Moonsea Geographic Location in D&D Forgotten Realms | World Anvil

Moonsea

The Moonsea, also known as the Moonsea Lands, was a region in north Faerûn, dominated by the large sea after which it was named. It was a grim and wild frontier that was home to several city states dominated by evil despots, with no central capital to maintain order. While it was not necessarily a safe place to live, its settlers were driven, independent, and strong-willed people. Its central location between the untamed lands to the north, along with the rustic farming communities and powerful trading powers to the south fostered varied and contrasting communities that suffered much conflict and turbulence between their people.

The Moonsea is rich, indeed...but it is a hard place to live—cold, brutal, and dangerous, and it makes the men who live there into something much the same, tempering the soft iron of their spirits into cold sharp steel.
[right[- Khelben "Blackstaff" Arunsun


A land of hard terrain, severe climate,[3] and tyrannical rulers, the frontier of the Moonsea was a place where only the strongest people survived—and those that did very much prided themselves on that fact. Despite these harsh realities, its wealth of natural resources and the competitive nature of its people made it a land of opportunity to some, especially those with the will and severity to thrive.

The people of the Moonsea are hard and unforgiving because if they weren't they'd be dead at the hands of monsters, tyrants, or the cruel turns of nature herself.
- Khelben Arunsun

Geography

The Moonsea region comprised the coastal lands around the sea from which it drew its name, and was considered the northernmost of the Eastern Heartlands. It was bordered on the northwest by the appropriately named Border Forest, to the north by the vast steppes of the Ride and the desolate lands of Thar, on the west and southwest by the Dalelands, and along the south by the expansive forest of Cormanthor.

Features
The Dragonspine Mountains in the northwest of the Moonsea, were rugged and bitterly cold, but rich in raw, natural resources, and home to the great River Tesh. To the west were untamed and sparsely inhabited hinterlands,[14] the serene plains of the Grass Sea,[25] and savage wetlands such as the Twilight Marsh. The marshlands were nearly entirely undevelopable; attempts to construct buildings and lay roads outside the major cities were futile, and all that could be found within were scattered ruins and sporadic farms, home to bands of ravaging humanoids and monstrous beasts. The Stojanow river and the Quivering Forest separated the western and eastern stretches of the Moonsea's north shore, acting as a barrier with Thar to the northeast.

The actual Moonsea was a freshwater lake of clear, turbulent waters that shone a dark purple and were wracked by frequent storms. Its depths were rumored to connect to the Elemental Plane of Water, and even housed an island that only emerged above the surface every few years.

Most of the southern shores of the Moonsea were lands of peace and natural beauty in comparison to the north. While the northern borders of Cormanthor lacked the raw, valuable riches of the Dragonspines, they were plentiful in lumber, which complemented the wealth of fish and sea life within the rivers that fed into the Moonsea itself.[33] The beauteous and bountiful terrain came to and end as they reached the River Lis, east of which were the cold, cruel lands around the Bay of Mulmaster and its namesake city. South of these rough lands were the River Dalton, that formed from the fetid swamp known as the Flooded Forest.

Ecosystem

The region of the Moonsea had no unified government, but rather several warring city-states that offered their people safety from the dangers beyond their influence, even if they were not protected from those found within. These city-states regularly vied for power against and occasionally made peace with one another for brief periods during their shared history. From a geo-political standpoint, the Moonsea was a land of petty despots, xenophobic dictators, and power-hungry tyrants.

Melvaunt was the sole seat of power on the northern shore of the Moonsea, welcoming many of those that were new to the region. Boasting the largest docks in the region, Melvaunt was the considered a bastion of commerce and industry, conducting business across the Moonsea lake with the coastal cities along the western and southern shores.

Zhentil Keep held the greatest control in the lands along the western branch, and for a time the entirety of the Moonsea. For centuries it was the seat of power for the far-reaching semi-secret mercantile group known as the Zhentarim,[43] before it was utterly destroyed twice in the decades leading up to the mid–15th century. While the Zhent order lived on in the west, their home city remained nothing more than ruins.

Hillsfar was situated in the same area of the Moonsea, in the shadow of the more-influential Zhent power. It was a xenophobic state that pitted non-human races against one another for many years, before becoming a wealthy merchant-state in its own right, eventually dominating trade in the 15th century.

Mulmaster maintained dominance along with eastern stretch of the Moonsea's southern coast, isolated from the other city-states. It was a cesspool of crime, mercantile intrigue and emerged as the center for devoted Bane-worship in the decades after the fall of Zhentil Keep Keep.

