The Sword Coast Geographic Location in D&D Forgotten Realms | World Anvil

The Sword Coast

The Sword Coast was an expansive tract of wilderness, dotted with independent cities and overrun by bands of monstrous creatures, that some saw as merely a place through which you had to travel in order to reach an actual meaningful destination. It was much more than that of course, a rich and vibrant land with a long and storied history that encompassed some of the most important cities in all the Realms.

It was considered one of the rougher locales of Faerûn, both geographically and by virtue of its people.
Some say the Sword Coast took its name from the white cliffs that rose up sharply for hundreds of miles along the coastline between the River Dessarin and Baldur's Gate. Traveling author Volothamp Geddarm attributed the region's name to its dangerous inhabitants, both humanoid and bestial.[1]

Geography

While scholars disagreed as to the exact borders of the Sword Coast, it was generally considered to have been bordered by the merchant nation of Amn in the south, and in the north by Waterdeep the Delimbiyr Vale. Some guides considered it to begin south at Candlekeep and continued all the way north until the city of Luskan, though most other cartographers and writers shared the former opinion on the matter, designating the coastal lands north of Waterdeep as the separate Sword Coast North.

Geographical Features
The landscape of the coastal lands varied from the verdant fields along much the Coast Way to the dangerous badlands found north of the Chionthar. The River Chionthar was vital to trade all throughout the Western Heartlands, linking the great port of Baldur's Gate with other inland cities including Elturel, Iriaebor, Berdusk, and the ever-important Caravan City of the West, Scornubel.

Bodies of Water

River Chionthar, the great river that ran across the Heartlands was vital for commerce in the region, serving as a trade route between a half dozen major cities. Lizard Marsh, a seemingly-endless stretch of fetid wetlands infested by lizardfolk tribes, otherwise seldom-encountered dinosaurs, and even the terrifying black dragons. Sea of Swords, the coastal waters of the Trackless Sea that bordered and were named after the Sword Coast. Winding Water, a long waterway that twisted through the stretch of Wilderness between the Troll Hills and the River Chionthar.

Caves & Caverns
Lykortha Expanse, a network of fungi-filled caves that was touched by the influence of the demon lord Zuggtmoy.

Forests
Cloak Wood, an old and overgrown forest was home to many fearsome monsters, malevolent fey, and portals linking it to other locales across the continent. Trollbark Forest, the dense and overgrown forest that – as it's name suggested – were infested with trolls.

Hills & Mountains
Sword's Teeth, the precarious sheer cliffside that lined the coast for miles upon miles. Troll Hills, a collection of hills south of the similarly forest that remained an extension of shared territory of the troll tribes. Trollclaws, a grouping of hills that held within it many monstrous creatures including the horrific tall mouthers, along with even more trolls. Wild Hills, the stretch of barren land south of Daggerford.

Fauna & Flora

Because much of the coastland was still relatively untamed wilderness, it was rich with game: rabbits and fowl including grouse, bustards, and rock doves, could be hunted in abundance.

History

Tens of thousands of years before the Era of Upheaval, the Sword Coast was dominated by the ancient elven kingdom of Illefarn. During the Age of the Proud Peoples,circa -4974 DR, the dwarven realm of Haunghdannar emerged as a power of the Sword Coast. It remained active for over 1500 years before rapidly falling into decline for reasons lost to time.
The elves of land secured a great victory against the orc hordes when they routed the armies of Gluthtor in the Year of the Shattered Skulls, 225 DR.
Delimbiyran the Kingdom of Man arose within the northern lands of the Sword Coast during the early 6th century DR. It continued for nearly two hundred years until the Year of the Triton's Horn, 697 DR, when riots broke out across the cities, subsequently leading to the martyrdom of the Sharran priestess Lalondra and the assassination of King Davyd. The kingdom's dissolution saw the formation of numerous lesser realms and the founding of new cities and settlements.
A devastating plague spread throughout the Sword Coast in the Year of the Scourge, 1150 DR. Worship of Talona soared in the wake of the disaster.

14th Century
The people of the Sword suffered years of strife during the onset of the Era of Upheaval. The First Dragonspear War broke out in the Year of the Worm, 1356 DR, and saw the armies of Waterdeep and Baldur's Gate fighting back against goblinoid and fiendish forces that poured out from a portal beneath Dragonspear Castle. Interestingly enough, this conflict led to a swell in the tiefling population in the region.
The Second Dragonspear War broke out a mere seven years later, following the Realms-wide catastrophe of the year-long Time of Troubles. The battles of this conflict far eclipsed the first, calling to arms a coalition of united dwarves, elves, soldiers from Daggerford, along with Waterdhavian forces, some of whom fought in the first Dragonspear conflict. For two years the people of the Sword Coast were forced to defend themselves from the forces of the Nine Hells in battles across their homeland and even at the gates of their cities. The losses were much greater than before however; many of the coasts' people suffered great loss and the collective trauma took its toll on many.
While the Sword Coast enjoyed a brief reprieve for a few years, the ever-looming threat of war arose again in the Year of the Banner, 1368 DR. The organization known as the Iron Throne manipulated the availability and quality of iron, while simultaneously hiring bandits to ambush any caravans bearing iron or weapon shipments, in a series of events that came to be known as the Iron Crisis. These events were revealed to be a piece the political machinations of the charismatic Iron Throne leader Sarevok Anchev and were put to a stop before the year's end.
Before the end of the year, war and chaos did finally erupt for the third time in less than a decade and a half. The charismatic aasimar paladin Caelar Argent raised the Shining Crusade army and marched her followers to the ruins of Dragonspear Castle, claiming she could bring back the souls of those that died in the previous wars. Innocent bystanders fled from small towns and farmlands along the crusade's path of conquest and sought safety from nearby cities and fortifications. The profound migration of people created a refugee crisis in the fortified city Baldur's Gate. Caelar Argent's crusade was finally put to an end at the decisive battle at Dragonspear Castle, when Caelar Argent and a group of adventurers entered into the Nine Hells themselves.

