Pyrencia
Free-city of the Edic Concord.
Government
Democratic oligarchy
Industry & Trade
Pyrencia controls the flow of trade up from The Darwol and down from Niapolia.
Guilds and Factions
Alchemists Guild, Apothecaries Guild, Architects Guild, Armorers Guild, Artists Guild, Bakers Guild, Bards Guild, Bookbinders Guild, Breeders Guild, Brewers Guild, Butchers Guild, Candlemakers Guild, Carpenters Guild, Cartographers Guild, Chefs Guild, Clockmakers Guild, Cobblers Guild, Coopers Guild, Explorers Guild, Falconers Guild, Fishermen Guild, Fletchers Guild, Glassblowers Guild, Healers Guild, Herbalists Guild, Hostlers Guild, Innkeepers Guild, Inventors Guild, Jewelcrafters Guild, Lacemakers Guild, Leatherworkers Guild, Masons Guild, Miners Guild, Moneylenders Guild, Sailors Guild, Scribes Guild, Shipwrights Guild, Smiths Guild, Tailors Guild, Trappers Guild, Tutors Guild, Vintners Guild, Weaponsmiths Guild, Weavers Guild, Wheelwrights Guild, and Woodworkers Guild.
Architecture
A true marvel of engineering ingenuity, Pyrencia is a city built out of the very face of the cliffs that descend into The Darwol. Nearly invisible from the top of The Highlands, the city dominates the northern line of the cliffs from the surface of the sea far below.
Geography
Excavated from the face of the cliff on either side of the Sorata River, Pyrencia has easy access to the waves of The Darwol far below as well as the water of the river that divides its face.
Type
Large city
Population
60,000
Inhabitant Demonym
Pyrites
Location under
Owner/Ruler
Owning Organization
Characters in Location
Comments