Fauna & Flora

The Moonsea lake contained an abundance of species of freshwater sea life, including giant pike, lamprey and a great number of schools of more common fish. The more dangerous denizens under the waves included aquatic trolls and ogres, known respectively as scrags and merrow, and at least one gargantuan dragon turtle.

Great herds of rothé roamed across the northern stretches of the Moonsea lands.

History

In the era when the Sea of Dragons was still rife with ogres and giants, its coasts were settled by barbarians from the Ride, that were said to be descended from the Angardt people of ancient Rengarth. The realm of Teshar first emerged within the region in the Year of Dashed Dreams, −87 DR. Around 400 years later, the burgeoning civilization was joined by refugees from Netherese survivor-state of Hlondath.

By the Year of the Dagger, 348 DR, they founded the citadel of Northkeep on an island near the southern shore of the sea, as a departure point of sorts for adventures into the lands of the north. The city of Phlan was founded just a mere decade later, though it would face repeated raisings and reconstructions over many centuries. Unfortunately for Teshar, the growing popularity of the Northkeep drew the attention of the Dark Alliance of Thar, which aimed to put an end to their excursions into their lands.

In the Year of the Blue Shield, 400 DR, on a night that came to be known as the First Turnabout, the Dark Alliance assaulted and destroyed Northkeep from black-sailed ships in the Sea of Dragons, as well as mounted upon the backs of black dragons. After the attack, tens of thousands priests, mages and shamans chanted along the coastlines of the sea and sunk the city beneath its waves. The realm of Teshar was no more.

While human-built more cities in the region were repeatedly destroyed by the Alliance, in time human civilization succeeded. Men achieved this feat with no help from the Elven Court who were concerned with defense of their forests from skirmishers and evil raiders.

In the Year of the Laughing Lich, 536 DR, the realm of Hlontar emerged in the western branch of the Moonsea, along the valley formed by the River Tesh. It survived for a few decades before crumbling in on itself.

The southern stretch of the Moonsea saw a large emigration of dwarves from Myth Drannor in the Year of the Angry Caverns, 672 DR. The dwarves made their home in the western tunnels of Sarphil,[67] their realm that had been lost several millennia prior.

In the Year of Despairing Elves, 711 DR, many of the trading settlements nestled along the western Moonsea were devastated by the Army of Darkness, as the Weeping War broke out in Cormanthyr.

Thentia came to be founded several hundred years later, in 800 DR, by the actions of a few united families; and Hulburg just over a hundred years later, in 940 DR, as a base for those who fought the giants and evil humanoids of That.

In a rare sign of unity, the combined powers of the Moonsea worked together to rebuild the Citadel of the Raven in the Year of the Crumbling Keep, 1276 DR. Forces from the major city-states and even some of the smaller cities each maintained a contingent of their forces at the citadel, so that it could best serve as a bulwark against the dangerous beast-men of the lands to the north.

14th Century
...one day, a man with hair of flame shall take up my scepter and smite the lands around the Moonsea.
- Bane to his devoted follower Brest.


Great turmoil arose in the region start of the 14th century when the Moonsea War erupted in the Year of Thunder, 1306 DR. Mulmaster conquered the cities of Hulburg and Sulasspryn, before being defeated itself by the other allied city-states along with the assistance of Sembia.

Some decades later in the Year of the Morningstar, 1350 DR, the god Bane attempted to drag Phlan and several other of the region's cities into the "nether regions" in order to increase his own power. The god's plot was foiled by the heroic band known as the Heroes of Phlan.

In the Year of the Harp, 1355 DR, Zhent forces betrayed the allies they forged after Mulmaster's defeat and utilized poison and dark magic to enact a treacherous takeover of the Citadel of the Raven.[80] In short order the Zhentilar army marched against numerous Moonsea cities in an attempted military takeover of the region, but were rebuffed by their former allies, whose forces were bolstered by soldiers from Cormyr and Sembia.

The following year, the lands of the Moonsea along with Cormyr and the Dales were ravaged by the flight of dragons. Both Phlan and Yûlash were destroyed, and thousands killed during the carnage.

By the Year of Wild Magic, 1372 DR, the Zhents gained control of nearly all the Moonsea region. Within a scant couple years, Fzoul Chembryl would declare himself as "Tyrant of the Moonsea".

15th Century
During the mid 1480s DR, the returned empire of Netheril embarked on a campaign of conquest against the Moonsea, just as they had with Sembia a few years before. While the Netherese Shadovar managed to destroy Zhentil Keep and the Citadel of the Raven, effectively dismantling the Zhentarim, they could not conquer the entire region. Hillsfar, Melvaunt, and Thentia struck an alliance with the returned city of Myth Drannor, in an act of self-preservation.
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