15th Century
Circa the early 1470s DR, a movement to resurrect the glory of ancient Illefarn emerged among the wood elf communities along the coast. These efforts were led by Alagarthas, the son of King Melandrach of the Misty Forest.
In the Year of Three Ships Sailing, 1492 DR, the saprophytic plague ravaged areas of the Sword Coast. Many people and animals, along with massive stores of foodstuffs were afflicted by the mysterious fungal disease. It finally ended when a group of adventurers investigated its source and destroyed its creator.

Maps

  • The Sword Coast
    The Sword Coast was an expansive tract of wilderness, dotted with independent cities and overrun by bands of monstrous creatures, that some saw as merely a place through which you had to travel in order to reach an actual meaningful destination. It was much more than that of course, a rich and vibrant land with a long and storied history that encompassed some of the most important cities in all the Realms. It was considered one of the rougher locales of Faerûn, both geographically and by virtue of its people.   Some say the Sword Coast took its name from the white cliffs that rose up sharply for hundreds of miles along the coastline between the River Dessarin and Baldur's Gate. Traveling author Volothamp Geddarm attributed the region's name to its dangerous inhabitants, both humanoid and bestial.
Alternative Name(s)
The Empty Lands
Type
Coast / Shore
Location under
Included Organizations
Official D&D Sources:
Sword Coast Aventurer's Guide

Other Sources:
Fandom

Articles under The Sword Coast

Baldur's Gate
Settlement | Dec 17, 2022

Baldur's Gate, also called simply "the Gate", was the largest metropolis and city-state on the Sword Coast, within the greater Western Heartlands.

Berdusk
Settlement | Dec 29, 2022

Berdusk was known as the Jewel of the Vale as it sat on both the Uldoon Trail and the River Chionthar in Sunset Vale. Twilight Hall was located here, making the city the base of many operations for Harpers in the west and the north.

Candlekeep
Settlement | Dec 29, 2022

Candlekeep was the famous library-fortress that stood proud as a bastion of enlightenment and knowledge on the Sword Coast for many centuries.

Daggerford
Settlement | Dec 29, 2022

Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast.

Elturel
Settlement | Dec 26, 2022

Elturel was a city-state lying on the River Chionthar in the Western Heartlands. In the mid–14th century DR, it was a center for agriculture and trade in the region, and was renowned for its elite mounted defenders, the Hellriders.

Greenest
Settlement | Dec 29, 2022

Greenest was the only sizable town along the Uldoon Trail in the Greenfields area of the Western Heartlands.

Leilon
Settlement | Dec 30, 2022

Leilon was a small mining town that served as a convenient resting place for weary travelers on The High Road along the Sword Coast Between Neverwinter and Waterdeep.

Luskan
Settlement | Dec 29, 2022

Luskan, also known as the City of Sails, was a port city at the mouth of the River Mirar on the Sword Coast North.

Mere of Dead Men
Geographic Location | Dec 30, 2022

The Mere of Dead Men (or Merdelain, meaning "Slow Marching Court" in Elvish) was a swampy area located along the The Sword Coast North.

Mirabar
Settlement | Dec 26, 2022

Mirabar was a mining city of great wealth located on the Sword Coast. As of 1368 DR it was the richest city north of Waterdeep. By 1492 it was still operational, but had depleted in population and wealth greatly.

Neverwinter Wood
Geographic Location | Dec 20, 2022

The Neverwinter Wood, previously called Llewyrrwood by the elves of Illefarn,[2] was dense forest located in the North. It possessed a sense of magic within it.

Neverwinter, Jewel of The North
Settlement | Dec 26, 2022
Port Llast
Settlement | Dec 30, 2022

Port Llast (formerly Grath's Hold) was a town in the Sword Coast North that stood on the High Road some 35 miles (56 kilometers) north of Neverwinter, Jewel of The North.

Sword Mountains
Geographic Location | Dec 30, 2022
The High Road
Geographic Location | Dec 12, 2022

The High Road was an inland trade route along The Sword Coast that stretched from Waterdeep in the south to Luskan in the North.

The North
Geographic Location | Nov 21, 2022
Triboar Trail
Geographic Location | Dec 30, 2022

The Triboar Trail was a stretch of foothills and rolling, sparsely wooded plains extending between the Sword Mountains to the south and the Neverwinter Woods to the north.