creatures in it. From that standpoint, Zybilna's dormancy enables other creatures to affect the faewild more than they could if she were still active.   As the characters make their way across the splintered realms of the faewild, any emotional outburst or change in mood they exhibit might be accompanied by a minor reaction in the environment, which you can determine by choosing an entry that you like from the Domain Transformation table or by rolling on the table to determine a random result. Not every emotion felt in the faewild is worthy of a roll on the table; you can save these effects for occasions when emotions are running high, to remind your players that the faewild is not like the Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want.   If Zybilna is released from her temporal stasis, the ability of other creatures to alter her domain is suppressed until she is incapacitated, killed, or no longer in the faewild.      

Death in the Faewild

Whenever a creature--including a player character--dies in the faewild, its death has a chanc of triggering one of several magickal effects put in place by Zybilna. The effect is determined by rolling a d8 and referring to the Death Effects table.
Available only for the Keeper of Tales. If you are a participant in the correct subscriber group, special notes will appear below.
     

Faewild Treats

Any character who spends at least 1 hour searching for drinkable water in the faewild wilderness can make a DC 15 Wisdom (Survival) check. If the check succeeds, the character finds a natural spring that can provide as much fresh water as the party can carry.   Foraging for food is even easier. Any character who spends at least 1 hour foraging can make a DC 10 Wisdom (Survival) check. On a Success, the character finds enough food to feed the party for 1 day. A character who exceeds the DC by 10 or more also finds one or more edible faewild treats, determined by rolling once on the Faewild Treats table.
Available only for the Keeper of Tales. If you are a participant in the correct subscriber group, special notes will appear below.
 


Cover image: by Amelia Nite (Canva)
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